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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/6i1HVDaq"] [Date "2023.03.17"] [Round "-"] [White "Angry-boy-msm"] [Black "fischerz"] [Result "0-1"] [GameId "6i1HVDaq"] [UTCDate "2023.03.17"] [UTCTime "12:19:56"] [WhiteElo "1992"] [BlackElo "2044"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+39"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "B21"] [Opening "Sicilian Defense: Smith-Morra Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.58] } 1... c5 { [%eval 0.95] } 2. d4 { [%eval 0.55] } { B21 Sicilian Defense: Smith-Morra Gambit } 2... cxd4 { [%eval 0.97] } 3. Qxd4 { [%eval 0.5] } 3... Nc6 { [%eval 0.56] } 4. Qd1?! { (0.56 → -0.17) Inaccuracy. Qa4 was best. } { [%eval -0.17] } (4. Qa4 a6 5. Nf3 e5 6. c4 Bc5 7. a3 Nf6 8. b4 Ba7) 4... g6?! { (-0.17 → 0.92) Inaccuracy. e6 was best. } { [%eval 0.92] } (4... e6 5. Bb5 Qa5+ 6. Nc3 Bb4 7. Bd2 Nf6 8. Bxc6 dxc6 9. a3) 5. Nc3 { [%eval 0.91] } 5... Bg7 { [%eval 0.97] } 6. Nf3 { [%eval 0.5] } 6... d6 { [%eval 0.5] } 7. Bb5 { [%eval 0.53] } 7... Nf6 { [%eval 0.88] } 8. Bxc6+?? { (0.88 → -0.92) Blunder. e5 was best. } { [%eval -0.92] } (8. e5 dxe5) 8... bxc6 { [%eval -1.0] } 9. e5?! { (-1.00 → -1.61) Inaccuracy. O-O was best. } { [%eval -1.61] } (9. O-O O-O) 9... dxe5 { [%eval -0.71] } 10. Qxd8+ { [%eval -1.94] } 10... Kxd8 { [%eval -1.46] } 11. Nxe5? { (-1.46 → -3.12) Mistake. Be3 was best. } { [%eval -3.12] } (11. Be3 Nd5) 11... Be6?? { (-3.12 → 6.76) Blunder. Nd5 was best. } { [%eval 6.76] } (11... Nd5) 12. Bg5?? { (6.76 → 0.60) Blunder. Ke2 was best. } { [%eval 0.6] } (12. Ke2 c5 13. Kf3 Bf5 14. Bf4 Ke8 15. Rad1 h5 16. Rhe1 Kf8 17. h3 Bxc2 18. Rd2 Bf5) 12... Kc7?? { (0.60 → 4.32) Blunder. Nd5 was best. } { [%eval 4.32] } (12... Nd5 13. Kd2) 13. Ke2 { [%eval 4.46] } 13... c5 { [%eval 4.32] } 14. Ke3 { [%eval 4.04] } 14... Kd6?? { (4.04 → 25.89) Blunder. Bf5 was best. } { [%eval 25.89] } (14... Bf5) 15. Nf3?? { (25.89 → 4.69) Blunder. Bxf6 was best. } { [%eval 4.69] } (15. Bxf6) 15... Bf5 { [%eval 4.46] } 16. Rad1+ { [%eval 4.1] } 16... Kc6?? { (4.10 → 15.00) Blunder. Kc7 was best. } { [%eval 15.0] } (16... Kc7 17. h3) 17. Bxf6?? { (15.00 → -1.07) Blunder. Nd4+ was best. } { [%eval -1.07] } (17. Nd4+ Kb6 18. Nxf5 gxf5 19. Kf4 Ng4 20. Kxf5 Nxf2 21. Bxe7 Rhe8 22. Rhe1 Rab8 23. Re5 Ka5) 17... Bxf6?? { (-1.07 → 8.16) Blunder. exf6 was best. } { [%eval 8.16] } (17... exf6 18. Nd4+) 18. g4 { [%eval 11.14] } 18... Bxc2?! { (11.14 