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[Event "rated variant:antichess game"] [Site "https://lichess.org/3gYaEkkw"] [Date "2021.11.04"] [Round "-"] [White "Jurimagic"] [Black "simplicial"] [Result "1-0"] [GameId "3gYaEkkw"] [UTCDate "2021.11.04"] [UTCTime "18:10:58"] [WhiteElo "1748"] [BlackElo "1257"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Na6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxa6?? { (Mate in 16 → 0.71) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 0.71] } (3. Bxd7 Bxd7 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nh3 Bxc2 7. Na3 Bxe4) 3... Bxa6 { [%eval 2.65] } 4. c4 { [%eval 1.16] } 4... Bxc4 { [%eval 0.56] } 5. Qf3?? { (0.56 → -1.51) Blunder. Na3 was best. } { [%eval -1.51] } (5. Na3 Bxa2) 5... Bxa2 { [%eval -1.61] } 6. Qxf7 { [%eval -1.53] } 6... Bxb1?? { (-1.53 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #12] } (6... Kxf7 7. Rxa2 Rb8 8. Rxa7 Rxb2 9. Rxc7 Qxc7 10. Bxb2 Qxh2 11. Rxh2 e5 12. Bxe5 h6 13. Bxg7) 7. Rxa7?? { (Mate in 12 → -1.84) Lost forced checkmate sequence. Qxf8 was best. } { [%eval -1.84] } (7. Qxf8 Kxf8 8. Rxa7 Bxe4 9. Rxc7 Qxc7 10. Ne2 Bxg2 11. h4 Bxh1 12. f3 Bxf3 13. Ng3 Qxc1) 7... Rxa7?? { (-1.84 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #10] } (7... Kxf7 8. Rxa8 Bxe4 9. Rxd8 Bxg2 10. Rxd7 Bxh1 11. Rxe7 Kxe7 12. Kd1 Bf3 13. Nxf3 g5 14. Nxg5) 8. Qxe7 { [%eval #11] } 8... Kxe7 { [%eval #8] } 9. d3 { [%eval #8] } 9... Bxd3 { [%eval #7] } 10. Kf1 { [%eval #8] } 10... Bxf1 { [%eval #7] } 11. h4 { [%eval #7] } 11... Bxg2 { [%eval #6] } 12. e5 { [%eval #7] } 12... Bxh1 { [%eval #6] } 13. Nf3 { [%eval #6] } 13... Bxf3 { [%eval #5] } 14. h5 { [%eval #5] } 14... Bxh5 { [%eval #4] } 15. e6 { [%eval #4] } 15... Kxe6 { [%eval #3] } 16. f3 { [%eval #3] } 16... Bxf3 { [%eval #2] } 17. Bh6 { [%eval #2] } 17... gxh6 { [%eval #1] } 18. b4 { [%eval #1] } 18... Bxb4# { Game ends by variant rule. } 1-0