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[Event "casual variant:antichess game"] [Site "https://lichess.org/7JtWSCVL"] [Date "2025.11.14"] [Round "-"] [White "masterTPAI"] [Black "yoey03"] [Result "0-1"] [GameId "7JtWSCVL"] [UTCDate "2025.11.14"] [UTCTime "16:52:41"] [WhiteElo "1500"] [BlackElo "1659"] [BlackTitle "CM"] [BlackFideId "5008719"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Bxb7 { [%eval #13] } 5... Qxc2 { [%eval #12] } 6. Bxc8?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-11] } (6. Qxc2 Bxb7 7. Qxc7 Bxg2 8. Qxg7 Bxh1 9. Qxg8 Rxg8 10. h4 Rxg1 11. h5 Rxe1) 6... Qxb2 { [%eval #-11] } 7. Bxb2 { [%eval #-10] } 7... Bc5?? { (Mate in 10 → Mate in 17) Lost forced checkmate sequence. g5 was best. } { [%eval #17] } (7... g5 8. Bxe6 Ne7 9. Bxh8 Bg7 10. Bxg7 Nf5 11. Bxf5 h6 12. Bxh6 Na6 13. Bxg5) 8. Bxe6 { [%eval #17] } 8... Bxf2 { [%eval #16] } 9. Kxf2?? { (Mate in 16 → Mate in 8) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #-8] } (9. Bxg7 Bxe1 10. Bxg8 Rxg8 11. Qxe1 Rxg7 12. Qxe8 Rxg2 13. Qxb8 Rxb8 14. Nf3 Rxh2) 9... Ne7 { [%eval #-8] } 10. Bxg7 { [%eval #-7] } 10... Nc8 { [%eval #-7] } 11. Bxc8 { [%eval #-6] } 11... Na6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Kf7 was best. } { [%eval #10] } (11... Kf7 12. Bxh8 h5 13. Qxh5 Kf6 14. Bxf6 Na6 15. Bxa6 Rd8 16. Bxd8 c5 17. Qxc5#) 12. Bxa6?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxh8 was best. } { [%eval #-6] } (12. Bxh8 Rxc8 13. Qd6 cxd6 14. Be5 dxe5 15. Nc3 Rxc3 16. Rc1 Rxc1 17. Ne2 Rxh1) 12... c5 { [%eval #-6] } 13. Bxh8 { [%eval #-5] } 13... c4 { [%eval #-5] } 14. Bxc4 { [%eval #-4] } 14... Kd7?? { (Mate in 4 → 2.73) Lost forced checkmate sequence. h5 was best. } { [%eval 2.73] } (14... h5 15. Qxh5 Rb8 16. Qxe8 Rxb1 17. Rxb1 a6 18. Bxa6#) 15. Qxd7 { [%eval 2.4] } 15... Rxh8 { [%eval 2.12] } 16. Qxh7 { [%eval 2.53] } 16... Rxh7 { [%eval 2.6] } 17. Nc3?? { (2.60 → Mate in 2) Checkmate is now unavoidable. Be6 was best. } { [%eval #-2] } (17. Be6 Rxh2 18. Rxh2 a5 19. a3 a4 20. Bb3 axb3 21. g4 b2 22. Nc3 bxa1=K) 17... Rxh2 { [%eval #-2] } 18. Rxh2 { [%eval #-1] } 18... a6 { [%eval #-1] } 19. Bxa6# { Game ends by variant rule. } 0-1