FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/7DWBHXZT"]
[Date "2022.03.17"]
[Round "-"]
[White "Thunderkiller"]
[Black "chess-art-us"]
[Result "1-0"]
[GameId "7DWBHXZT"]
[UTCDate "2022.03.17"]
[UTCTime "17:42:16"]
[WhiteElo "1944"]
[BlackElo "1500"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-68"]
[BlackTitle "GM"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... Nf6?? { (-0.19 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. g4?? { (Mate in 16 → 0.50) Lost forced checkmate sequence. e4 was best. } { [%eval 0.5] } (2. e4 Nxe4 3. Qg4 Nxf2 4. Qxg7 Bxg7 5. Kxf2 Bxa1 6. Bb2 Bxb2) 2... Nxg4 { [%eval 1.5] } 3. e3?? { (1.50 → Mate in 15) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-15] } (3. Bb2 Nxh2 4. Bxg7 Bxg7 5. Rxh2 Bxa1 6. Rxh7 Rxh7 7. c3 Bxc3) 3... Nxf2 { [%eval #-15] } 4. Kxf2 { [%eval #-14] } 4... e6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5 Bb7 6. Bxd7 Bxh1 7. Bxe8 Qxd2 8. Bxf7 Qxc1 9. Qxc1 Rg8 10. Bxg8) 5. Ba6 { [%eval #14] } 5... bxa6 { [%eval #12] } 6. Ba3?? { (Mate in 12 → 1.21) Lost forced checkmate sequence. b4 was best. } { [%eval 1.21] } (6. b4 Bxb4 7. Bb2 Bxd2 8. Bxg7 Bxe3 9. Bxh8 Bxf2 10. Qxd7 Nxd7 11. Be5 Nxe5) 6... Bxa3 { [%eval 1.8] } 7. Nxa3 { [%eval 1.77] } 7... a5?? { (1.77 → Mate in 11) Checkmate is now unavoidable. Rf8 was best. } { [%eval #11] } (7... Rf8 8. Kg2) 8. b4 { [%eval #11] } 8... axb4 { [%eval #10] } 9. Qh5 { [%eval #10] } 9... bxa3 { [%eval #9] } 10. Qxf7?? { (Mate in 9 → -1.29) Lost forced checkmate sequence. Qxh7 was best. } { [%eval -1.29] } (10. Qxh7 Rxh7 11. h4 Rxh4 12. Rxh4 Qxh4 13. Kg3 Qxg3 14. Nf3 Qxf3 15. d3 Qxe3) 10... Kxf7 { [%eval -1.26] } 11. Ne2 { [%eval -1.69] } 11... Qg5?? { (-1.69 → Mate in 9) Checkmate is now unavoidable. Nc6 was best. } { [%eval #9] } (11... Nc6) 12. Rhg1?? { (Mate in 9 → -1.61) Lost forced checkmate sequence. e4 was best. } { [%eval -1.61] } (12. e4 Qxd2 13. Kg3 Qxc2 14. Rag1 Qxe4 15. Rd1 Qxe2 16. Rxd7 Qxa2 17. Rxf7 Qxh2) 12... Qxe3 { [%eval -1.56] } 13. Rxg7 { [%eval -1.14] } 13... Qxd2?? { (-1.14 → Mate in 7) Checkmate is now unavoidable. Kxg7 was best. } { [%eval #7] } (13... Kxg7 14. dxe3) 14. Rxh7 { [%eval #18] } 14... Qxc2 { [%eval #17] } 15. Rxf7 { [%eval #17] } 15... Qxa2 { [%eval #16] } 16. Rxd7?? { (Mate in 16 → Mate in 8) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-8] } (16. Rxa2 Rxh2 17. Rxa3 Rxf2 18. Rxf2 Bb7 19. Rxa7 Rxa7 20. Nc1 Bf3 21. Rxf3 Ra3) 16... Qxe2?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #4] } (16... Nxd7 17. Rxa2 Rxh2 18. Rxa3 Rxf2 19. Rxa7 Rxe2 20. Rxc7 Nb8 21. Rxc8 Ra5 22. Rxb8) 17. Rxa3 { [%eval #4] } 17... Bxd7 { [%eval #3] } 18. Rxa7 { [%eval #3] } 18... Rxa7 { [%eval #2] } 19. Kxe2 { [%eval #2] } 19... Rxh2 { [%eval #1] } 20. Kf2 { [%eval #1] } 20... Rxf2# { Game ends by variant rule. } 1-0
