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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/48JaTDOB"] [Date "2026.01.02"] [Round "-"] [White "Gympie-Gympie"] [Black "coolandeasy"] [Result "0-1"] [GameId "48JaTDOB"] [UTCDate "2026.01.02"] [UTCTime "15:23:27"] [WhiteElo "2162"] [BlackElo "1758"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 3.05] } 8... Nd7 { [%eval 2.87] } 9. Qxf8 { [%eval 3.0] } 9... Nxf8 { [%eval 3.48] } 10. Bc1 { [%eval 2.85] } 10... h6 { [%eval 3.26] } 11. Nd2 { [%eval 3.39] } 11... g6 { [%eval 3.78] } 12. Ne2 { [%eval 3.86] } 12... Nh7 { [%eval 3.76] } 13. Ng3?? { (3.76 → 0.82) Blunder. a4 was best. } { [%eval 0.82] } (13. a4 Rg7 14. Ra3 Nf8 15. e4 Nh7 16. f3 Rc8 17. Kf2 Nf8 18. Ng3 Rh7) 13... h5 { [%eval 0.71] } 14. Nxh5 { [%eval 2.28] } 14... gxh5 { [%eval 2.31] } 15. Kf1 { [%eval 2.17] } 15... Rg3? { (2.17 → 3.76) Mistake. Rh8 was best. } { [%eval 3.76] } (15... Rh8 16. a4) 16. hxg3 { [%eval 3.2] } 16... h4 { [%eval 3.57] } 17. gxh4 { [%eval 2.77] } 17... Ng5?? { (2.77 → 9.36) Blunder. Re8 was best. } { [%eval 9.36] } (17... Re8 18. h5) 18. hxg5 { [%eval 9.12] } 18... Rh8 { [%eval 8.92] } 19. Kg2 { [%eval 9.59] } 19... Rh6 { [%eval 11.14] } 20. gxh6 { [%eval 10.85] } 20... c5?! { (10.85 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (20... e5) 21. b4 { [%eval #13] } 21... cxb4 { [%eval #15] } 22. c3? { (Mate in 15 → 7.92) Lost forced checkmate sequence. Ba3 was best. } { [%eval 7.92] } (22. Ba3 bxa3 23. Nf1 e6 24. Rb1 e5 25. h7 e4 26. f4 exf3 27. Kxf3 a6) 22... bxc3 { [%eval 8.44] } 23. Ba3 { [%eval 8.19] } 23... cxd2 { [%eval 8.44] } 24. Bxe7 { [%eval 11.37] } 24... d1=R { [%eval 9.53] } 25. Rxd1 { [%eval 9.9] } 25... a5 { [%eval 10.53] } 26. Bb4 { [%eval 12.55] } 26... axb4 { [%eval 9.88] } 27. a3 { [%eval 9.81] } 27... bxa3 { [%eval 10.3] } 28. Rd4 { [%eval 9.54] } 28... a2 { [%eval 5.2] } 29. Rd2?? { (5.20 → Mate in 3) Checkmate is now unavoidable. e4 was best. } { [%eval #-3] } (29. e4 a1=K) 29... a1=B { [%eval #-3] } 30. Ra2 { [%eval #-1] } 30... Bd4 { [%eval #-1] } 31. exd4# { Game ends by variant rule. } 0-1