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[Event "rated variant:antichess game"] [Site "https://lichess.org/2GH1cdPA"] [Date "2019.11.24"] [Round "-"] [White "Krukulu"] [Black "Altair61"] [Result "1-0"] [GameId "2GH1cdPA"] [UTCDate "2019.11.24"] [UTCTime "10:01:24"] [WhiteElo "1618"] [BlackElo "1783"] [WhiteRatingDiff "+53"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.65] } 1... b5 { [%eval 1.88] } 2. Bxb5 { [%eval 1.47] } 2... e6 { [%eval 0.91] } 3. Bxd7 { [%eval 0.5] } 3... Bxd7 { [%eval 1.51] } 4. f3?? { (1.51 → -2.17) Blunder. h3 was best. } { [%eval -2.17] } (4. h3 Ba3) 4... Ba3 { [%eval -1.84] } 5. bxa3 { [%eval -1.67] } 5... Nc6?! { (-1.67 → -0.69) Inaccuracy. Bc8 was best. } { [%eval -0.69] } (5... Bc8 6. e4) 6. Ne2?? { (-0.69 → -2.67) Blunder. a4 was best. } { [%eval -2.67] } (6. a4) 6... Nb4? { (-2.67 → -1.25) Mistake. Nd4 was best. } { [%eval -1.25] } (6... Nd4 7. exd4) 7. axb4 { [%eval -1.61] } 7... c5?? { (-1.61 → 1.00) Blunder. Qg5 was best. } { [%eval 1.0] } (7... Qg5 8. e4) 8. bxc5 { [%eval 0.1] } 8... Bc8?? { (0.10 → 1.80) Blunder. Qc7 was best. } { [%eval 1.8] } (8... Qc7 9. c6) 9. Kf2 { [%eval 2.52] } 9... Qxd2 { [%eval 2.1] } 10. Qxd2 { [%eval 0.76] } 10... Kd8?? { (0.76 → 9.23) Blunder. e5 was best. } { [%eval 9.23] } (10... e5 11. Qd5) 11. Qxd8 { [%eval 8.22] } 11... a5? { (8.22 → Mate in 13) Checkmate is now unavoidable. Ne7 was best. } { [%eval #13] } (11... Ne7 12. Qxe7) 12. Qxa5?! { (Mate in 13 → 11.21) Lost forced checkmate sequence. Qxc8 was best. } { [%eval 11.21] } (12. Qxc8 Rxc8 13. c4 Rxc5 14. a4 Rxc4 15. Ba3 Rxa4 16. Bb2 Rxa1 17. Bxg7 Rxb1 18. Bxh8 Rxh1) 12... Rxa5 { [%eval 10.89] } 13. Ba3?? { (10.89 → Mate in 8) Checkmate is now unavoidable. c6 was best. } { [%eval #-8] } (13. c6) 13... Rxa3?? { (Mate in 8 → 8.12) Lost forced checkmate sequence. Rxc5 was best. } { [%eval 8.12] } (13... Rxc5 14. Bxc5 Ne7 15. Bxe7 g5 16. Bxg5 f6 17. Bxf6 e5 18. Bxe5 Bd7 19. Bxh8 Bg4 20. fxg4) 14. Nxa3 { [%eval 7.65] } 14... Nh6 { [%eval 8.36] } 15. g4 { [%eval 8.44] } 15... Nxg4 { [%eval 9.28] } 16. fxg4 { [%eval 8.73] } 16... Re8 { [%eval 8.21] } 17. Nf4?? { (8.21 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-6] } (17. Nc3) 17... h5 { [%eval #-6] } 18. Nxe6 { [%eval #-5] } 18... Bxe6?? { (Mate in 5 → Mate in 32) Lost forced checkmate sequence. hxg4 was best. } { [%eval #32] } (18... hxg4 19. Nxg7 Rxe3 20. Kxe3 g3 21. hxg3 Bh3 22. Rxh3 f5 23. Nxf5#) 19. gxh5 { [%eval #32] } 19... Bxa2 { [%eval #31] } 20. Rxa2 { [%eval #31] } 20... Rxe3 { [%eval #30] } 21. Kxe3 { [%eval #30] } 21... g6 { [%eval #29] } 22. hxg6 { [%eval #29] } 22... fxg6 { [%eval #29] } 23. Kf3 { [%eval #28] } 23... g5 { [%eval #27] } 24. Kf4 { [%eval #27] } 24... gxf4 { [%eval #26] } 25. Re1?? { (Mate in 26 → 4.14) Lost forced checkmate sequence. h4 was best. } { [%eval 4.14] } (25. h4 f3 26. Re1 f2 27. c3 fxe1=K 28. Rd2 Kxd2 29. Nc4 Kxc3 30. h5 Kxc4 31. h6 Kxc5) 25... f3 { [%eval 4.39] } 26. Re2?? { (4.39 → 0.00) Blunder. c6 was best. } { [%eval 0.0] } (26. c6 f2 27. Re2 f1=K 28. Rg2 Kxg2 29. c7 Kxh2 30. c8=R Kg3 31. Rd8 Kf4 32. Rb2 Kg5) 26... fxe2 { [%eval 0.0] } 27. Nc4 { [%eval 0.0] } 27... e1=R?? { (0.00 → Mate in 5) Checkmate is now unavoidable. e1=K was best. } { [%eval #5] } (27... e1=K 28. Nd2 Kxd2 29. Ra6 Kxc2 30. Rg6 Kd3 31. c6 Ke4 32. h4 Ke5 33. Rd6 Kxd6 34. h5) 28. Ra1 { [%eval #5] } 28... Rxa1 { [%eval #4] } 29. Na3 { [%eval #4] } 29... Rxa3 { [%eval #3] } 30. c3 { [%eval #3] } 30... Rxc3 { [%eval #2] } 31. h4 { [%eval #2] } 31... Rxc5 { [%eval #1] } 32. h5 { [%eval #1] } 32... Rxh5# { Game ends by variant rule. } 1-0