FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/2k2uTTF6"]
[Date "2022.02.22"]
[Round "-"]
[White "k3llyd"]
[Black "Hector1974"]
[Result "1-0"]
[GameId "2k2uTTF6"]
[UTCDate "2022.02.22"]
[UTCTime "20:13:31"]
[WhiteElo "1562"]
[BlackElo "1608"]
[WhiteRatingDiff "+43"]
[BlackRatingDiff "-6"]
[Variant "King of the Hill"]
[TimeControl "60+0"]
[ECO "C30"]
[Opening "King's Gambit Declined: Queen's Knight Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.6] } 1... e5?! { (0.60 → 1.19) Inaccuracy. d5 was best. } { [%eval 1.19] } (1... d5 2. exd5 e6 3. dxe6 Bxe6 4. d4 c5 5. d5 Bxd5 6. Nc3) 2. f4 { [%eval 0.87] } 2... Nc6 { [%eval 0.9] } { C30 King's Gambit Declined: Queen's Knight Defense } 3. Nf3 { [%eval 0.44] } 3... d6?! { (0.44 → 1.56) Inaccuracy. f5 was best. } { [%eval 1.56] } (3... f5 4. exf5 e4 5. Ne5 Nf6 6. d4 d6 7. Nxc6 bxc6 8. g4) 4. f5?? { (1.56 → -0.99) Blunder. d4 was best. } { [%eval -0.99] } (4. d4 f5) 4... Nf6 { [%eval -0.92] } 5. Nc3 { [%eval -1.12] } 5... Be7?? { (-1.12 → 0.55) Blunder. Nd4 was best. } { [%eval 0.55] } (5... Nd4) 6. Bb5 { [%eval 0.54] } 6... Bd7 { [%eval 0.97] } 7. d3? { (0.97 → -0.22) Mistake. d4 was best. } { [%eval -0.22] } (7. d4 g6) 7... a6?! { (-0.22 → 0.51) Inaccuracy. g6 was best. } { [%eval 0.51] } (7... g6 8. fxg6 hxg6 9. O-O a6 10. Bxc6 Bxc6 11. Qe2 Nd7 12. d4 f5 13. d5 Bb5 14. Nxb5) 8. Bxc6 { [%eval 0.76] } 8... Bxc6 { [%eval 0.48] } 9. Bg5?! { (0.48 → -0.60) Inaccuracy. g4 was best. } { [%eval -0.6] } (9. g4 h6) 9... d5?? { (-0.60 → 1.74) Blunder. g6 was best. } { [%eval 1.74] } (9... g6 10. fxg6) 10. Bxf6?? { (1.74 → -0.45) Blunder. Nxe5 was best. } { [%eval -0.45] } (10. Nxe5 Qd6 11. Bf4 O-O-O 12. Qf3 dxe4 13. dxe4 Rhe8 14. Rd1 Qb4 15. Nxc6 bxc6 16. Ke2 Qc4+) 10... gxf6 { [%eval -0.37] } 11. exd5 { [%eval -0.58] } 11... Bxd5 { [%eval 0.0] } 12. Nxd5?! { (0.00 → -1.05) Inaccuracy. d4 was best. } { [%eval -1.05] } (12. d4 exd4 13. Nxd5 Qxd5 14. Qxd4 O-O-O 15. Qxd5 Rxd5 16. Rd1 Bb4+ 17. Kf2 Bc5+ 18. Kg3 Bd6+) 12... Qxd5 { [%eval -1.06] } 13. Qe2?! { (-1.06 → -1.97) Inaccuracy. c4 was best. } { [%eval -1.97] } (13. c4 Qd7 14. Qe2 Bb4+ 15. Kd1 O-O-O 16. Kc2 Rhg8 17. Rad1 c5 18. h3 h5 19. Nd2 Qa4+) 13... Bc5?? { (-1.97 → 1.01) Blunder. Kd7 was best. } { [%eval 1.01] } (13... Kd7 14. O-O-O) 14. Kd2?? { (1.01 → -4.08) Blunder. c4 was best. } { [%eval -4.08] } (14. c4) 14... O-O-O { [%eval -4.42] } 15. c4?! { (-4.42 → -6.49) Inaccuracy. Rhe1 was best. } { [%eval -6.49] } (15. Rhe1 Rhg8) 15... Qd4?? { (-6.49 → 8.00) Blunder. Qxc4 was best. } { [%eval 8.0] } (15... Qxc4 16. Rhd1) 16. Rac1?? { (8.00 → -9.66) Blunder. Nxd4 was best. } { [%eval -9.66] } (16. Nxd4) 16... b6?? { (-9.66 → 