FEN
[Event "antichees Arena"]
[Site "https://lichess.org/3ht7bTF0"]
[Date "2026.04.06"]
[Round "-"]
[White "Jesus12143"]
[Black "DANNA_L_ORTIZ_M7"]
[Result "0-1"]
[GameId "3ht7bTF0"]
[UTCDate "2026.04.06"]
[UTCTime "14:19:39"]
[WhiteElo "1411"]
[BlackElo "1595"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... a6?? { (1.19 → Mate in 20) Checkmate is now unavoidable. e6 was best. } { [%eval #20] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 20 → 2.91) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 2.91] } (3. Bxa6 Nxa6 4. b4 Nxb4 5. c4 Nxa2 6. Rxa2 Rxa2 7. Qc2 Rxc2) 3... Bxd7?? { (2.91 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. Qg4) 4. g4?? { (Mate in 14 → 1.15) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.15] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Bxg4 { [%eval 1.76] } 5. Qxg4 { [%eval 1.67] } 5... Qxd2 { [%eval 1.29] } 6. Qxg7?? { (1.29 → -1.46) Blunder. Nxd2 was best. } { [%eval -1.46] } (6. Nxd2 g5 7. Qxg5 Kd7 8. Qxe7 Nxe7 9. Ne2 Rg8 10. Rg1 Rxg1 11. Nxg1 Kd6) 6... Qxf2?? { (-1.46 → Mate in 11) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #11] } (6... Qxc2 7. Qxh7 Qxc1 8. Qxf7 Qxb2 9. Qxe8 Qxa1 10. Qxe7 Qxb1 11. Qxf8 Qxe1 12. Qxg8) 7. Kxf2 { [%eval #11] } 7... Bxg7 { [%eval #10] } 8. b3 { [%eval #11] } 8... Bxa1 { [%eval #10] } 9. Nc3 { [%eval #10] } 9... Bxc3 { [%eval #9] } 10. Bb2?? { (Mate in 9 → 0.69) Lost forced checkmate sequence. Ke1 was best. } { [%eval 0.69] } (10. Ke1 Bxe1 11. b4 Bxb4 12. c3 Bxc3 13. Bd2 Bxd2 14. Ne2 Bxe3 15. Nd4 Bxd4) 10... Bxb2 { [%eval 0.82] } 11. c3?? { (0.82 → -1.84) Blunder. a3 was best. } { [%eval -1.84] } (11. a3 Bxa3 12. Ne2 Nd7 13. Nc3 Bc1 14. Rxc1 Rd8 15. Ne2 f6 16. Kg3 Kf7) 11... Bxc3 { [%eval -1.97] } 12. b4 { [%eval -2.36] } 12... Bxb4 { [%eval -1.38] } 13. a3 { [%eval -1.55] } 13... Bxa3 { [%eval -0.92] } 14. Nf3?? { (-0.92 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (14. Ne2 Kd7) 14... e5 { [%eval #-10] } 15. Nxe5 { [%eval #-9] } 15... Kd8 { [%eval #-9] } 16. Nxf7 { [%eval #-8] } 16... Nh6?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Ke8 was best. } { [%eval #5] } (16... Ke8 17. Nxh8 Kf7 18. Nxf7 Bc1 19. Rxc1 a5 20. Rxc7 Nc6 21. Rxc6 Ra6 22. Rxa6) 17. Nxh8?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nxd8 was best. } { [%eval #-7] } (17. Nxd8 Rxd8 18. Rd1 Rxd1 19. Ke1 Rxe1 20. e4 Rxe4 21. h4 Rxh4#) 17... Nf7 { [%eval #-7] } 18. Nxf7 { [%eval #-6] } 18... Bb4 { [%eval #-7] } 19. Nxd8 { [%eval #-6] } 19... c6?? { (Mate in 6 → -0.38) Lost forced checkmate sequence. Nc6 was best. } { [%eval -0.38] } (19... Nc6 20. Nxc6 Rh8 21. Nxb4 Rf8 22. Nxa6 Rxf2 23. Nxc7 Rxh2 24. Rxh2 h5 25. Rxh5#) 20. Nxc6 { [%eval -0.3] } 20... Nxc6 { [%eval -0.3] } 21. Kf3 { [%eval -0.27] } 21... Nd4?? { (-0.27 → 3.19) Blunder. Bf8 was best. } { [%eval 3.19] } (21... Bf8 22. e4) 22. exd4 { [%eval 1.38] } 22... Bc5?? { (1.38 → 4.77) Blunder. Bf8 was best. } { [%eval 4.77] } (22... Bf8 23. Kf4 Be7 24. Ke5 Bd6 25. Kxd6 Rg8 26. Rb1 a5 27. d5 Ra8 28. h4) 23. dxc5 { [%eval 5.1] } 23... Rb8 { [%eval 4.92] } 24. Rb1?? { (4.92 → 1.69) Blunder. Rg1 was best. } { [%eval 1.69] } (24. Rg1 Rb7 25. c6 Rg7 26. Rxg7 a5 27. Rxh7 a4 28. Rh5 a3 29. c7 a2) 24... Rxb1 { [%eval 1.67] } 25. Ke3 { [%eval 1.59] } 25... Rb6?? { (1.59 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (25... a5 26. Kd2 Rb8 27. c6 a4 28. c7 Rb6 29. c8=R Rc6 30. Rxc6 h6 31. Rxh6) 26. cxb6 { [%eval #10] } 26... a5 { [%eval #9] } 27. b7 { [%eval #9] } 27... a4 { [%eval #8] } 28. Kd3 { [%eval #8] } 28... a3 { [%eval #7] } 29. Kc2 { [%eval #10] } 29... a2 { [%eval #9] } 30. Kb1?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. b8=Q was best. } { [%eval 0.0] } (30. b8=Q a1=K 31. Kd1 Kb1 32. Qxb1 h6 33. Qb4 h5 34. Qg4 hxg4 35. h3 gxh3) 30... axb1=N?? { (0.00 → Mate in 7) Checkmate is now unavoidable. axb1=K was best. } { [%eval #7] } (30... axb1=K 31. h3 Kb2 32. b8=B Kc3 33. h4 h5 34. Bc7 Kd2 35. Bb8 Kc3) 31. h4 { [%eval #7] } 31... Na3 { [%eval #6] } 32. h5 { [%eval #8] } 32... h6 { [%eval #4] } 33. b8=N?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. b8=B was best. } { [%eval #-3] } (33. b8=B Nc2 34. Bc7 Nb4 35. Be5 Nd3 36. Bf4 Nxf4#) 33... Nc4 { [%eval #-3] } 34. Nc6 { [%eval #-1] } 34... Ne5 { [%eval #-1] } 35. Nxe5# { Game ends by variant rule. } 0-1
