FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/447K4o29"]
[Date "2026.05.03"]
[Round "-"]
[White "fghjkl32"]
[Black "Koalphin"]
[Result "0-1"]
[GameId "447K4o29"]
[UTCDate "2026.05.03"]
[UTCTime "12:09:27"]
[WhiteElo "1876"]
[BlackElo "1770"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... b5 { [%eval -1.9] } 4. Nxb5 { [%eval -0.38] } 4... a6?? { (-0.38 → 2.81) Blunder. Nc6 was best. } { [%eval 2.81] } (4... Nc6 5. Nxc7 Qxc7 6. d4 Nxd4 7. Qxd4 Qxc2 8. Qxg7 Qxa2 9. Rxa2) 5. Nxc7 { [%eval 2.54] } 5... Qxc7 { [%eval 2.61] } 6. c4?? { (2.61 → -0.17) Blunder. h3 was best. } { [%eval -0.17] } (6. h3 Qxc2 7. Qxc2 g6 8. Qxc8 a5 9. Qxe8 a4 10. bxa4 Rxa4 11. Qxb8 Rxa2) 6... Qxh2 { [%eval -0.77] } 7. Rxh2 { [%eval -0.1] } 7... Nh6?? { (-0.10 → 4.71) Blunder. Kd8 was best. } { [%eval 4.71] } (7... Kd8 8. Rxh7 Rxh7 9. b4 Ne7 10. a4 Kc7 11. Qc1 a5 12. bxa5) 8. Rxh6 { [%eval 4.16] } 8... gxh6 { [%eval 3.61] } 9. Nh3?! { (3.61 → 2.41) Inaccuracy. b4 was best. } { [%eval 2.41] } (9. b4) 9... e5 { [%eval 2.69] } 10. Ng5?? { (2.69 → -0.85) Blunder. b4 was best. } { [%eval -0.85] } (10. b4 Ra7 11. b5 axb5 12. cxb5 Rxa2 13. Rxa2 Ke7 14. Qb3 h5 15. Qxf7 Kxf7) 10... hxg5 { [%eval -0.36] } 11. f4?? { (-0.36 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (11. b4 g4) 11... exf4 { [%eval #-16] } 12. g3 { [%eval #-15] } 12... fxg3 { [%eval #-18] } 13. Kf2 { [%eval #-12] } 13... gxf2 { [%eval #-12] } 14. c5 { [%eval #-10] } 14... d6 { [%eval #-10] } 15. cxd6 { [%eval #-9] } 15... Ke7 { [%eval #-9] } 16. dxe7 { [%eval #-8] } 16... Bh3 { [%eval #-9] } 17. Bxh3 { [%eval #-8] } 17... g4 { [%eval #-8] } 18. Bxg4 { [%eval #-7] } 18... Nd7 { [%eval #-7] } 19. Bxd7 { [%eval #-6] } 19... f1=Q { [%eval #-6] } 20. Qxf1 { [%eval #-5] } 20... a5 { [%eval #-5] } 21. Qxf7 { [%eval #-4] } 21... Rhb8 { [%eval #-4] } 22. Qxh7 { [%eval #-3] } 22... Rxb3 { [%eval #-3] } 23. axb3 { [%eval #-2] } 23... a4 { [%eval #-2] } 24. Rxa4 { [%eval #-1] } 24... Rxa4 { [%eval #-1] } 25. bxa4# { Game ends by variant rule. } 0-1
