FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/6qz3pJA8"]
[Date "2022.04.20"]
[Round "-"]
[White "Yesmaster22"]
[Black "piongu"]
[Result "1-0"]
[GameId "6qz3pJA8"]
[UTCDate "2022.04.20"]
[UTCTime "23:46:50"]
[WhiteElo "1469"]
[BlackElo "1648"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-28"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 0.0] } 1... e6 { [%eval -0.13] } 2. Ng5 { [%eval -1.33] } 2... Qxg5 { [%eval -0.21] } 3. g3?? { (-0.21 → -2.12) Blunder. b4 was best. } { [%eval -2.12] } (3. b4 Bxb4 4. g4 Qxd2 5. Bxd2 Bxd2 6. Kxd2 b6 7. Qc1 Nc6) 3... Qxd2? { (-2.12 → -0.91) Mistake. Qxg3 was best. } { [%eval -0.91] } (3... Qxg3 4. fxg3) 4. Qxd2 { [%eval -1.65] } 4... Ba3 { [%eval -0.71] } 5. Qxd7?? { (-0.71 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-12] } (5. Nxa3 g5 6. Qxg5 Nf6 7. Qxf6 Rf8 8. Qxe6 fxe6 9. e3 Rxf2) 5... Bxb2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #11] } (5... Nxd7 6. Nxa3 g5 7. Bxg5 Kd8 8. Bxd8 e5 9. Bxc7 Nc5 10. Bxe5 Na6 11. Bxh8 Bh3 12. Bxh3) 6. Qxe8?? { (Mate in 11 → 0.32) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 0.32] } (6. Qxc7 Bxc1 7. Qxb7 Bxb7 8. h3 Bxh1 9. Bg2 Bxg2 10. g4 Bxh3 11. e4 Bxg4 12. Kd1 Bxd1) 6... Bxc1 { [%eval 0.28] } 7. Qxg8? { (0.28 → -0.89) Mistake. Qxf7 was best. } { [%eval -0.89] } (7. Qxf7) 7... Rxg8 { [%eval -1.61] } 8. Na3 { [%eval -2.17] } 8... Bxa3 { [%eval -1.63] } 9. Rc1? { (-1.63 → -3.00) Mistake. Bh3 was best. } { [%eval -3.0] } (9. Bh3 Bb4) 9... Bxc1 { [%eval -3.15] } 10. Kd2?? { (-3.15 → -9.39) Blunder. Bh3 was best. } { [%eval -9.39] } (10. Bh3 Be3) 10... Bxd2 { [%eval -8.8] } 11. Bh3 { [%eval -13.6] } 11... Be1 { [%eval -7.5] } 12. Bxe6? { (-7.50 → Mate in 10) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #-10] } (12. Rxe1 Rd8) 12... fxe6? { (Mate in 10 → -7.20) Lost forced checkmate sequence. Bxf2 was best. } { [%eval -7.2] } (12... Bxf2 13. Bxf7 Bxg3 14. Bxg8 Bxh2 15. Rxh2 h5 16. Rxh5 c5 17. Rxc5 b6 18. Rxc8 Nd7 19. Rxa8) 13. Rxe1 { [%eval -7.61] } 13... Nc6?! { (-7.61 → -5.24) Inaccuracy. Rd8 was best. } { [%eval -5.24] } (13... Rd8 14. e4 Na6 15. Re3 c5 16. Rd3 Rxd3 17. cxd3 Nc7 18. g4 Ne8 19. d4 cxd4 20. g5) 14. h3?! { (-5.24 → -8.74) Inaccuracy. e4 was best. } { [%eval -8.74] } (14. e4 a5) 14... Bd7? { (-8.74 → -4.80) Mistake. Rd8 was best. } { [%eval -4.8] } (14... Rd8 15. Rd1) 15. a3?! { (-4.80 → -7.76) Inaccuracy. e4 was best. } { [%eval -7.76] } (15. e4 Bc8) 15... Nb4 { [%eval -7.39] } 16. axb4 { [%eval -7.19] } 16... c5 { [%eval -6.07] } 17. bxc5 { [%eval -6.84] } 