7.63) Blunder. Qxb2+ was best. } { [%eval 7.63] } (16... Qxb2+ 17. Rc2 Qb4+ 18. Kc1 Qa3+ 19. Kb1 Rxd3 20. Re1 Rhd8 21. Rd2 Qb4+ 22. Rb2 Qa4 23. Rb3) 17. Rc2?? { (7.63 → -2.14) Blunder. Nxd4 was best. } { [%eval -2.14] } (17. Nxd4 Rxd4) 17... Rd7?? { (-2.14 → 7.97) Blunder. Qf4+ was best. } { [%eval 7.97] } (17... Qf4+ 18. Kc3) 18. a3?? { (7.97 → -2.77) Blunder. Nxd4 was best. } { [%eval -2.77] } (18. Nxd4) 18... Re8?? { (-2.77 → 9.46) Blunder. Qf4+ was best. } { [%eval 9.46] } (18... Qf4+) 19. b4?? { (9.46 → -2.36) Blunder. Nxd4 was best. } { [%eval -2.36] } (19. Nxd4 Rxd4 20. b4 Bf8 21. Qh5 Re7 22. Ke3 c5 23. Rb2 e4 24. bxc5 bxc5 25. Rhb1 Kc7) 19... Bf8?? { (-2.36 → 10.18) Blunder. Qf4+ was best. } { [%eval 10.18] } (19... Qf4+) 20. Qe3?? { (10.18 → -1.46) Blunder. Nxd4 was best. } { [%eval -1.46] } (20. Nxd4) 20... h5?? { (-1.46 → 9.57) Blunder. Qg4 was best. } { [%eval 9.57] } (20... Qg4 21. Re1 Red8 22. Rc3 c5 23. Qe4 Bh6+ 24. Kc2 Qxe4 25. Rxe4 Kc7 26. Rh4 Be3 27. Re4) 21. Qe4?? { (9.57 → -20.46) Blunder. Nxd4 was best. } { [%eval -20.46] } (21. Nxd4) 21... Bh6+?? { (-20.46 → -2.21) Blunder. Qxe4 was best. } { [%eval -2.21] } (21... Qxe4) 22. Ke2 { [%eval -2.64] } 22... Bg5?? { (-2.64 → Mate in 1) Checkmate is now unavoidable. Qxe4+ was best. } { [%eval #1] } (22... Qxe4+) 23. Nxg5? { (Mate in 1 → 7.28) Lost forced checkmate sequence. Qa8# was best. } { [%eval 7.28] } (23. Qa8#) 23... fxg5? { (7.28 → Mate in 1) Checkmate is now unavoidable. c6 was best. } { [%eval #1] } (23... c6 24. Nh7) 24. Rd2?? { (Mate in 1 → -1.15) Lost forced checkmate sequence. Qa8# was best. } { [%eval -1.15] } (24. Qa8#) 24... f6?? { (-1.15 → Mate in 1) Checkmate is now unavoidable. Qxe4+ was best. } { [%eval #1] } (24... Qxe4+ 25. dxe4 Rxd2+ 26. Kxd2 Rd8+ 27. Ke3 Kb7 28. h4 g4 29. b5 axb5 30. cxb5 f6 31. Rc1) 25. Kf3?? { (Mate in 1 → -2.32) Lost forced checkmate sequence. Qa8# was best. } { [%eval -2.32] } (25. Qa8#) 25... Qd6?? { (-2.32 → Mate in 1) Checkmate is now unavoidable. g4+ was best. } { [%eval #1] } (25... g4+ 26. Ke2) 26. Ke3?? { (Mate in 1 → -2.17) Lost forced checkmate sequence. Qa8# was best. } { [%eval -2.17] } (26. Qa8#) 26... Qd4+ { [%eval -2.49] } 27. Qxd4?? { (-2.49 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (27. Ke2 Qxe4+) 27... exd4+ { [%eval #-7] } 28. Kf3 { [%eval -22.42] } 28... Rd6 { [%eval -8.68] } 29. Re2 { [%eval -13.17] } 29... Kd7?? { (-13.17 → Mate in 3) Checkmate is now unavoidable. g4+ was best. } { [%eval #3] } (29... g4+ 30. Kf2 Rxe2+ 31. Kxe2 Kd7 32. Kd2 Rd5 33. Re1 Rxf5 34. Re4 Rf2+ 35. Ke1 Rxg2 36. Rxd4+) 30. Rxe8 { [%eval #2] } 30... Kxe8 { [%eval #1] } 31. Ke4# { Game ends by variant rule. } 1-0