FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3kzrHfn0"]
[Date "2025.05.19"]
[Round "-"]
[White "barbodking1393"]
[Black "majidmashhadi62"]
[Result "0-1"]
[GameId "3kzrHfn0"]
[UTCDate "2025.05.19"]
[UTCTime "16:52:23"]
[WhiteElo "1137"]
[BlackElo "1197"]
[WhiteRatingDiff "-80"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (Mate in 16 → 1.76) Lost forced checkmate sequence. b5 was best. } { [%eval 1.76] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. Qf3?? { (1.76 → -0.51) Blunder. e5 was best. } { [%eval -0.51] } (2. e5 Qa5 3. e6 fxe6 4. Bb5 Qxb5 5. b4 Qxb4 6. Ne2 Qxd2) 2... f5?? { (-0.51 → 2.86) Blunder. Qb6 was best. } { [%eval 2.86] } (2... Qb6 3. Qxf7) 3. Qxf5 { [%eval 2.54] } 3... d5?? { (2.54 → 5.78) Blunder. Qa5 was best. } { [%eval 5.78] } (3... Qa5 4. Qxa5) 4. Qxf8 { [%eval 5.59] } 4... Kxf8 { [%eval 5.89] } 5. exd5 { [%eval 5.23] } 5... cxd5?? { (5.23 → Mate in 12) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #12] } (5... Qxd5 6. g4) 6. c4?? { (Mate in 12 → 0.52) Lost forced checkmate sequence. g4 was best. } { [%eval 0.52] } (6. g4 Bxg4 7. Nf3 Bxf3 8. d4 Bxh1 9. f3 Bxf3 10. Kd1 Bxd1 11. a4 Bxc2) 6... dxc4 { [%eval 0.53] } 7. Bxc4 { [%eval 0.59] } 7... Qxd2 { [%eval 0.98] } 8. Bxd2?? { (0.98 → Mate in 11) Checkmate is now unavoidable. Bxg8 was best. } { [%eval #-11] } (8. Bxg8 Rxg8 9. Bxd2 Bh3 10. Nxh3 g5 11. Nxg5 Rxg5 12. Bxg5 Nd7 13. Bxe7 Kxe7) 8... Be6?? { (Mate in 11 → 0.94) Lost forced checkmate sequence. g5 was best. } { [%eval 0.94] } (8... g5 9. Bxg5 Kf7 10. Bxf7 Be6 11. Bxg8 Bxg8 12. Bxe7 Bxa2 13. Rxa2 Rd8 14. Bxd8) 9. Bxe6 { [%eval 1.14] } 9... Kf7?? { (1.14 → 4.30) Blunder. g5 was best. } { [%eval 4.3] } (9... g5 10. Bxg5) 10. Bxf7 { [%eval 3.82] } 10... a6?? { (3.82 → Mate in 12) Checkmate is now unavoidable. Nd7 was best. } { [%eval #12] } (10... Nd7 11. Bxg8 Raxg8 12. Bh6 gxh6 13. Ne2 Rxg2 14. Rf1 Rxf2 15. Rxf2 e5 16. Rf6) 11. Bxg8 { [%eval #12] } 11... Rxg8 { [%eval #11] } 12. Nf3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-10] } (12. Bh6 gxh6 13. h4 Rxg2 14. Nc3 Rxg1 15. Rxg1 a5 16. b4 axb4 17. Na4 Rxa4) 12... e5?? { (Mate in 10 → 2.34) Lost forced checkmate sequence. g5 was best. } { [%eval 2.34] } (12... g5 13. Nxg5 Rxg5 14. Bxg5 Nd7 15. Bxe7 Rd8 16. Bxd8 Nc5 17. a4 Nxa4 18. Rxa4) 13. Nxe5 { [%eval 1.96] } 13... Nd7 { [%eval 2.3] } 14. Nxd7 { [%eval 0.52] } 14... b6 { [%eval 2.83] } 15. Nxb6 { [%eval 2.23] } 15... Rgf8 { [%eval 2.26] } 16. Nxa8 { [%eval 2.3] } 16... Rxf2 { [%eval 2.55] } 17. Kxf2 { [%eval 3.26] } 17... g5 { [%eval 5.03] } 18. Bxg5 { [%eval 3.84] } 18... h6 { [%eval 3.7] } 19. Bxh6 { [%eval 4.12] } 19... a5 { [%eval #13] } 20. b4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. a3 was best. } { [%eval 0.0] } (20. a3 a4 21. b4 axb3 22. Kg3 b2 23. Nb6 bxa1=N 24. Nc3 Nb3 25. Bd2 Nxd2) 20... axb4 { [%eval 0.0] } 21. Nc3 { [%eval 0.0] } 21... bxc3 { [%eval 0.0] } 22. Bd2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rab1 was best. } { [%eval #-2] } (22. Rab1 c2 23. Kf1 cxb1=B 24. g4 Bxa2 25. g5 Bc4 26. Ke2 Bxe2 27. Rf1 Bxf1) 22... cxd2 { [%eval #-2] } 23. Kf3 { [%eval #-1] } 23... d1=Q { [%eval #-1] } 24. Rhxd1# { Game ends by variant rule. } 0-1