FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3gPjXmPc"]
[Date "2021.08.01"]
[Round "-"]
[White "Edgardmacfadden"]
[Black "matusayayim"]
[Result "1-0"]
[GameId "3gPjXmPc"]
[UTCDate "2021.08.01"]
[UTCTime "20:37:54"]
[WhiteElo "1279"]
[BlackElo "942"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-4"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Qh5?? { (Mate in 15 → -4.93) Lost forced checkmate sequence. b4 was best. } { [%eval -4.93] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxh7 Rxh7 6. Na3 Bxa3) 2... Qh4?? { (-4.93 → -0.37) Blunder. b5 was best. } { [%eval -0.37] } (2... b5 3. Qxe5 Be7 4. Bxb5 Bf6 5. Bxd7 Bxe5 6. Bxe8 Qxe8 7. b3) 3. Qxh7? { (-0.37 → -2.05) Mistake. Qxe5 was best. } { [%eval -2.05] } (3. Qxe5 Qxf2 4. Qxc7 Qxf1 5. Qxb7 Qxe1 6. Qxc8 Qxe4 7. Qxd7 Qxc2) 3... Qxe4?? { (-2.05 → 3.24) Blunder. Rxh7 was best. } { [%eval 3.24] } (3... Rxh7 4. g3) 4. Qxg7?? { (3.24 → -5.19) Blunder. Qxe4 was best. } { [%eval -5.19] } (4. Qxe4 Rxh2) 4... Qxg2?? { (-5.19 → Mate in 13) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #13] } (4... Bxg7 5. g4 Qxe1 6. f4 exf4 7. b4 Bxa1 8. Nc3 Rxh2 9. Rxh2 Qxd2 10. Bxd2 Bxc3 11. Bxf4) 5. Bxg2 { [%eval #13] } 5... Rxh2 { [%eval #11] } 6. Rxh2 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. Bxb7 { [%eval #10] } 7... Bxb7 { [%eval #9] } 8. Rh6 { [%eval #10] } 8... Bxh6 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxd2 { [%eval #8] } 10. Bxd2 { [%eval #8] } 10... Bxf3 { [%eval #7] } 11. Kd1 { [%eval #7] } 11... Bxd1 { [%eval #6] } 12. a3 { [%eval #6] } 12... Bxc2 { [%eval #5] } 13. Ra2 { [%eval #5] } 13... Bxb1 { [%eval #4] } 14. b3 { [%eval #4] } 14... Bxa2 { [%eval #3] } 15. a4 { [%eval #3] } 15... Bxb3 { [%eval #2] } 16. f3 { [%eval #2] } 16... Bxa4 { [%eval #1] } 17. Bf4 { [%eval #1] } 17... exf4# { Game ends by variant rule. } 1-0
