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[Event "rated variant:antichess game"] [Site "https://lichess.org/3Le9baWZ"] [Date "2026.02.11"] [Round "-"] [White "smiles42"] [Black "imaginedragon001"] [Result "0-1"] [GameId "3Le9baWZ"] [UTCDate "2026.02.11"] [UTCTime "15:53:37"] [WhiteElo "1635"] [BlackElo "1230"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+31"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. g4 { [%eval 0.92] } 3... Bxg4 { [%eval 0.36] } 4. Nf3?? { (0.36 → -6.17) Blunder. h4 was best. } { [%eval -6.17] } (4. h4 Bxe2 5. Kxe2 h5 6. Rh3 Nd7 7. Nd2 Ngf6 8. Ke3 Ne4) 4... Bxf3 { [%eval -1.87] } 5. exf3 { [%eval -2.05] } 5... Nf6?! { (-2.05 → -1.28) Inaccuracy. Nd7 was best. } { [%eval -1.28] } (5... Nd7 6. Nd2) 6. Qe2?? { (-1.28 → -4.84) Blunder. Qc1 was best. } { [%eval -4.84] } (6. Qc1 Ne4) 6... Ng4?? { (-4.84 → -1.08) Blunder. h5 was best. } { [%eval -1.08] } (6... h5 7. Qxe7 Kxe7 8. Na3 Kd7 9. Nb5 a6 10. Nxc7 Kxc7 11. Kd2 Nbd7 12. Re1) 7. fxg4 { [%eval -2.12] } 7... Qd7?? { (-2.12 → 1.00) Blunder. f5 was best. } { [%eval 1.0] } (7... f5 8. gxf5) 8. Qxe7 { [%eval 0.81] } 8... Qxg4 { [%eval 0.98] } 9. Qxd6?? { (0.98 → -2.36) Blunder. Qxf8 was best. } { [%eval -2.36] } (9. Qxf8 Kxf8) 9... Bxd6 { [%eval -1.94] } 10. f4 { [%eval -1.38] } 10... Bxf4 { [%eval -1.34] } 11. Bh3?? { (-1.34 → Mate in 11) Checkmate is now unavoidable. d4 was best. } { [%eval #-11] } (11. d4 Bxh2 12. Rxh2 Qxd4 13. Rxh6 Qxb2 14. Rxh7 Rxh7 15. Bh3 Qxb1 16. Rxb1 Rxh3) 11... Bxh2 { [%eval #-11] } 12. Rxh2 { [%eval #-10] } 12... Qxh3 { [%eval #-10] } 13. Rxh3 { [%eval #-9] } 13... Rg8 { [%eval #-9] } 14. Rxh6 { [%eval #-8] } 14... Kd8 { [%eval #-8] } 15. Rxh7 { [%eval #-7] } 15... Rg7 { [%eval #-7] } 16. Rxg7 { [%eval #-6] } 16... Nd7 { [%eval #-6] } 17. Rxf7 { [%eval #-5] } 17... Ke7 { [%eval #-5] } 18. Rxe7 { [%eval #-4] } 18... Rh8 { [%eval #-4] } 19. Rxd7 { [%eval #-3] } 19... Rg8 { [%eval #-4] } 20. Rxc7 { [%eval #-3] } 20... Rh8 { [%eval #-3] } 21. Rxb7 { [%eval #-2] } 21... Rg8 { [%eval #-2] } 22. Rxa7 { [%eval #-1] } 22... Ra8 { [%eval #-1] } 23. Rxa8# { Game ends by variant rule. } 0-1