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[Event "Atomic Revolution #1"] [Site "https://lichess.org/6VGmumUm"] [Date "2018.02.18"] [Round "-"] [White "yudong"] [Black "marcuantonio"] [Result "0-1"] [GameId "6VGmumUm"] [UTCDate "2018.02.18"] [UTCTime "06:20:33"] [WhiteElo "1662"] [BlackElo "1244"] [WhiteRatingDiff "-338"] [BlackRatingDiff "+54"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.92] } 1... e6 { [%eval 1.1] } 2. d4 { [%eval 0.88] } 2... g6?? { (0.88 → 2.71) Blunder. Nh6 was best. } { [%eval 2.71] } (2... Nh6 3. f3 Na6 4. b4 f6 5. e5 d5 6. Bd3 g6 7. Bxg6) 3. Qf3?? { (2.71 → 0.26) Blunder. Nh3 was best. } { [%eval 0.26] } (3. Nh3 f6 4. Na3 a6 5. Nf4 h5 6. Nc4 Nc6 7. Nd6+ cxd6 8. c3 d5 9. exd5 Nh6) 3... f5 { [%eval 0.53] } 4. exf5?? { (0.53 → -1.17) Blunder. Bg5 was best. } { [%eval -1.17] } (4. Bg5 Nf6) 4... Bb4+? { (-1.17 → 0.27) Mistake. Qf6 was best. } { [%eval 0.27] } (4... Qf6 5. Bb5) 5. c3 { [%eval -0.02] } 5... Nf6?! { (-0.02 → 0.92) Inaccuracy. Qf6 was best. } { [%eval 0.92] } (5... Qf6 6. Qxf6) 6. Bg5?! { (0.92 → 0.34) Inaccuracy. Kd1 was best. } { [%eval 0.34] } (6. Kd1 h6) 6... Rf8?? { (0.34 → 7.37) Blunder. c6 was best. } { [%eval 7.37] } (6... c6 7. d5 O-O 8. Na3 Re8 9. O-O-O d6 10. Qh3 h6 11. Nf3 Bc5 12. Rd4 cxd5 13. Bd3) 7. Bb5 { [%eval 6.06] } 7... c6 { [%eval 6.17] } 8. Ne2? { (6.17 → 3.83) Mistake. Na3 was best. } { [%eval 3.83] } (8. Na3) 8... Qa5?? { (3.83 → 8.28) Blunder. d5 was best. } { [%eval 8.28] } (8... d5 9. Na3 Bxa3 10. Nf4 cxb5 11. Nxe6 Qf6 12. Bxf6 Rxf3 13. O-O Nc6 14. Rfe1+ Be6 15. f4) 9. O-O?? { (8.28 → 0.74) Blunder. cxb4 was best. } { [%eval 0.74] } (9. cxb4 Na6) 9... Bd6 { [%eval 0.72] } 10. g3?? { (0.72 → -4.65) Blunder. Bxc6 was best. } { [%eval -4.65] } (10. Bxc6) 10... Bxg3 { [%eval -4.42] } 11. Nf4?? { (-4.42 → Mate in 2) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-2] } (11. Bh6 Kd8) 11... h6? { (Mate in 2 → -7.77) Lost forced checkmate sequence. Ng4 was best. } { [%eval -7.77] } (11... Ng4 12. h3 Nxf2#) 12. Bxf6? { (-7.77 → Mate in 6) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-6] } (12. Kh1 hxg5 13. f4 Qd8 14. h4 cxb5 15. Na3 b5 16. d5 d6 17. Rae1 e5 18. Re3 e4) 12... cxb5?? { (Mate in 6 → 3.07) Lost forced checkmate sequence. Qd8 was best. } { [%eval 3.07] } (12... Qd8 13. Kh1 Qh4 14. h3 Rxf4 15. Rg1 Qe4+ 16. f3 Qe3 17. Na3 Qxg1#) 13. Re1? { (3.07 → 1.48) Mistake. f3 was best. } { [%eval 1.48] } (13. f3) 13... Rf5?? { (1.48 → Mate in 7) Checkmate is now unavoidable. g5 was best. } { [%eval #7] } (13... g5 14. Kh1) 14. Kf1?? { (Mate in 7 → 3.71) Lost forced checkmate sequence. Nxe6+ was best. } { [%eval 3.71] } (14. Nxe6+ Kf7 15. Re7+ Kg8 16. Rg7+ Kf8 17. Rf7+ Kg8 18. Rf8+ Kh7 19. Rh8+ Kg7 20. Rxh6#) 14... Rg5?? { (3.71 → Mate in 8) Checkmate is now unavoidable. Rf8 was best. } { [%eval #8] } (14... Rf8 15. f3 Rxf4 16. Na3 b5 17. Rac1 Kf8 18. c4 a5 19. c5 g5 20. d5 e5 21. c6) 15. Ke2?? { (Mate in 8 → 0.93) Lost forced checkmate sequence. Nxe6+ was best. } { [%eval 0.93] } (15. Nxe6+ Re5 16. dxe5+ Kf8 17. Re8+ Kf7 18. Na3 g5 19. Rf8+ Kg7 20. Rf7+ Kg8 21. Re1 d5) 15... b5?? { (0.93 → 5.25) Blunder. Rg1 was best. } { [%eval 5.25] } (15... Rg1 16. Rxg1 b5 17. Na3 d5 18. Rc1 g5 19. c4 gxf4 20. Rg1 a5 21. c5 e5 22. Rg8+) 16. Kd1?? { (5.25 → 0.00) Blunder. Nxg6 was best. } { [%eval 0.0] } (16. Nxg6 Bb7 17. d5 exd5 18. Kd1+ Be4 19. Nd2 Nc6 20. Nxe4+ Ne5 21. f4 O-O-O 22. fxe5 Rg8) 16... Ba6?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Rg1 was best. } { [%eval #9] } (16... Rg1 17. Rxg1 e5 18. Na3 a6 19. Rc1 b4 20. c4 b3 21. Kd2 Kf8 22. Nd5 exd4 23. Re1) 17. Nxe6+ { [%eval #8] } 17... Kf7 { [%eval #6] } 18. Re7+ { [%eval #5] } 18... Kf8 { [%eval #4] } 19. Re8+ { [%eval #6] } 19... Kf7 { [%eval #6] } 20. Nd2?? { (Mate in 6 → 2.62) Lost forced checkmate sequence. Re7+ was best. } { [%eval 2.62] } (20. Re7+ Kg8 21. Rg7+ Kf8 22. Rf7+ Kg8 23. Rf8+ Kh7 24. Rh8+ Kg7 25. Rxh6#) 20... Rg1+ { [%eval 2.46] } 21. Kc2?? { (2.46 → Mate in 2) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-2] } (21. Nf1) 21... Rc1+ { [%eval #-1] } 22. Kd3 { [%eval #-1] } 22... Rxc3# { Game ends by variant rule. } 0-1