FEN
[Event "IsakBC Arena"]
[Site "https://lichess.org/6kehlwC5"]
[Date "2026.02.19"]
[Round "-"]
[White "valeq"]
[Black "SAMUELPR04223"]
[Result "1-0"]
[GameId "6kehlwC5"]
[UTCDate "2026.02.19"]
[UTCTime "13:47:46"]
[WhiteElo "1418"]
[BlackElo "1187"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qf3?? { (4.07 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3?! { (0.00 → 0.62) Inaccuracy. f6 was best. } { [%eval 0.62] } (3... f6 4. Qxf6 Qxf6 5. b3 Qxf2 6. Kxf2 Ba3 7. Nxa3 a5 8. Ne2) 4. Qxf7?! { (0.62 → -0.16) Inaccuracy. Qxa8 was best. } { [%eval -0.16] } (4. Qxa8 Bxb2 5. Qxb8 Bxa1 6. Qxc8 Qxc8 7. Bb2 Bxb2 8. a3 Bxa3) 4... Bxb2?? { (-0.16 → 8.46) Blunder. Kxf7 was best. } { [%eval 8.46] } (4... Kxf7 5. Nxa3 a5 6. h4 Qxh4 7. Rxh4 a4 8. Rxh7 Rxh7 9. b3) 5. Qxd7?? { (8.46 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-12] } (5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. h4 Rxh4 8. Rxh4 Qxh4 9. Nc3 Bxd2) 5... Bxc1?? { (Mate in 12 → 3.29) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 3.29] } (5... Bxd7 6. Bxb2 Nc6 7. Bxg7 Qb8 8. Bxh8 Qxb1 9. Rxb1 Nb4 10. Rxb4) 6. Qxc7?? { (3.29 → 0.69) Blunder. Qxd8 was best. } { [%eval 0.69] } (6. Qxd8 Kxd8) 6... Bxd2?? { (0.69 → 2.76) Blunder. Qxc7 was best. } { [%eval 2.76] } (6... Qxc7 7. g3 Qxc2 8. Ne2 Bxd2 9. Kxd2 Qxa2 10. Rxa2 Bd7 11. Rxa6 Nxa6 12. Nc1) 7. Qxg7?? { (2.76 → -0.73) Blunder. Kxd2 was best. } { [%eval -0.73] } (7. Kxd2 Qxd2 8. Nxd2 Kd7 9. Qxc8 Kxc8 10. Ne2 Nc6 11. Nd4 Nxd4 12. exd4 e5) 7... Bxe3 { [%eval 0.68] } 8. Qxa7? { (0.68 → -0.75) Mistake. fxe3 was best. } { [%eval -0.75] } (8. fxe3 Qb6 9. Qxa7 Qxb1 10. Qxb8 Qxc2 11. Qxa8 Qxa2 12. Qxc8 Qxg2 13. Qxa6 Qxg1) 8... Bxf2?? { (-0.75 → Mate in 9) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #9] } (8... Rxa7 9. fxe3 Rb7 10. Na3 Qh4 11. Nh3 Qxh3 12. gxh3 Rb1 13. Nxb1 a5 14. Nc3) 9. Qxa6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (9. Kxf2 Rxa7 10. Nd2 Qxd2 11. a4 Qxc2 12. a5 Qxf2 13. Nh3 Qxg2 14. Rhd1 Qxh2) 9... Nxa6 { [%eval #-13] } 10. Kxf2 { [%eval #-12] } 10... Qd2?? { (Mate in 12 → 1.01) Lost forced checkmate sequence. Qd3 was best. } { [%eval 1.01] } (10... Qd3 11. cxd3 Rb8 12. Nd2 Rb3 13. Nxb3 Nc5 14. Nxc5 Bb7 15. Nxe6 Bxg2 16. Kxg2) 11. Nxd2 { [%eval 1.08] } 11... e5?? { (1.08 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #7] } (11... Rb8 12. Ne2) 12. Nb3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. g4 was best. } { [%eval #-8] } (12. g4 Bxg4 13. Rd1 Bxd1 14. Nh3 Bxc2 15. Ne4 Bxe4 16. a4 Bxh1 17. Kg2 Bxg2) 12... Bh3 { [%eval #-8] } 13. gxh3 { [%eval #-7] } 13... h5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Nc5 was best. } { [%eval #7] } (13... Nc5 14. Nxc5 Rxa2 15. Rxa2 Kd7 16. Nxd7 Nh6 17. Nxe5 Nf7 18. Nxf7 Ra8 19. Rxa8) 14. Nd4?? { (Mate in 7 → -2.20) Lost forced checkmate sequence. Nc5 was best. } { [%eval -2.2] } (14. Nc5 Nxc5 15. Rb1 Rxa2 16. h4 Rxc2 17. h3 Rxf2 18. Ne2 Rxe2 19. Rb7 Nxb7) 14... exd4 { [%eval -2.16] } 15. c3 { [%eval -1.84] } 15... dxc3 { [%eval -1.97] } 16. a4?? { (-1.97 → -5.52) Blunder. Rb1 was best. } { [%eval -5.52] } (16. Rb1 Nb8 17. Rxb8 Rxb8 18. Nf3 c2 19. Rb1 cxb1=N 20. a3 Nxa3 21. h4 Nf6) 16... Rb8?? { (-5.52 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (16... Nf6) 17. Rb1 { [%eval #6] } 17... Rxb1 { [%eval #5] } 18. Nf3 { [%eval #5] } 18... Rxh1 { [%eval #4] } 19. Nd2 { [%eval #4] } 19... cxd2 { [%eval #3] } 20. Ke1?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #-10] } (20. h4 Rxh2 21. a5 Rxh4 22. Ke1 dxe1=K#) 20... dxe1=R?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #2] } (20... Rxe1 21. h4 Rg1 22. h3 d1=Q 23. a5 Rg5 24. hxg5 h4 25. g6 Rh7 26. gxh7) 21. h4 { [%eval #2] } 21... Rxh2 { [%eval #1] } 22. a5 { [%eval #1] } 22... Rxh4# { Game ends by variant rule. } 1-0