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (18... e6 19. Kf4) 19. Rc1?! { (Mate in 3 → 10.32) Lost forced checkmate sequence. Rd3 was best. } { [%eval 10.32] } (19. Rd3 Bxd3 20. Kxd3 Bxc3 21. Ke4#) 19... Bxc3 { [%eval 9.82] } 20. Rhd1 { [%eval 12.62] } 20... Bd4+ { [%eval 28.17] } 21. Rxd4 { [%eval 35.27] } 21... f5 { [%eval 30.88] } 22. Rxc2 { [%eval 45.75] } 22... e5?! { (45.75 → Mate in 5) Checkmate is now unavoidable. Rhd8 was best. } { [%eval #5] } (22... Rhd8 23. Ne5+) 23. Nxe5+ { [%eval #4] } 23... Kb5 { [%eval #3] } 24. a4+ { [%eval #3] } 24... Kb6 { [%eval #3] } 25. Rd6+ { [%eval #2] } 25... Kc7 { [%eval #2] } 26. Rc6+ { [%eval #4] } 26... Kb7 { [%eval #4] } 27. R2xc5 { [%eval #3] } 27... Rad8 { [%eval #3] } 28. Rb5+ { [%eval #2] } 28... Ka8 { [%eval #2] } 29. gxf5 { [%eval #2] } 29... gxf5 { [%eval #2] } 30. Rc7 { [%eval #5] } 30... Rhe8 { [%eval #2] } 31. Rd7?! { (Mate in 2 → 12.87) Lost forced checkmate sequence. Rc8+ was best. } { [%eval 12.87] } (31. Rc8+ Rxc8 32. Kd4#) 31... Rxd7 { [%eval 12.35] } 32. Kf4 { [%eval 11.75] } 32... Rd4+?! { (11.75 → Mate in 7) Checkmate is now unavoidable. Rd2 was best. } { [%eval #7] } (32... Rd2 33. Kxf5) 33. Kxf5 { [%eval #6] } 33... Rxa4 { [%eval #3] } 34. Rd5 { [%eval #5] } 34... Kb7 { [%eval #4] } 35. Nd7?? { (Mate in 4 → 3.20) Lost forced checkmate sequence. Rb5+ was best. } { [%eval 3.2] } (35. Rb5+ Kc7 36. b4 Rxb4 37. Rxb4 a6 38. Ke4#) 35... Kc6 { [%eval 2.84] } 36. Rd3?? { (2.84 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #-8] } (36. Nf6 Re2) 36... Rh4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Ra5+ was best. } { [%eval #4] } (36... Ra5+ 37. Kf4 Rd5 38. Ne5+ Rdxe5 39. b4 Rd5 40. Rc3+ Kd6 41. Rc6+ Kxc6 42. b5+ Rxb5 43. f3) 37. Nf6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Ne5+ was best. } { [%eval 0.0] } (37. Ne5+ Kb6 38. f4 Rxf4+ 39. Kxf4 Rd8 40. Ke4#) 37... Re7 { [%eval 0.0] } 38. Rc3+ { [%eval 0.0] } 38... Kd6 { [%eval 0.0] } 39. Rd3+ { [%eval 0.16] } 39... Kc5?? { (0.16 → Mate in 9) Checkmate is now unavoidable. Kc6 was best. } { [%eval #9] } (39... Kc6 40. f3) 40. Rd5+?? { (Mate in 9 → -4.40) Lost forced checkmate sequence. Nd7+ was best. } { [%eval -4.4] } (40. Nd7+ Kb5 41. Ne5 Rb4 42. Rd5+ Kb6 43. b3 Kc7 44. Nc4 Rxc4 45. bxc4 Re1 46. Re5 a6) 40... Kc4 { [%eval -4.76] } 41. Re5?? { (-4.76 → Mate in 1) Checkmate is now unavoidable. Rd8 was best. } { [%eval #-1] } (41. Rd8 Rxh2 42. f4 Rhe2 43. b3+ Kc3 44. Ng4 Rf7+ 45. Nf6 a5 46. Rd5 Kxb3 47. Rd4 Kc3) 41... Kd4# { Game ends by variant rule. } 0-1