FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/66fDQR0L"]
[Date "2026.03.13"]
[Round "-"]
[White "plopsky"]
[Black "Dmitrykot67"]
[Result "1-0"]
[GameId "66fDQR0L"]
[UTCDate "2026.03.13"]
[UTCTime "10:39:35"]
[WhiteElo "1462"]
[BlackElo "1856"]
[WhiteRatingDiff "+37"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. b4? { (2.54 → 0.75) Mistake. Ba6 was best. } { [%eval 0.75] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 0.5] } 3. Ba6 { [%eval 0.0] } 3... Nxa6 { [%eval 1.61] } 4. d3?? { (1.61 → Mate in 17) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-17] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxe1 { [%eval #-19] } 5. Qxe1 { [%eval -6.19] } 5... Nb4 { [%eval #-16] } 6. Qxb4 { [%eval #-15] } 6... b5 { [%eval #-16] } 7. Qxb5 { [%eval #-14] } 7... Ne7?? { (Mate in 14 → -2.10) Lost forced checkmate sequence. Qe7 was best. } { [%eval -2.1] } (7... Qe7 8. Qxd7 Bxd7 9. c4 Bb5 10. cxb5 c6 11. bxc6 Qa3 12. Nxa3) 8. Qxd7 { [%eval -2.44] } 8... Kxd7 { [%eval -1.87] } 9. Ne2?! { (-1.87 → -2.56) Inaccuracy. Bd2 was best. } { [%eval -2.56] } (9. Bd2 e5) 9... Ng6?? { (-2.56 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (9... e5 10. Bd2 a5 11. Bxa5 Rxa5 12. Na3 Rxa3 13. f4 exf4 14. Nxf4 Rxd3 15. cxd3) 10. e4?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. h4 was best. } { [%eval #-11] } (10. h4 Nxh4 11. Rxh4 Qxh4 12. Ba3 Qxf2 13. c3 Qxe2 14. Nd2 Qxd3 15. g4 Qxd2) 10... Qg5 { [%eval #-11] } 11. Bxg5 { [%eval #-10] } 11... Nh4 { [%eval #-10] } 12. Bxh4 { [%eval #-9] } 12... Ke7 { [%eval #-9] } 13. Bxe7 { [%eval #-8] } 13... Rf8 { [%eval #-8] } 14. Bxf8 { [%eval #-7] } 14... h5 { [%eval #-7] } 15. Bxg7 { [%eval #-6] } 15... f6 { [%eval #-6] } 16. Bxf6 { [%eval #-5] } 16... e5 { [%eval #-5] } 17. Bxe5 { [%eval #-4] } 17... h4 { [%eval #-4] } 18. Bxc7 { [%eval #-3] } 18... Rb8 { [%eval #-3] } 19. Bxb8 { [%eval #-2] } 19... h3?? { (Mate in 2 → 4.04) Lost forced checkmate sequence. Bd7 was best. } { [%eval 4.04] } (19... Bd7 20. Bxa7 Bh3 21. gxh3#) 20. Bxa7 { [%eval 4.02] } 20... hxg2 { [%eval 3.19] } 21. e5 { [%eval 4.35] } 21... gxh1=K?? { (4.35 → Mate in 9) Checkmate is now unavoidable. gxh1=Q was best. } { [%eval #9] } (21... gxh1=Q 22. Bb6) 22. Ng1 { [%eval #10] } 22... Kxg1 { [%eval #9] } 23. a4?? { (Mate in 9 → 0.44) Lost forced checkmate sequence. f4 was best. } { [%eval 0.44] } (23. f4 Kxh2 24. Bg1 Kxg1 25. f5 Bxf5 26. Nd2 Bxd3 27. Rxg1 Bxc2 28. a4 Bxa4) 23... Kxh2?? { (0.44 → Mate in 8) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #8] } (23... Kxf2 24. Bxf2 Bd7 25. Na3 Bxa4 26. Nc4 Bxc2 27. h4 Bxd3 28. h5 Bxc4 29. Rf1) 24. e6 { [%eval #8] } 24... Bxe6 { [%eval #7] } 25. Ra2 { [%eval #7] } 25... Bxa2 { [%eval #6] } 26. f4 { [%eval #6] } 26... Bxb1 { [%eval #5] } 27. a5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. c4 was best. } { [%eval 0.0] } (27. c4 Bxd3 28. Bf2 Bxc4 29. Bg3 Kxg3 30. a5 Kxf4 31. a6 Bxa6#) 27... Bxc2 { [%eval 0.0] } 28. f5 { [%eval 0.0] } 28... Bxd3 { [%eval 0.0] } 29. Bb6 { [%eval 0.0] } 29... Bxf5 { [%eval 0.0] } 30. Bg1 { [%eval 0.0] } 30... Kxg1 { [%eval 0.0] } 31. a6 { [%eval 0.0] } 31... Kf2 { [%eval 0.0] } 32. a7 { [%eval 0.0] } 32... Kf3?? { (0.00 → Mate in 23) Checkmate is now unavoidable. Be6 was best. } { [%eval #23] } (32... Be6 33. a8=K Ba2 34. Kb8 Ke3 35. Kc8 Kd4 36. Kc7 Bb3 37. Kb7 Ba2 38. Kc7) 33. a8=R { [%eval 44.38] } 33... Bc8?! { (44.38 → Mate in 17) Checkmate is now unavoidable. Be4 was best. } { [%eval #17] } (33... Be4) 34. Rxc8 { [%eval #17] } 34... Ke4 { [%eval #16] } 35. Rc6 { [%eval #16] } 35... Kf3 { [%eval #15] } 36. Rc5 { [%eval #15] } 36... Ke3 { [%eval #14] } 37. Rg5 { [%eval #14] } 37... Kd3 { [%eval #13] } 38. Rf5 { [%eval #13] } 38... Kc2 { [%eval #11] } 39. Rf4 { [%eval #11] } 39... Kd2 { [%eval #10] } 40. Rb4 { [%eval #11] } 40... Ke1 { [%eval #6] } 41. Rb3 { [%eval #6] } 41... Kd1 { [%eval #5] } 42. Rf3 { [%eval #5] } 42... Kc1 { [%eval #4] } 43. Re3 { [%eval #4] } 43... Kd2 { [%eval #1] } 44. Rd3 { [%eval #1] } 44... Kxd3# { Game ends by variant rule. } 1-0