FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/4RwiiuG6"]
[Date "2016.12.14"]
[Round "-"]
[White "smaf"]
[Black "aduir_fordragon"]
[Result "0-1"]
[GameId "4RwiiuG6"]
[UTCDate "2016.12.14"]
[UTCTime "23:37:35"]
[WhiteElo "1800"]
[BlackElo "1145"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+62"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.92] } 1... b5 { [%eval 0.85] } 2. Bxb5 { [%eval 0.0] } 2... Ba6?? { (0.00 → 2.02) Blunder. Bb7 was best. } { [%eval 2.02] } (2... Bb7 3. Bxd7) 3. Bxd7 { [%eval 1.38] } 3... Nxd7 { [%eval 1.8] } 4. Qe2?! { (1.80 → 0.70) Inaccuracy. d3 was best. } { [%eval 0.7] } (4. d3 Bxd3 5. Qxd3 Qb8 6. Qxh7 Rxh7 7. b4 Qxb4 8. Nc3 Rxh2 9. Rxh2 Qxc3 10. Ne2 Qxc2) 4... Bxe2 { [%eval 0.83] } 5. Kxe2 { [%eval 0.41] } 5... Ne5? { (0.41 → 2.05) Mistake. e5 was best. } { [%eval 2.05] } (5... e5 6. b4) 6. c4 { [%eval 2.32] } 6... Qxd2?? { (2.32 → Mate in 14) Checkmate is now unavoidable. Nxc4 was best. } { [%eval #14] } (6... Nxc4 7. b3) 7. Bxd2 { [%eval #13] } 7... Nxc4 { [%eval #13] } 8. Bc3 { [%eval #12] } 8... Nxe3 { [%eval #12] } 9. Bxg7 { [%eval #11] } 9... Nxg2 { [%eval #11] } 10. Bxh8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxf8 was best. } { [%eval #-10] } (10. Bxf8 Kxf8 11. f4 Nxf4 12. Kd3 Nxd3 13. Nh3 Nxb2 14. Rd1 Nxd1 15. Nc3 Nxc3 16. Ng5 Nxa2) 10... Ne1 { [%eval #-9] } 11. Kxe1 { [%eval #-9] } 11... Bg7 { [%eval #-9] } 12. Bxg7 { [%eval #-9] } 12... e5 { [%eval #-8] } 13. Bxe5 { [%eval #-8] } 13... Rb8 { [%eval #-9] } 14. Bxc7 { [%eval #-9] } 14... Rxb2 { [%eval #-8] } 15. Bd8 { [%eval #-7] } 15... Rxb1?? { (Mate in 7 → 3.36) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 3.36] } (15... Rxa2 16. Rxa2 Kxd8 17. Rxa7 Nf6 18. Rxf7 Nh5 19. Rxh7 Ng7 20. Rxg7 Kc7 21. Rxc7#) 16. Rxb1 { [%eval 2.23] } 16... Kxd8 { [%eval 2.82] } 17. Nf3 { [%eval 2.37] } 17... Kc7 { [%eval 2.64] } 18. Rb6 { [%eval 2.47] } 18... axb6 { [%eval 2.37] } 19. Ke2 { [%eval 2.33] } 19... Nh6 { [%eval 2.77] } 20. Kd3 { [%eval 2.96] } 20... Ng4?? { (2.96 → Mate in 7) Checkmate is now unavoidable. Ng8 was best. } { [%eval #7] } (20... Ng8 21. Nd2) 21. h3 { [%eval #6] } 21... Nxf2 { [%eval #6] } 22. h4?? { (Mate in 6 → 2.34) Lost forced checkmate sequence. Rf1 was best. } { [%eval 2.34] } (22. Rf1 Nxd3 23. Rf2 Nxf2 24. a4 Nxh3 25. a5 bxa5 26. Ng5 Nxg5#) 22... Nxd3?? { (2.34 → Mate in 6) Checkmate is now unavoidable. Nxh1 was best. } { [%eval #6] } (22... Nxh1 23. Nd2 Kd6 24. h5 f6 25. Kc3 Kd5 26. Nb3 Kc4 27. Kxc4 b5 28. Kxb5 f5 29. a4) 23. Ne5?? { (Mate in 6 → 0.06) Lost forced checkmate sequence. Rc1 was best. } { [%eval 0.06] } (23. Rc1 Nxc1 24. Nd4 Nxa2 25. Nc6 Kxc6 26. h5 Nc1 27. h6 Kc7#) 23... Nxe5 { [%eval 1.07] } 24. h5?? { (1.07 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (24. a4) 24... Ng6 { [%eval #-5] } 25. hxg6 { [%eval #-5] } 25... fxg6 { [%eval #-4] } 26. Rxh7 { [%eval #-4] } 26... Kb7 { [%eval #-3] } 27. Rxb7 { [%eval #-3] } 27... b5 { [%eval #-2] } 28. Rxb5 { [%eval #-2] } 28... g5 { [%eval #-1] } 29. Rxg5# { Game ends by variant rule. } 0-1