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[Event "rated variant:chess960 game"] [Site "https://lichess.org/2Wn514Ze"] [Date "2026.01.09"] [Round "-"] [White "SchachFennek"] [Black "yuuki-asuna"] [Result "1-0"] [GameId "2Wn514Ze"] [UTCDate "2026.01.09"] [UTCTime "18:50:24"] [WhiteElo "2177"] [BlackElo "2480"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [BlackTitle "CM"] [Variant "Chess960"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "nqrkbrnb/pppppppp/8/8/8/8/PPPPPPPP/NQRKBRNB w KQkq - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. g3 { [%eval 0.34] } 1... Nb6 { [%eval 0.47] } 2. Nf3 { [%eval 0.55] } 2... d5 { [%eval 0.48] } 3. d3 { [%eval 0.65] } 3... g6? { (0.65 → 2.06) Mistake. Bd7 was best. } { [%eval 2.06] } (3... Bd7) 4. Bd2 { [%eval 1.52] } 4... Bg7 { [%eval 1.37] } 5. O-O { [%eval 1.09] } 5... Nf6 { [%eval 1.06] } 6. c3 { [%eval 0.52] } 6... Bd7 { [%eval 0.35] } 7. Nc2 { [%eval 0.15] } 7... O-O { [%eval 0.15] } 8. Rce1 { [%eval -0.23] } 8... c5 { [%eval -0.15] } 9. e4?! { (-0.15 → -1.10) Inaccuracy. Bf4 was best. } { [%eval -1.1] } (9. Bf4) 9... dxe4 { [%eval -1.2] } 10. dxe4 { [%eval -1.23] } 10... e5 { [%eval -0.86] } 11. Ne3?! { (-0.86 → -2.02) Inaccuracy. b3 was best. } { [%eval -2.02] } (11. b3 c4) 11... Bh3?? { (-2.02 → 0.00) Blunder. Bb5 was best. } { [%eval 0.0] } (11... Bb5 12. b3 Bxf1 13. Nxf1 c4 14. Ne3 Qc7 15. Bg2 Rfe8 16. Bh3 Ra8 17. Bf1) 12. Bg2 { [%eval -0.11] } 12... Bxg2 { [%eval -0.14] } 13. Kxg2 { [%eval -0.29] } 13... Rcd8? { (-0.29 → 0.81) Mistake. c4 was best. } { [%eval 0.81] } (13... c4) 14. c4 { [%eval 0.89] } 14... Rfe8 { [%eval 1.3] } 15. Nd5?? { (1.30 → -0.57) Blunder. Ba5 was best. } { [%eval -0.57] } (15. Ba5 Bh6 16. Bxb6 axb6 17. Nd5 Nxd5 18. cxd5 Qd6 19. a4 c4 20. Qc2 Qb4) 15... Nbxd5?? { (-0.57 → 1.19) Blunder. Nxc4 was best. } { [%eval 1.19] } (15... Nxc4 16. Bg5 Nxd5 17. Bxd8 Qxd8 18. exd5 Qxd5 19. Qe4 Qxe4 20. Rxe4 b5 21. b3) 16. cxd5 { [%eval 1.11] } 16... c4 { [%eval 1.03] } 17. Bc3?! { (1.03 → 0.37) Inaccuracy. Rc1 was best. } { [%eval 0.37] } (17. Rc1 Rc8 18. b3 cxb3 19. axb3 Bf8 20. Qd3 a6 21. h4 Qd6 22. Bg5 h5) 17... b5 { [%eval 0.39] } 18. a3 { [%eval 0.51] } 18... Qc7 { [%eval 0.6] } 19. Qc2 { [%eval 0.3] } 19... a5 { [%eval 0.51] } 20. Qd2 { [%eval 0.53] } 20... Nh5?? { (0.53 → 3.49) Blunder. Ra8 was best. } { [%eval 3.49] } (20... Ra8 21. h4 Ra6 22. Re2 Bf8 23. Rfe1 h5 24. Ng5 Nd7 25. f4 b4 26. axb4) 21. Bxa5 { [%eval 3.43] } 21... Qc5 { [%eval 3.78] } 22. Bxd8 { [%eval 3.71] } 22... Rxd8 { [%eval 3.68] } 23. Qe3 { [%eval 3.54] } 23... Qe7 { [%eval 3.83] } 24. Qc3 { [%eval 3.49] } 24... f5 { [%eval 3.66] } 25. exf5?? { (3.66 → 0.40) Blunder. a4 was best. } { [%eval 0.4] } (25. a4 fxe4 26. Nd2 e3 27. Qxe3 Rxd5 28. Ne4 Qe6 29. f3 bxa4 30. Qa7 Qc6) 25... gxf5?? { (0.40 → 4.35) Blunder. e4 was best. } { [%eval 4.35] } (25... e4) 26. Nxe5 { [%eval 4.3] } 26... f4?! { (4.30 → 5.49) Inaccuracy. Rxd5 was best. } { [%eval 5.49] } (26... Rxd5 27. Nc6 Qd7 28. Ne7+ Qxe7 29. Rxe7 Bxc3 30. bxc3 Nf6 31. Rb7 Ne4 32. Re1) 27. Nf3?! { (5.49 → 3.66) Inaccuracy. Nc6 was best. } { [%eval 3.66] } (27. Nc6 Qg5 28. Nxd8 Qxd8 29. Qf3 Nf6 30. Kh1 h5 31. Qxf4 Qd7 32. f3 Qxd5) 27... Qf7 { [%eval 4.31] } 28. Qd2 { [%eval 3.97] } 28... fxg3 { [%eval 4.22] } 29. fxg3 { [%eval 4.28] } 29... Rf8?! { (4.28 → 5.45) Inaccuracy. Rxd5 was best. } { [%eval 5.45] } (29... Rxd5 30. Qe2 Nf6 31. a4 h5 32. a5 Rd8 33. a6 Re8 34. Qd2) 30. Ng5 { [%eval 5.64] } 30... Qg6 { [%eval 5.56] } 31. Rxf8+ { [%eval 5.2] } 31... Kxf8 { [%eval 6.38] } 32. Ne6+ { [%eval 5.93] } 32... Kg8 { [%eval 5.51] } 33. Rf1 { [%eval 5.47] } 33... Be5?? { (5.47 → Mate in 1) Checkmate is now unavoidable. Bf6 was best. } { [%eval #1] } (33... Bf6 34. Qe2 c3 35. bxc3 Be7 36. Nf4 Nxf4+ 37. Rxf4 Bd6 38. Rf1 Bc5 39. Qe6+) 34. Qf2?? { (Mate in 1 → 5.03) Lost forced checkmate sequence. Rf8# was best. } { [%eval 5.03] } (34. Rf8#) 34... Bd6?? { (5.03 → Mate in 2) Checkmate is now unavoidable. Nf6 was best. } { [%eval #2] } (34... Nf6 35. Qe2 Bd6 36. Nd4 Nxd5 37. Qf3 Nf4+ 38. Kh1 Qd3 39. Qxd3 Nxd3 40. Nxb5) 35. Qf8+ { [%eval #1] } 35... Bxf8 { [%eval #1] } 36. Rxf8# { White wins by checkmate. } 1-0