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[Event "Asch789 Arena"] [Site "https://lichess.org/6EKLdRra"] [Date "2021.09.03"] [Round "-"] [White "Breihan"] [Black "AquaShyMath"] [Result "0-1"] [GameId "6EKLdRra"] [UTCDate "2021.09.03"] [UTCTime "21:34:46"] [WhiteElo "1207"] [BlackElo "1337"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+21"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... Na6?? { (0.97 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Nf3?? { (Mate in 16 → -0.29) Lost forced checkmate sequence. Qe2 was best. } { [%eval -0.29] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... e5 { [%eval -0.56] } 4. Nxe5 { [%eval -0.73] } 4... d5?? { (-0.73 → Mate in 13) Checkmate is now unavoidable. Qg5 was best. } { [%eval #13] } (4... Qg5 5. Nxd7 Qxg2 6. Nxf8 Kxf8 7. Qg4 Bxg4 8. Na3 Qxf2 9. Kxf2) 5. Nxf7 { [%eval #13] } 5... Kxf7 { [%eval #12] } 6. e4 { [%eval #13] } 6... dxe4 { [%eval #12] } 7. Qg4 { [%eval #13] } 7... Bxg4 { [%eval #12] } 8. Ke2 { [%eval #11] } 8... Qxd2 { [%eval #10] } 9. Bxd2 { [%eval #10] } 9... Bxe2 { [%eval #9] } 10. Rf1 { [%eval #9] } 10... Bxf1 { [%eval #8] } 11. Bh6 { [%eval #8] } 11... Bxg2 { [%eval #7] } 12. Bxg7 { [%eval #7] } 12... Kxg7 { [%eval #6] } 13. Nd2?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (13. b4 Bxb4 14. h3 Bxh3 15. Na3 Bxa3 16. Rf1 Bxf1 17. f3 exf3 18. c4 Bxc4#) 13... e3 { [%eval #-10] } 14. fxe3 { [%eval #-9] } 14... Ba3 { [%eval #-9] } 15. bxa3 { [%eval #-8] } 15... Bf1?? { (Mate in 8 → -6.71) Lost forced checkmate sequence. Be4 was best. } { [%eval -6.71] } (15... Be4 16. Nxe4 c5 17. Nxc5 Rf8 18. Nxa6 Rf1 19. Rxf1 Kf8 20. Rxf8 Ne7 21. Rxh8 h5 22. Rxh5) 16. Nxf1 { [%eval -6.86] } 16... Nh6 { [%eval -5.22] } 17. Rd1 { [%eval -6.29] } 17... Nf5?? { (-6.29 → Mate in 6) Checkmate is now unavoidable. Nf7 was best. } { [%eval #6] } (17... Nf7 18. c4 Kf6 19. e4 Rab8 20. Rd4 Rhd8 21. Rxd8 Nxd8 22. Ne3 Nc6 23. a4 a5 24. Nd1) 18. Rd6 { [%eval #10] } 18... Nxe3 { [%eval #6] } 19. Nxe3?? { (Mate in 6 → -5.99) Lost forced checkmate sequence. Rxa6 was best. } { [%eval -5.99] } (19. Rxa6 Nxc2 20. Rxa7 Nxa3 21. Rxa3 Rxa3 22. Nd2 Rxa2 23. Nb3 Rxh2 24. Nd2 Rxd2#) 19... cxd6 { [%eval -6.55] } 20. Nd5?? { (-6.55 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (20. c4 Kf6) 20... Kf6 { [%eval #-7] } 21. Nxf6 { [%eval #-6] } 21... Rag8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rhf8 was best. } { [%eval #4] } (21... Rhf8 22. Nxh7 Rf6 23. Nxf6 Re8 24. Nxe8 a5 25. Nxd6 a4 26. h4 a5 27. c3#) 22. Nxg8?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Nxh7 was best. } { [%eval #-8] } (22. Nxh7 Rxh7 23. a4 Rxh2 24. a5 Rxc2 25. a4 Rb2#) 22... Rxg8 { [%eval #-8] } 23. c3 { [%eval #-7] } 23... Rg3 { [%eval #-13] } 24. hxg3 { [%eval #-12] } 24... a5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. d5 was best. } { [%eval #11] } (24... d5 25. c4 dxc4 26. g4 c3 27. g5 h6 28. gxh6 c2 29. h7 c1=R 30. a4 a5 31. h8=K) 25. g4 { [%eval #11] } 25... h5 { [%eval #10] } 26. gxh5 { [%eval #10] } 26... a4 { [%eval #7] } 27. h6 { [%eval #7] } 27... a6 { [%eval #5] } 28. h7 { [%eval #5] } 28... a5 { [%eval #4] } 29. h8=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. h8=R was best. } { [%eval 0.0] } (29. h8=R d5 30. c4 dxc4 31. Rb8 c3 32. Rb2 cxb2#) 29... d5 { [%eval 0.0] } 30. c4 { [%eval 0.0] } 30... dxc4 { [%eval 0.0] } 31. Kg7 { [%eval 0.0] } 31... c3 { [%eval 0.0] } 32. Kf6 { [%eval 0.0] } 32... c2 { [%eval 0.0] } 33. Ke5 { [%eval 0.0] } 33... c1=N?? { (0.00 → Mate in 2) Checkmate is now unavoidable. c1=R was best. } { [%eval #2] } (33... c1=R 34. Ke4 Rc6 35. Ke3 Rc5 36. Ke2 Rc4 37. Ke1 Rh4 38. Ke2 Rg4 39. Ke1 Rg5 40. Ke2) 34. Kd5 { [%eval #7] } 34... Nxa2 { [%eval #4] } 35. Kd4?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Ke4 was best. } { [%eval #-1] } (35. Ke4 Nb4 36. axb4 axb4 37. Kd3 a3 38. Kc3 bxc3#) 35... Nc3 { [%eval #-1] } 36. Kxc3# { Game ends by variant rule. } 0-1