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[Event "rated variant:antichess game"] [Site "https://lichess.org/4qY3E9pd"] [Date "2023.02.16"] [Round "-"] [White "Nik_quik"] [Black "susigutyhumo"] [Result "1-0"] [GameId "4qY3E9pd"] [UTCDate "2023.02.16"] [UTCTime "10:51:48"] [WhiteElo "600"] [BlackElo "998"] [WhiteRatingDiff "+92"] [BlackRatingDiff "-27"] [Variant "Antichess"] [TimeControl "1500+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... Na6?? { (1.30 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. c4?? { (Mate in 16 → 1.05) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.05] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... d5 { [%eval 1.15] } 4. cxd5 { [%eval 0.92] } 4... Qxd5 { [%eval 0.98] } 5. Qh5? { (0.98 → -0.52) Mistake. a3 was best. } { [%eval -0.52] } (5. a3 Qxg2 6. Ke2 Qxh2 7. Rxh2 Bf5 8. Rxh7 Bxb1 9. Rxb1 Rxh7 10. Nh3 Rxh3 11. Qa4 Rxe3) 5... Qxd2?? { (-0.52 → 2.84) Blunder. Qxa2 was best. } { [%eval 2.84] } (5... Qxa2 6. Rxa2) 6. Bxd2?? { (2.84 → Mate in 16) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-16] } (6. Nxd2 Bh3 7. Qxh3 g5 8. Qxh7 Rxh7 9. Nb1 Rxh2 10. Rxh2 Bh6 11. Rxh6 Nxh6 12. Nc3 Ng4) 6... f5?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Be6 was best. } { [%eval #11] } (6... Be6 7. Qxf7 Bxf7 8. Bc1 Bxa2 9. Rxa2 Rc8 10. Rxa6 Rd8 11. Rxa7 Rb8 12. Rxc7 Rxb2 13. Bxb2) 7. Qxh7 { [%eval #13] } 7... Rxh7 { [%eval #12] } 8. Nh3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Ba5 was best. } { [%eval #-11] } (8. Ba5 Rxh2 9. Bxc7 Rxg2 10. Rh8 Rxf2 11. Rxg8 Rxb2 12. Rxg7 Rxb1 13. Rxb1 Bxg7 14. Rb2 Bxb2) 8... Rxh3 { [%eval #-11] } 9. gxh3 { [%eval #-10] } 9... f4?? { (Mate in 10 → -0.43) Lost forced checkmate sequence. a5 was best. } { [%eval -0.43] } (9... a5 10. Bxa5 Nh6 11. Bxc7 e5 12. Bxe5 Be7 13. Bxg7 Be6 14. Bxh6 Bxa2 15. Rxa2 Rc8 16. Rxa7) 10. exf4 { [%eval -0.4] } 10... Bxh3 { [%eval -0.46] } 11. Rf1?? { (-0.46 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (11. f5 Bxf5) 11... Bxf1 { [%eval #-9] } 12. Kxf1 { [%eval #-8] } 12... e5 { [%eval #-8] } 13. fxe5 { [%eval #-7] } 13... Nf6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (13... g5 14. Bxg5 Nf6 15. Bxf6 Ba3 16. bxa3 Ke7 17. Bxe7 Rd8 18. Bxd8 a5 19. Bxc7 a6 20. Bxa5#) 14. exf6 { [%eval #9] } 14... gxf6 { [%eval #8] } 15. Bg5 { [%eval #8] } 15... fxg5 { [%eval #7] } 16. h4 { [%eval #7] } 16... gxh4 { [%eval #6] } 17. Kg1?? { (Mate in 6 → -0.16) Lost forced checkmate sequence. b4 was best. } { [%eval -0.16] } (17. b4 Bxb4 18. Ke1 Bxe1 19. Na3 Bxf2 20. Re1 Bxe1 21. Nb5 axb5 22. a4 bxa4#) 17... Ba3? { (-0.16 → 1.45) Mistake. a5 was best. } { [%eval 1.45] } (17... a5) 18. Nxa3 { [%eval 1.59] } 18... Rd8?? { (1.59 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (18... Kd7 19. Kg2) 19. Rd1 { [%eval #5] } 19... Rxd1 { [%eval #4] } 20. Kf1 { [%eval #4] } 20... Rxf1 { [%eval #3] } 21. Nb5 { [%eval #4] } 21... Rxf2 { [%eval #3] } 22. Nxa7 { [%eval #3] } 22... Rxb2 { [%eval #2] } 23. Nb5?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Nc8 was best. } { [%eval #-10] } (23. Nc8 Rxa2 24. Nb6 cxb6#) 23... Rxb5?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 0.0] } (23... Rxa2 24. Nxc7 Rc2 25. Nxa6 Rc5 26. Nxc5 Kd7 27. Nxd7 h3 28. Ne5 h2 29. Nd3 h1=B 30. Nc1) 24. a4 { [%eval 0.0] } 24... a5 { [%eval 0.0] } 25. axb5 { [%eval 0.0] } 25... c6 { [%eval 0.0] } 26. bxc6 { [%eval 0.0] } 26... Kd7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. h3 was best. } { [%eval #4] } (26... h3 27. c7 h2 28. c8=B Kd7 29. Bxd7 a4 30. Bxa4 h1=K 31. Bb5 Kh2 32. Be2 Kh1 33. Bg4) 27. cxd7 { [%eval #4] } 27... h3 { [%eval #3] } 28. d8=Q { [%eval #4] } 28... h2 { [%eval #3] } 29. Qxa5 { [%eval #3] } 29... h1=K { [%eval #2] } 30. Qd8 { [%eval #6] } 30... Kh2 { [%eval #3] } 31. Qf6 { [%eval #3] } 31... Kh3 { [%eval #1] } 32. Qh4 { [%eval #1] } 32... Kxh4# { Game ends by variant rule. } 1-0