17... g5?! { (-6.84 → -4.46) Inaccuracy. b6 was best. } { [%eval -4.46] } (17... b6 18. cxb6) 18. h4?? { (-4.46 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #-7] } (18. e4 Rgb8) 18... gxh4 { [%eval #-7] } 19. gxh4 { [%eval #-6] } 19... Rg5?? { (Mate in 6 → -1.07) Lost forced checkmate sequence. Rg1 was best. } { [%eval -1.07] } (19... Rg1 20. Rxg1 Rg8 21. Rxg8 Be8 22. Rxe8 h5 23. Rxe6 b6 24. cxb6 axb6 25. Rxb6#) 20. hxg5 { [%eval -0.45] } 20... h6 { [%eval -0.25] } 21. gxh6 { [%eval -0.03] } 21... a5? { (-0.03 → 1.48) Mistake. b5 was best. } { [%eval 1.48] } (21... b5 22. cxb6) 22. c6 { [%eval 1.03] } 22... bxc6 { [%eval 1.53] } 23. e4?? { (1.53 → -0.37) Blunder. f4 was best. } { [%eval -0.37] } (23. f4 Be8) 23... a4 { [%eval -0.46] } 24. e5 { [%eval -0.68] } 24... a3?! { (-0.68 → 0.06) Inaccuracy. c5 was best. } { [%eval 0.06] } (24... c5) 25. c4?? { (0.06 → -1.95) Blunder. f4 was best. } { [%eval -1.95] } (25. f4 Be8) 25... c5 { [%eval -1.55] } 26. f4 { [%eval -1.67] } 26... Bb5?? { (-1.67 → 2.07) Blunder. Ba4 was best. } { [%eval 2.07] } (26... Ba4 27. f5) 27. cxb5 { [%eval 1.92] } 27... c4 { [%eval 2.58] } 28. f5?! { (2.58 → 1.67) Inaccuracy. b6 was best. } { [%eval 1.67] } (28. b6 c3 29. b7 Rd8 30. h7 c2 31. Rh1 Rd1 32. Rxd1 cxd1=R 33. f5 exf5 34. e6 a2) 28... exf5 { [%eval 1.92] } 29. Re4?? { (1.92 → -1.56) Blunder. b6 was best. } { [%eval -1.56] } (29. b6) 29... fxe4 { [%eval -1.71] } 30. h7 { [%eval -1.91] } 30... Rg8?? { (-1.91 → 0.51) Blunder. Rh8 was best. } { [%eval 0.51] } (30... Rh8 31. e6) 31. hxg8=R { [%eval 0.29] } 31... a2 { [%eval 0.37] } 32. Rd8 { [%eval 0.0] } 32... e3 { [%eval -0.08] } 33. b6 { [%eval 0.0] } 33... e2 { [%eval -0.06] } 34. b7 { [%eval 0.0] } 34... c3 { [%eval 0.0] } 35. b8=R { [%eval -0.31] } 35... c2 { [%eval -0.38] } 36. e6 { [%eval -0.27] } 36... a1=R { [%eval 0.0] } 37. Rd1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. e7 was best. } { [%eval #-10] } (37. e7 Rd1 38. Rxd1 cxd1=N 39. e8=N e1=K 40. Rc8 Ke2 41. Nc7 Kf3 42. Rh8 Nb2 43. Nb5 Nd3) 37... cxd1=R { [%eval #-11] } 38. Rb1 { [%eval #-10] } 38... Raxb1 { [%eval #-10] } 39. e7 { [%eval #-9] } 39... Rd8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Rd7 was best. } { [%eval #6] } (39... Rd7 40. e8=K Rc1 41. Kxd7 Rc6 42. Kxc6 e1=Q 43. Kb7 Qd2 44. Ka8 Qc1 45. Ka7 Qc3 46. Ka8) 40. exd8=R { [%eval #8] } 40... Rb8 { [%eval #7] } 41. Rxb8 { [%eval #7] } 41... e1=N { [%eval #2] } 42. Re8 { [%eval #2] } 42... Nd3 { [%eval #1] } 43. Re1 { [%eval #1] } 43... Nxe1# { Game ends by variant rule. } 1-0
