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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/32JcqgKx"] [Date "2024.07.09"] [Round "-"] [White "MilesDragonite"] [Black "ReChesster"] [Result "0-1"] [GameId "32JcqgKx"] [UTCDate "2024.07.09"] [UTCTime "14:15:00"] [WhiteElo "1733"] [BlackElo "2095"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 4.06] } 1... f6 { [%eval 3.71] } 2. e3 { [%eval 3.93] } 2... d5 { [%eval 3.48] } 3. Nd4?! { (3.48 → 2.41) Inaccuracy. Ng5 was best. } { [%eval 2.41] } (3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5 7. b3 Nf6) 3... b5 { [%eval 2.84] } 4. Nc6?? { (2.84 → -1.38) Blunder. Qg4 was best. } { [%eval -1.38] } (4. Qg4 e6) 4... Nxc6 { [%eval -1.23] } 5. Nc3?! { (-1.23 → -2.38) Inaccuracy. h3 was best. } { [%eval -2.38] } (5. h3 e5 6. d4 c6 7. a4 a5 8. axb5 Nh6 9. Ba6 Bxa6 10. O-O e4) 5... Nh6 { [%eval -2.5] } 6. h3 { [%eval -2.52] } 6... a5 { [%eval -1.99] } 7. e4?! { (-1.99 → -3.04) Inaccuracy. a4 was best. } { [%eval -3.04] } (7. a4 e5 8. axb5 Bb4 9. Bb5+ c6 10. f4 d4 11. O-O d3 12. Qh5+ g6) 7... e6?! { (-3.04 → -1.77) Inaccuracy. e5 was best. } { [%eval -1.77] } (7... e5 8. Be2 g6 9. d3 c6 10. O-O Qc7 11. g3 Ng4 12. Bxg4 Bh6 13. Bxh6) 8. d4 { [%eval -2.36] } 8... f5?? { (-2.36 → 4.93) Blunder. a4 was best. } { [%eval 4.93] } (8... a4 9. g4) 9. Bg5 { [%eval 4.72] } 9... Qf6 { [%eval 4.89] } 10. Bxf6 { [%eval 4.15] } 10... Bb4? { (4.15 → 9.15) Mistake. Be7 was best. } { [%eval 9.15] } (10... Be7 11. e5 c5 12. Na4 f4 13. Qh5+ g6 14. Qg5 O-O 15. Qxe7 bxa4 16. Bb5) 11. Qh5+ { [%eval 9.13] } 11... g6 { [%eval 8.92] } 12. Qh4 { [%eval 8.37] } 12... O-O { [%eval 8.3] } 13. Nxb5 { [%eval 8.3] } 13... fxe4? { (8.30 → Mate in 6) Checkmate is now unavoidable. Kh8 was best. } { [%eval #6] } (13... Kh8 14. Ba6) 14. f4 { [%eval #11] } 14... Rf6 { [%eval #4] } 15. f5?! { (Mate in 4 → 13.33) Lost forced checkmate sequence. Bd3 was best. } { [%eval 13.33] } (15. Bd3 Ba6 16. Bxg6 h6 17. Qf6 Rb8 18. Qg7#) 15... Ba6?! { (13.33 → Mate in 5) Checkmate is now unavoidable. g5 was best. } { [%eval #5] } (15... g5 16. Qxg5) 16. Bb5?! { (Mate in 5 → 14.75) Lost forced checkmate sequence. Bd3 was best. } { [%eval 14.75] } (16. Bd3 g5 17. fxe6 Kf8 18. Qh5 Ke7 19. Qf7+ Kd8 20. Qxc7#) 16... Raf8?! { (14.75 → Mate in 3) Checkmate is now unavoidable. g5 was best. } { [%eval #3] } (16... g5 17. Qxg5) 17. O-O-O?! { (Mate in 3 → 14.47) Lost forced checkmate sequence. fxg6 was best. } { [%eval 14.47] } (17. fxg6 h5 18. Qg3+ Kf7 19. Qg7#) 17... g5 { [%eval 14.36] } 18. Qh5 { [%eval 16.46] } 18... Rg6 { [%eval 16.22] } 19. f6 { [%eval 14.18] } 19... Rb8 { [%eval 14.84] } 20. Rde1 { [%eval 14.24] } 20... a4 { [%eval 15.29] } 21. a3 { [%eval 15.01] } 21... Bxb5 { [%eval 17.13] } 22. b4 { [%eval 15.22] } 22... axb3 { [%eval 16.08] } 23. c4?? { (16.08 → 0.00) Blunder. Kd2 was best. } { [%eval 0.0] } (23. Kd2) 23... Rb1+ { [%eval 0.0] } 24. Kc2 { [%eval 0.0] } 24... Rc1+ { [%eval 0.0] } 25. Kb2 { [%eval 0.0] } 25... Kf8 { [%eval 0.0] } 26. a4 { [%eval 0.0] } 26... Ng4 { [%eval 0.0] } 27. cxd5 { [%eval 0.0] } 27... Nf2 { [%eval 0.0] } 28. Re3 { [%eval 0.0] } 28... Rb1+ { [%eval 0.0] } 29. Ka2 { [%eval 0.0] } 29... Rb2+ { [%eval 0.0] } 30. Ka1 { [%eval 0.0] } 30... Ra2+ { [%eval 0.0] } 31. Kb1 { [%eval 0.0] } 31... Ra1+ { [%eval 0.0] } 32. Kc2 { [%eval 0.0] } 32... Nd1 { [%eval 0.0] } 33. d5?? { (0.00 → -5.22) Blunder. Qh6+ was best. } { [%eval -5.22] } (33. Qh6+ Rxh6 34. a5 Ra2+ 35. Kb1 Ra1+ 36. Kc2) 33... Rc1+ { [%eval -4.81] } 34. Kb3 { [%eval -4.32] } 34... Rc3+ { [%eval -3.89] } 35. Ka2 { [%eval -3.14] } 35... Ra3+ { [%eval -6.0] } 36. Kb1 { [%eval -5.53] } 36... Ra1+ { [%eval -5.45] } 37. Kc2 { [%eval -5.2] } 37... Ra2+?! { (-5.20 → -3.85) Inaccuracy. Rc1+ was best. } { [%eval -3.85] } (37... Rc1+ 38. Kb3 Rb1+ 39. Kc2 Rb2+ 40. Kc1 Rc2+ 41. Kb1 Nb2 42. a5 Nc4 43. Qe2) 38. Kb1 { [%eval -0.89] } 38... Rb2+ { [%eval -1.53] } 39. Kc1 { [%eval -0.5] } 39... c5 { [%eval 0.0] } 40. d6?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-7] } (40. Rb3 Rc2+ 41. Kb1 Rb2+ 42. Kc1) 40... c4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rb1+ was best. } { [%eval 0.0] } (40... Rb1+ 41. Kc2 c4 42. Qh6+ Rxh6 43. Re4 Rc1+ 44. Kd2 Rc2+ 45. Ke1 Re2+ 46. Kf1) 41. Rc3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qh6+ was best. } { [%eval #-2] } (41. Qh6+ Rxh6 42. Rb3 Rc2+ 43. Kb1 Rb2+ 44. Kc1) 41... Rb1+ { [%eval #-1] } 42. Kd2 { [%eval #-1] } 42... Nxc3# { Game ends by variant rule. } 0-1