FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/74auliap"]
[Date "2023.07.12"]
[Round "-"]
[White "nguyenbagiahuy2014"]
[Black "PolinaD_2015"]
[Result "0-1"]
[GameId "74auliap"]
[UTCDate "2023.07.12"]
[UTCTime "09:35:32"]
[WhiteElo "1212"]
[BlackElo "1319"]
[WhiteRatingDiff "-40"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g5?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #19] } 4... Rxh5 { [%eval #14] } 5. h4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-14] } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Rxg1 8. Rxg6 Rxg6 9. Kf1 Rxg8) 5... Rxh4 { [%eval #-13] } 6. Rxh4 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 Bb7 8. Bxd7 Bxg2 9. Bxe8 Qxd2 10. Kxd2 Nd7 11. Bxd7) 7. Rxh6 { [%eval #11] } 7... Bxh6 { [%eval #10] } 8. d4 { [%eval #10] } 8... Bxc1 { [%eval #9] } 9. Kd2?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (9. a4 Bxb2 10. f4 Bxd4 11. Nf3 Bxa1 12. f5 gxf5 13. g4 fxg4 14. a5 gxf3 15. Ba6 Nxa6) 9... Bxd2 { [%eval #-11] } 10. Nxd2 { [%eval #-10] } 10... e5 { [%eval #-10] } 11. dxe5 { [%eval #-9] } 11... Qf6 { [%eval #-9] } 12. exf6 { [%eval #-8] } 12... Ke7?? { (Mate in 8 → 12.82) Lost forced checkmate sequence. b5 was best. } { [%eval 12.82] } (12... b5 13. Bxb5 d5 14. Bxe8 Be6 15. Bxg6 Bf7 16. Bxf7 a5 17. Bxd5 a4 18. Bxa8 Nc6 19. Bxc6) 13. fxe7 { [%eval 12.18] } 13... d6?! { (12.18 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #9] } (13... g5 14. Ba6) 14. Ba6 { [%eval #10] } 14... bxa6 { [%eval #9] } 15. Nh3? { (Mate in 9 → 8.95) Lost forced checkmate sequence. g4 was best. } { [%eval 8.95] } (15. g4 Bxg4 16. Ne2 Bxe2 17. Nf3 Bxf3 18. Rd1 Bxd1 19. e8=Q Bxc2 20. Qxb8 Rxb8 21. b4 Rxb4) 15... Bxh3 { [%eval 8.97] } 16. gxh3 { [%eval 9.1] } 16... a5 { [%eval 8.42] } 17. b4?? { (8.42 → 3.05) Blunder. a4 was best. } { [%eval 3.05] } (17. a4) 17... axb4 { [%eval 3.57] } 18. c3?? { (3.57 → -2.32) Blunder. f3 was best. } { [%eval -2.32] } (18. f3 c5) 18... bxc3 { [%eval -2.15] } 19. f4?? { (-2.15 → -6.53) Blunder. Nf1 was best. } { [%eval -6.53] } (19. Nf1 c2 20. Rb1 cxb1=N 21. a3 Nxa3 22. e8=N c5 23. Nxd6 Nb5 24. Nxb5 c4 25. Nxa7 Rxa7) 19... cxd2 { [%eval -4.94] } 20. f5?! { (-4.94 → -7.28) Inaccuracy. Re1 was best. } { [%eval -7.28] } (20. Re1) 20... gxf5 { [%eval -7.46] } 21. a3? { (-7.46 → Mate in 6) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-6] } (21. Rc1 dxc1=R) 21... d1=K { [%eval #-6] } 22. Rxd1 { [%eval #-5] } 22... d5 { [%eval #-6] } 23. Rxd5 { [%eval #-5] } 23... Nc6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Na6 was best. } { [%eval #10] } (23... Na6 24. Rxf5 Rd8 25. exd8=K Nc5 26. Rxc5 c6 27. Rxc6 a6 28. Rxa6#) 24. Rxf5 { [%eval #10] } 24... Nxe7 { [%eval #9] } 25. a4 { [%eval #9] } 25... Nxf5 { [%eval #8] } 26. h4 { [%eval #8] } 26... Nxh4 { [%eval #7] } 27. a5 { [%eval #7] } 27... Rb8 { [%eval #6] } 28. a6 { [%eval #6] } 28... Rb7 { [%eval #5] } 29. axb7 { [%eval #5] } 29... a5 { [%eval #2] } 30. b8=Q?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. b8=R was best. } { [%eval #-3] } (30. b8=R c6 31. Rb4 axb4#) 30... a4?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Ng2 was best. } { [%eval #3] } (30... Ng2 31. Qxc7 Nh4 32. Qxa5 Nf5 33. Qxf5#) 31. Qxc7 { [%eval #3] } 31... a3 { [%eval #2] } 32. Qg7?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Qb8 was best. } { [%eval #-2] } (32. Qb8 Nf5 33. Qb2 axb2#) 32... Ng2 { [%eval #-2] } 33. Qxg2 { [%eval #-1] } 33... a2 { [%eval #-1] } 34. Qxa2# { Game ends by variant rule. } 0-1
