FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/4xlnGr63"]
[Date "2026.03.26"]
[Round "-"]
[White "ArITrA_SaHa6905"]
[Black "samuel-jp2"]
[Result "0-1"]
[GameId "4xlnGr63"]
[UTCDate "2026.03.26"]
[UTCTime "04:21:40"]
[WhiteElo "2240"]
[BlackElo "1954"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... f6?? { (1.19 → 9.92) Blunder. e6 was best. } { [%eval 9.92] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 9.33] } 3... Kxd7 { [%eval 12.17] } 4. Qh5?? { (12.17 → 2.38) Blunder. Nf3 was best. } { [%eval 2.38] } (4. Nf3 g5 5. Nxg5 fxg5 6. Rf1 Bh6 7. Qg4 Bf8 8. Qxd7 Qxd7) 4... g6?? { (2.38 → 6.05) Blunder. h6 was best. } { [%eval 6.05] } (4... h6 5. Qxh6 Nxh6 6. g4 Nxg4 7. a4 Nxh2 8. Rxh2 Rxh2 9. c4 Rxf2 10. Kxf2) 5. Qxh7 { [%eval 5.16] } 5... Rxh7 { [%eval 3.66] } 6. Nf3? { (3.66 → 1.77) Mistake. f4 was best. } { [%eval 1.77] } (6. f4 Rxh2 7. Rxh2 g5 8. fxg5 fxg5 9. e4 Nh6 10. Rxh6 Bxh6 11. e5 Bf8) 6... Rxh2 { [%eval 1.77] } 7. Rxh2 { [%eval 1.77] } 7... Nh6 { [%eval 1.82] } 8. Rxh6 { [%eval 2.61] } 8... Bxh6 { [%eval 2.0] } 9. Ne5 { [%eval 1.92] } 9... Bxe3 { [%eval 1.76] } 10. dxe3 { [%eval 1.44] } 10... fxe5 { [%eval 1.59] } 11. e4?? { (1.59 → -1.21) Blunder. a4 was best. } { [%eval -1.21] } (11. a4) 11... g5 { [%eval -1.53] } 12. Bxg5 { [%eval -1.78] } 12... Qg8?? { (-1.78 → Mate in 17) Checkmate is now unavoidable. Bb7 was best. } { [%eval #17] } (12... Bb7 13. Bxe7) 13. Bxe7 { [%eval 6.03] } 13... Qxa2?? { (6.03 → Mate in 8) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #8] } (13... Qxg2 14. Kd2) 14. Rxa2 { [%eval #8] } 14... Kxe7 { [%eval #7] } 15. Rxa7 { [%eval #7] } 15... Rxa7 { [%eval #6] } 16. g4 { [%eval #6] } 16... Bxg4 { [%eval #5] } 17. Kd1 { [%eval #6] } 17... Bxd1 { [%eval #5] } 18. b3 { [%eval #5] } 18... Bxc2 { [%eval #4] } 19. Nc3?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. b4 was best. } { [%eval #-5] } (19. b4 Bxe4 20. b5 Bxb1 21. b6 cxb6 22. f4 exf4#) 19... Bxe4 { [%eval #-5] } 20. Nxe4 { [%eval #-4] } 20... Ra4 { [%eval #-5] } 21. bxa4 { [%eval #-4] } 21... c5 { [%eval #-4] } 22. Nxc5 { [%eval #-3] } 22... e4 { [%eval #-3] } 23. Nxe4 { [%eval #-2] } 23... Kf6 { [%eval #-2] } 24. Nxf6 { [%eval #-1] } 24... Nd7 { [%eval #-1] } 25. Nxd7# { Game ends by variant rule. } 0-1
