FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/5WALPoZZ"]
[Date "2026.04.05"]
[Round "-"]
[White "Danilsukharev"]
[Black "rashids"]
[Result "0-1"]
[GameId "5WALPoZZ"]
[UTCDate "2026.04.05"]
[UTCTime "02:19:39"]
[WhiteElo "1383"]
[BlackElo "1373"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+63"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.18] } 2. g3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. c3? { (0.33 → -0.97) Mistake. c4 was best. } { [%eval -0.97] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... e6 { [%eval -0.85] } 4. c4?! { (-0.85 → -1.69) Inaccuracy. b4 was best. } { [%eval -1.69] } (4. b4 Bxb4 5. cxb4 b5 6. Nh3 Qh4 7. gxh4 h5 8. Nf4 c5) 4... Ba3? { (-1.69 → -0.37) Mistake. Qh4 was best. } { [%eval -0.37] } (4... Qh4 5. gxh4 g5 6. hxg5 Nf6 7. gxf6 b5 8. cxb5 Bg7 9. fxg7 c5 10. bxc6) 5. Nxa3 { [%eval -0.74] } 5... b5 { [%eval -0.23] } 6. Nxb5 { [%eval -0.15] } 6... a6?! { (-0.15 → 0.53) Inaccuracy. c5 was best. } { [%eval 0.53] } (6... c5 7. Nxa7 Rxa7 8. h4 Rxa2 9. Rxa2 Qxh4 10. gxh4 Na6 11. Rxa6 Bxa6 12. h5) 7. Nxc7 { [%eval 0.41] } 7... Qxc7 { [%eval 0.8] } 8. Qc2?! { (0.80 → 0.07) Inaccuracy. b4 was best. } { [%eval 0.07] } (8. b4) 8... Qxg3 { [%eval -0.29] } 9. Qxg6 { [%eval -0.76] } 9... hxg6?? { (-0.76 → Mate in 11) Checkmate is now unavoidable. fxg6 was best. } { [%eval #11] } (9... fxg6 10. fxg3) 10. hxg3 { [%eval #11] } 10... Rxh1 { [%eval #10] } 11. Kd1 { [%eval #10] } 11... Rxg1 { [%eval #10] } 12. Bg2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (12. g4 Rxf1 13. f4 Rxd1 14. Ba3 Rxd2 15. Rg1 Rxa2 16. Rf1 Rxa3 17. g5 Rxb3) 12... Rxd1 { [%eval #-10] } 13. Bxa8 { [%eval #-9] } 13... Rxd2 { [%eval #-9] } 14. Bxd2 { [%eval #-8] } 14... g5 { [%eval #-8] } 15. Bxg5 { [%eval #-7] } 15... Nf6 { [%eval #-7] } 16. Bxf6 { [%eval #-6] } 16... e5 { [%eval #-6] } 17. Bxe5 { [%eval #-5] } 17... d6 { [%eval #-6] } 18. Bxd6 { [%eval #-5] } 18... Kd8 { [%eval #-5] } 19. Bxb8 { [%eval #-4] } 19... Kc7 { [%eval #-4] } 20. Bxc7 { [%eval #-3] } 20... Bb7 { [%eval #-3] } 21. Bxb7 { [%eval #-2] } 21... f5 { [%eval #-2] } 22. Bxa6 { [%eval #-1] } 22... f4 { [%eval #-1] } 23. gxf4# { Game ends by variant rule. } 0-1