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[Event "rated variant:antichess game"] [Site "https://lichess.org/4Je4oy6a"] [Date "2026.05.20"] [Round "-"] [White "Ilya_Liudin"] [Black "Koalphin"] [Result "0-1"] [GameId "4Je4oy6a"] [UTCDate "2026.05.20"] [UTCTime "13:20:15"] [WhiteElo "1398"] [BlackElo "1795"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5 { [%eval 2.12] } 4... Nh6?? { (2.12 → Mate in 14) Checkmate is now unavoidable. Qf6 was best. } { [%eval #14] } (4... Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6 9. b4) 5. Qxf7 { [%eval #14] } 5... Nxf7 { [%eval #13] } 6. b3?? { (Mate in 13 → -0.07) Lost forced checkmate sequence. b4 was best. } { [%eval -0.07] } (6. b4 Bxb4 7. d3 Bxe1 8. Nf3 Bxf2 9. Ba3 Bxe3 10. Ne5 Nxe5 11. d4 Bxd4) 6... Ba3 { [%eval 0.94] } 7. Bxa3?? { (0.94 → Mate in 11) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-11] } (7. Nxa3 Qe8) 7... Qe7?? { (Mate in 11 → 2.90) Lost forced checkmate sequence. c5 was best. } { [%eval 2.9] } (7... c5 8. Bxc5 Qg5 9. Bxa7 Qxg2 10. Bxb8 Qxf2 11. Kxf2 Rxa2 12. Rxa2 Kc7 13. Bxc7) 8. Bxe7 { [%eval 3.0] } 8... Kxe7 { [%eval 3.0] } 9. Nf3?? { (3.00 → Mate in 10) Checkmate is now unavoidable. e4 was best. } { [%eval #-10] } (9. e4 Nh6 10. a4 Bd7 11. Nc3 Bxa4 12. bxa4 Nd7 13. e5 Nxe5 14. Rb1 Nf3) 9... Ne5 { [%eval #-10] } 10. Nxe5 { [%eval #-9] } 10... Kf7 { [%eval #-9] } 11. Nxf7 { [%eval #-8] } 11... g6 { [%eval #-8] } 12. Nxh8 { [%eval #-7] } 12... h5 { [%eval #-7] } 13. Nxg6 { [%eval #-6] } 13... e5 { [%eval #-6] } 14. Nxe5 { [%eval #-5] } 14... Bh3 { [%eval #-5] } 15. gxh3 { [%eval #-4] } 15... Nd7 { [%eval #-4] } 16. Nxd7 { [%eval #-3] } 16... Rb8 { [%eval #-3] } 17. Nxb8 { [%eval #-2] } 17... a6 { [%eval #-2] } 18. Nxa6 { [%eval #-1] } 18... h4 { [%eval #-1] } 19. Nxc7# { Game ends by variant rule. } 0-1