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[Event "rated variant:antichess game"] [Site "https://lichess.org/49eBNrLq"] [Date "2026.03.01"] [Round "-"] [White "ap_chess26"] [Black "OXXOOXXO"] [Result "0-1"] [GameId "49eBNrLq"] [UTCDate "2026.03.01"] [UTCTime "15:31:25"] [WhiteElo "1665"] [BlackElo "2101"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (1.22 → Mate in 16) Checkmate is now unavoidable. b3 was best. } { [%eval #-16] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... b5?? { (Mate in 16 → 1.99) Lost forced checkmate sequence. Bb7 was best. } { [%eval 1.99] } (2... Bb7 3. Bxd7 Bxh1 4. Bxe8 Qxd2 5. Bxf7 Qxe1 6. Qxe1 Bf3 7. Bxg8) 3. Bxd7 { [%eval 1.67] } 3... Kxd7?! { (1.67 → 2.38) Inaccuracy. Nxd7 was best. } { [%eval 2.38] } (3... Nxd7 4. Nf3) 4. d4?? { (2.38 → -4.94) Blunder. e3 was best. } { [%eval -4.94] } (4. e3 c5 5. Qh5 e5 6. Qxh7 Rxh7 7. b4 cxb4 8. Na3 bxa3) 4... g5?? { (-4.94 → 0.68) Blunder. e5 was best. } { [%eval 0.68] } (4... e5 5. dxe5) 5. Bxg5 { [%eval 0.52] } 5... e5 { [%eval 0.9] } 6. Bxd8? { (0.90 → -0.23) Mistake. dxe5 was best. } { [%eval -0.23] } (6. dxe5 Qxg5) 6... exd4?? { (-0.23 → Mate in 14) Checkmate is now unavoidable. Kxd8 was best. } { [%eval #14] } (6... Kxd8 7. dxe5 Nf6 8. Qxd8 Ng4 9. Qxc7 Nxh2 10. Rxh2 Be6 11. Qxf7 Bxa2 12. Qxf8) 7. Bxc7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Qxd4 was best. } { [%eval #-12] } (7. Qxd4 Kxd8 8. Qxa7 Rxa7 9. b4 Bxb4 10. Nc3 Bxc3 11. Kd2 Bxd2 12. Rf1 Rxa2) 7... Kxc7 { [%eval #-12] } 8. Qxd4 { [%eval #-11] } 8... Bh3 { [%eval #-11] } 9. Qxh8 { [%eval #-10] } 9... Ba3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (9... a5 10. Qxg8 Bh6 11. Nxh3 Nc6 12. Qxh7 Na7 13. Qxh6 f6 14. Qxf6 Kd6 15. Qxd6) 10. Qxh7 { [%eval #12] } 10... Bxb2 { [%eval #11] } 11. Qxh3 { [%eval #11] } 11... Bxa1 { [%eval #10] } 12. Nc3 { [%eval #10] } 12... Bxc3 { [%eval #9] } 13. Qg4?? { (Mate in 9 → -0.07) Lost forced checkmate sequence. e4 was best. } { [%eval -0.07] } (13. e4 Bxe1 14. Ne2 Bxf2 15. Qf1 Bxg3 16. Qxf7 Bxh2 17. Qxc7 Bxc7 18. Rh6 Nxh6) 13... Bxe1 { [%eval -0.05] } 14. Qxg8 { [%eval -0.28] } 14... Bxf2 { [%eval 0.27] } 15. Qxf7?? { (0.27 → -4.61) Blunder. Qxb8 was best. } { [%eval -4.61] } (15. Qxb8 Rxb8) 15... Bxg1 { [%eval -4.54] } 16. Qxc7 { [%eval -4.22] } 16... Bxh2 { [%eval -2.76] } 17. Qxb8?! { (-2.76 → -4.05) Inaccuracy. Qxa7 was best. } { [%eval -4.05] } (17. Qxa7 Bxg3 18. Qxb8 Rxb8 19. Re1 Bxe1 20. c3 Bxc3 21. a4 bxa4 22. e4 Bd2) 17... Rxb8 { [%eval -4.15] } 18. Rxh2 { [%eval -4.76] } 18... Rh8?? { (-4.76 → -0.54) Blunder. b4 was best. } { [%eval -0.54] } (18... b4 19. g4 a5 20. c4 bxc3 21. g5 c2 22. Rg2 a4 23. Rg3 Rb3 24. axb3) 19. Rxh8 { [%eval -0.62] } 19... a5?? { (-0.62 → 1.14) Blunder. b4 was best. } { [%eval 1.14] } (19... b4 20. c4 bxc3 21. Rh4 c2 22. Rf4 c1=K 23. e4 Kc2 24. Rf8 a5 25. a3) 20. c4?? { (1.14 → -0.95) Blunder. a3 was best. } { [%eval -0.95] } (20. a3 a4) 20... bxc4 { [%eval 1.07] } 21. Rd8?? { (1.07 → -2.83) Blunder. a4 was best. } { [%eval -2.83] } (21. a4 c3) 21... a4? { (-2.83 → -1.15) Mistake. c3 was best. } { [%eval -1.15] } (21... c3 22. a3 c2 23. Rd3 a4 24. e4 c1=R 25. Rc3 Rxc3 26. e5 Rxa3 27. e6) 22. Rd3?? { (-1.15 → Mate in 2) Checkmate is now unavoidable. Rd5 was best. } { [%eval #-2] } (22. Rd5 c3 23. g4 c2 24. g5 a3 25. Rb5 c1=K 26. Rb1 Kxb1 27. e4 Kxa2) 22... cxd3 { [%eval #-2] } 23. exd3 { [%eval #-1] } 23... a3 { [%eval #-1] } 24. g4# { Game ends by variant rule. } 0-1