FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/6VMYdRkG"]
[Date "2026.01.08"]
[Round "-"]
[White "coolandeasy"]
[Black "di_baddest_man"]
[Result "1-0"]
[GameId "6VMYdRkG"]
[UTCDate "2026.01.08"]
[UTCTime "23:14:42"]
[WhiteElo "1748"]
[BlackElo "2028"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6 { [%eval 0.0] } 2. Ng5 { [%eval 0.0] } 2... h6?? { (0.00 → 4.36) Blunder. Bb7 was best. } { [%eval 4.36] } (2... Bb7 3. Nxh7 Bxg2 4. Bxg2 Rxh7 5. Bxa8 Rxh2 6. Rxh2 d5 7. Bxd5) 3. Nxf7 { [%eval 3.43] } 3... Kxf7 { [%eval 4.01] } 4. g4?? { (4.01 → 1.77) Blunder. e3 was best. } { [%eval 1.77] } (4. e3 Na6 5. Bxa6 Bxa6 6. c4 Bxc4 7. Qa4 Bxa2 8. Qxa7 Rxa7) 4... e5?? { (1.77 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (4... e6 5. b4 Bxb4 6. Bb2 Bxd2 7. Bxg7 Kxg7 8. Qxd2 Qh4 9. Qxd7) 5. d3?? { (Mate in 15 → -3.36) Lost forced checkmate sequence. b4 was best. } { [%eval -3.36] } (5. b4 Bxb4 6. Bb2 Bxd2 7. Bxe5 Bxe1 8. Bxg7 Bxf2 9. Qxd7 Nxd7 10. Bxh6 Nxh6) 5... Ba3 { [%eval -3.0] } 6. Bxh6 { [%eval -3.42] } 6... Bxb2?? { (-3.42 → Mate in 14) Checkmate is now unavoidable. gxh6 was best. } { [%eval #14] } (6... gxh6 7. bxa3 e4 8. dxe4 Nf6 9. Qxd7 Nxg4 10. Qxg4 Bxg4 11. f4 Bxe2 12. Kxe2) 7. Bxg7 { [%eval #14] } 7... Rxh2 { [%eval #12] } 8. Rxh2 { [%eval #12] } 8... Bxa1 { [%eval #11] } 9. Bxe5 { [%eval #11] } 9... Bxe5 { [%eval #10] } 10. Na3 { [%eval #10] } 10... Bxh2 { [%eval #9] } 11. f4 { [%eval #9] } 11... Bxf4 { [%eval #8] } 12. Qc1 { [%eval #8] } 12... Bxc1 { [%eval #7] } 13. Kd1 { [%eval #7] } 13... Bxa3 { [%eval #6] } 14. Kc1 { [%eval #7] } 14... Bxc1 { [%eval #6] } 15. e3 { [%eval #6] } 15... Bxe3 { [%eval #5] } 16. d4 { [%eval #5] } 16... Bxd4 { [%eval #4] } 17. c3 { [%eval #4] } 17... Bxc3 { [%eval #3] } 18. g5 { [%eval #3] } 18... Qxg5 { [%eval #2] } 19. Bb5 { [%eval #2] } 19... Qxb5 { [%eval #1] } 20. a4 { [%eval #1] } 20... Qxa4# { Game ends by variant rule. } 1-0

