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[Event "rated variant:antichess game"] [Site "https://lichess.org/4mMbufFV"] [Date "2025.03.24"] [Round "-"] [White "bx3jabari_d"] [Black "lazaruss90"] [Result "1-0"] [GameId "4mMbufFV"] [UTCDate "2025.03.24"] [UTCTime "22:30:50"] [WhiteElo "1118"] [BlackElo "1033"] [WhiteRatingDiff "+58"] [BlackRatingDiff "-39"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (-0.62 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. Nh3?? { (Mate in 15 → -2.23) Lost forced checkmate sequence. g4 was best. } { [%eval -2.23] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Ra2 Bxb1) 2... Bxh3 { [%eval -2.53] } 3. gxh3 { [%eval -2.48] } 3... e6?? { (-2.48 → -0.46) Blunder. h5 was best. } { [%eval -0.46] } (3... h5 4. c3 Rh6 5. Qc2 Nd7 6. Qf5 g6 7. Qxh5 gxh5 8. h4 b6) 4. b3? { (-0.46 → -2.10) Mistake. h4 was best. } { [%eval -2.1] } (4. h4 Qxh4 5. Bh3 Qxf2 6. Bxe6 fxe6 7. Kxf2 g5 8. c3 Nd7 9. e4 g4) 4... Qh4? { (-2.10 → -0.67) Mistake. Qd7 was best. } { [%eval -0.67] } (4... Qd7) 5. f4?? { (-0.67 → Mate in 15) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-15] } (5. Bb2 Qxh3) 5... Qxh3 { [%eval #-15] } 6. Bxh3 { [%eval #-14] } 6... f6?? { (Mate in 14 → -1.17) Lost forced checkmate sequence. g5 was best. } { [%eval -1.17] } (6... g5 7. fxg5 Nf6 8. gxf6 Bg7 9. fxg7 f6 10. gxh8=Q c5 11. Bxe6 f5 12. Qxh7) 7. Bxe6 { [%eval -0.77] } 7... Nd7 { [%eval -0.46] } 8. Bxg8?! { (-0.46 → -1.41) Inaccuracy. Bxd7 was best. } { [%eval -1.41] } (8. Bxd7 Kxd7) 8... Rxg8 { [%eval -1.76] } 9. Bb2 { [%eval -1.99] } 9... Ne5 { [%eval -2.62] } 10. Bxe5 { [%eval -2.61] } 10... fxe5 { [%eval -1.59] } 11. fxe5 { [%eval -2.17] } 11... dxe5 { [%eval -1.67] } 12. e3?? { (-1.67 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (12. c4 Bxa3) 12... Bxa3 { [%eval #-9] } 13. Nxa3 { [%eval #-8] } 13... g6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. b5 was best. } { [%eval #8] } (13... b5 14. Nxb5 c6 15. Rxa7 Rxa7 16. Nxa7 Rf8 17. Nxc6 Rf6 18. Nxe5 h5 19. Qxh5) 14. Qh5 { [%eval #8] } 14... gxh5 { [%eval #7] } 15. Rg1 { [%eval #7] } 15... Rxg1 { [%eval #6] } 16. Ke2 { [%eval #6] } 16... Rxa1 { [%eval #5] } 17. h4 { [%eval #5] } 17... Rxa3 { [%eval #4] } 18. c3 { [%eval #4] } 18... Rxb3 { [%eval #3] } 19. d3 { [%eval #3] } 19... Rxc3 { [%eval #2] } 20. e4?? { (Mate in 2 → -2.16) Lost forced checkmate sequence. Kf3 was best. } { [%eval -2.16] } (20. Kf3 Rxd3 21. e4 Rxf3#) 20... Rxd3 { [%eval -2.31] } 21. Kxd3 { [%eval -2.64] } 21... c5?? { (-2.64 → Mate in 4) Checkmate is now unavoidable. Kf7 was best. } { [%eval #4] } (21... Kf7 22. Kd2) 22. Kd4?? { (Mate in 4 → -6.61) Lost forced checkmate sequence. Kc3 was best. } { [%eval -6.61] } (22. Kc3 c4 23. Kxc4 Kd8 24. Kb5 a5 25. Kxa5 Rxa5#) 22... exd4 { [%eval -8.97] } 23. e5 { [%eval -4.9] } 23... Kd8?? { (-4.90 → 0.00) Blunder. Rd8 was best. } { [%eval 0.0] } (23... Rd8 24. e6) 24. e6 { [%eval 0.0] } 24... Kc7 { [%eval 0.0] } 25. e7 { [%eval -0.06] } 25... Kb8?? { (-0.06 → Mate in 6) Checkmate is now unavoidable. Kc8 was best. } { [%eval #6] } (25... Kc8 26. e8=K) 26. e8=B?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. e8=K was best. } { [%eval #-8] } (26. e8=K h6 27. Kf7 a6 28. Kf6 Ka7 29. Kf5 Rb8 30. Kg4 hxg4 31. h5 g3#) 26... a5?? { (Mate in 8 → -2.85) Lost forced checkmate sequence. Kc7 was best. } { [%eval -2.85] } (26... Kc7 27. Bxh5 Re8 28. Bxe8 Kd7 29. Bxd7 b5 30. Bxb5 c4 31. Bxc4 a6 32. Bxa6) 27. Bxh5 { [%eval -3.95] } 27... Ra7?? { (-3.95 → Mate in 2) Checkmate is now unavoidable. Ra6 was best. } { [%eval #2] } (27... Ra6) 28. Be8?? { (Mate in 2 → -10.12) Lost forced checkmate sequence. Bg6 was best. } { [%eval -10.12] } (28. Bg6 hxg6 29. h5 gxh5#) 28... b6?? { (-10.12 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (28... h5 29. Bxh5) 29. Bg6 { [%eval #2] } 29... hxg6 { [%eval #1] } 30. h5 { [%eval #1] } 30... gxh5# { Game ends by variant rule. } 1-0