FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/4ChrU7jN"]
[Date "2025.12.01"]
[Round "-"]
[White "Kellogzz"]
[Black "DASBRBCE"]
[Result "0-1"]
[GameId "4ChrU7jN"]
[UTCDate "2025.12.01"]
[UTCTime "12:58:53"]
[WhiteElo "2228"]
[BlackElo "1972"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+68"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a4 { [%eval -0.12] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.25] } 2... Ba6 { [%eval -1.47] } 3. Rxa6 { [%eval -2.41] } 3... Nxa6 { [%eval 0.35] } 4. bxa6 { [%eval 0.72] } 4... c6 { [%eval 0.97] } 5. c4? { (0.97 → -0.30) Mistake. e4 was best. } { [%eval -0.3] } (5. e4 c5 6. Bb5 f5 7. exf5 c4 8. Bxd7 Kxd7 9. f6 exf6) 5... d5?? { (-0.30 → 2.28) Blunder. Qb8 was best. } { [%eval 2.28] } (5... Qb8 6. b4 Qxh2 7. Rxh2 e5 8. Rxh7 Bxb4 9. Rxg7 Bxd2 10. Kxd2 Ne7 11. Rxf7) 6. cxd5 { [%eval 2.15] } 6... Qxd5?? { (2.15 → 4.69) Blunder. cxd5 was best. } { [%eval 4.69] } (6... cxd5 7. e4 dxe4 8. b4 Qxd2 9. Kxd2 e3 10. fxe3 Kd7 11. b5 Re8 12. Ne2) 7. g3 { [%eval 4.64] } 7... Qxd2 { [%eval 4.71] } 8. Bxd2 { [%eval 4.58] } 8... g5 { [%eval 4.51] } 9. Bxg5 { [%eval 4.18] } 9... Kd7? { (4.18 → 9.07) Mistake. c5 was best. } { [%eval 9.07] } (9... c5 10. Bxe7) 10. Bxe7 { [%eval 8.3] } 10... Bxe7 { [%eval 8.2] } 11. Qxd7 { [%eval 7.84] } 11... Rb8? { (7.84 → Mate in 11) Checkmate is now unavoidable. Rd8 was best. } { [%eval #11] } (11... Rd8 12. Qxe7) 12. Qxc6 { [%eval #11] } 12... Rxb2 { [%eval #10] } 13. Na3 { [%eval #10] } 13... Rxe2 { [%eval #9] } 14. Bxe2 { [%eval #9] } 14... Bxa3 { [%eval #8] } 15. Qc3?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qd6 was best. } { [%eval #-5] } (15. Qd6 Bxd6 16. Bd3 Bxg3 17. Bxh7 Bxh2 18. Bxg8 Bxg1 19. Bxf7 Rxh1 20. Kd2 Bxf2) 15... Ne7 { [%eval #-5] } 16. Qxh8 { [%eval #-4] } 16... Bc1 { [%eval #-4] } 17. Qxh7 { [%eval #-3] } 17... Ba3 { [%eval #-4] } 18. Qxf7 { [%eval #-3] } 18... Bb2 { [%eval #-3] } 19. Qxe7 { [%eval #-2] } 19... Ba1 { [%eval #-2] } 20. Qxa7 { [%eval #-1] } 20... Bg7 { [%eval #-1] } 21. Qxg7# { Game ends by variant rule. } 0-1