FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3YGOpKHV"]
[Date "2016.01.26"]
[Round "-"]
[White "ZugAddict"]
[Black "Volcania"]
[Result "0-1"]
[GameId "3YGOpKHV"]
[UTCDate "2016.01.26"]
[UTCTime "04:42:23"]
[WhiteElo "1937"]
[BlackElo "1456"]
[WhiteRatingDiff "-33"]
[BlackRatingDiff "+429"]
[WhiteTitle "NM"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.06] } 2... Bb7?? { (1.06 → 5.78) Blunder. e6 was best. } { [%eval 5.78] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. e4 Qxf2 6. Nxf2 Na6 7. Qh5) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.87] } 4. Bxe8 { [%eval 4.24] } 4... Bxh1 { [%eval 5.22] } 5. Bxf7 { [%eval 7.82] } 5... Qxd2 { [%eval 5.25] } 6. Kxd2 { [%eval 4.25] } 6... Bf3?! { (4.25 → 5.90) Inaccuracy. Bd5 was best. } { [%eval 5.9] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3 11. Nxa3) 7. Bxg8 { [%eval 7.08] } 7... Rxg8 { [%eval 5.82] } 8. Qxf3 { [%eval 4.79] } 8... e5?? { (4.79 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8 Nxf8 10. e4 h5 11. c4 Rh8 12. Ne2 h4 13. Nbc3 h3 14. c5 Re8 15. b3) 9. Qxf8 { [%eval #11] } 9... Rxf8 { [%eval #10] } 10. Kd3?? { (Mate in 10 → 6.75) Lost forced checkmate sequence. b3 was best. } { [%eval 6.75] } (10. b3 Rxf2 11. Ke1 Rxc2 12. a4 Rxc1 13. Ra2 Rxb1 14. Kd1 Rxd1 15. a5 Rxg1 16. Rg2 Rxg2) 10... Rxf2 { [%eval 6.95] } 11. Ke4?! { (6.95 → 5.07) Inaccuracy. Bd2 was best. } { [%eval 5.07] } (11. Bd2 Rxd2) 11... Rxc2 { [%eval 5.46] } 12. Kxe5 { [%eval 4.83] } 12... Rxb2 { [%eval 5.22] } 13. Bxb2 { [%eval 5.7] } 13... c5 { [%eval 7.08] } 14. Kd4?? { (7.08 → 2.04) Blunder. Nc3 was best. } { [%eval 2.04] } (14. Nc3) 14... cxd4 { [%eval 1.82] } 15. exd4 { [%eval 1.78] } 15... Nd7 { [%eval 1.71] } 16. Nc3 { [%eval 1.56] } 16... Nc5?? { (1.56 → 6.96) Blunder. Rd8 was best. } { [%eval 6.96] } (16... Rd8) 17. dxc5 { [%eval 8.97] } 17... Rh8? { (8.97 → Mate in 18) Checkmate is now unavoidable. h5 was best. } { [%eval #18] } (17... h5 18. Rf1) 18. c6?? { (Mate in 18 → 2.29) Lost forced checkmate sequence. Rf1 was best. } { [%eval 2.29] } (18. Rf1 Rf8 19. Rxf8 h6 20. c6 h5 21. c7 a6 22. a4 g6 23. Nd1 g5 24. Be5 g4) 18... h5?? { (2.29 → Mate in 18) Checkmate is now unavoidable. Rd8 was best. } { [%eval #18] } (18... Rd8) 19. c7 { [%eval #18] } 19... Rd8 { [%eval #12] } 20. cxd8=R { [%eval #12] } 20... g5 { [%eval #9] } 21. Rd6?? { (Mate in 9 → 2.87) Lost forced checkmate sequence. h4 was best. } { [%eval 2.87] } (21. h4 gxh4 22. Nh3 a5 23. Ne4 a4 24. Bh8 a3 25. Ng3 hxg3 26. Nf2 gxf2 27. Re1 fxe1=K) 21... a6 { [%eval #12] } 22. Rxa6 { [%eval #12] } 22... g4 { [%eval #8] } 23. Nf3 { [%eval #8] } 23... gxf3 { [%eval #7] } 24. Ne2?? { (Mate in 7 → 1.91) Lost forced checkmate sequence. Re1 was best. } { [%eval 1.91] } (24. Re1 f2 25. Rd6 fxe1=N 26. Rd3 Nxd3 27. Bc1 Nxc1 28. Nd5 Nxa2 29. Nb4 Nxb4 30. h4 Na2#) 24... fxe2 { [%eval 1.83] } 25. Rd1?? { (1.83 → 0.00) Blunder. Rb6 was best. } { [%eval 0.0] } (25. Rb6 e1=K 26. Rxe1 h4 27. Rg1 h3 28. Rg2 hxg2 29. Rb8 g1=K 30. a4 Kxh2 31. a5 Kg3) 25... exd1=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. exd1=B was best. } { [%eval #4] } (25... exd1=B 26. Ra4 Bxa4 27. a3 h4 28. Be5 h3 29. Bd6 Bb3 30. a4 Bxa4 31. Be5 Bd1 32. Bc7) 26. Rd6 { [%eval #4] } 26... Rxd6 { [%eval #3] } 27. Bf6?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Bd4 was best. } { [%eval #-4] } (27. Bd4 Rxd4 28. h4 Rxh4 29. a4 Rxa4#) 27... Rxf6 { [%eval #-4] } 28. a4 { [%eval #-3] } 28... Rb6 { [%eval #-3] } 29. a5 { [%eval #-2] } 29... h4 { [%eval #-2] } 30. axb6 { [%eval #-1] } 30... h3 { [%eval #-1] } 31. b7# { Game ends by variant rule. } 0-1
