FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/7QnXBHMv"]
[Date "2026.03.24"]
[Round "-"]
[White "yeoyijuun"]
[Black "chihonglinh"]
[Result "0-1"]
[GameId "7QnXBHMv"]
[UTCDate "2026.03.24"]
[UTCTime "14:25:07"]
[WhiteElo "1175"]
[BlackElo "1223"]
[WhiteRatingDiff "-42"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... d5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. f6 { [%eval #15] } 3... exf6 { [%eval #15] } 4. Bc4 { [%eval #15] } 4... dxc4 { [%eval #14] } 5. b3?? { (Mate in 14 → 1.85) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.85] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Ne4 Bxe4 9. d3 Qxd3 10. Bf4 Bxg2) 5... cxb3 { [%eval 1.53] } 6. cxb3?? { (1.53 → Mate in 14) Checkmate is now unavoidable. axb3 was best. } { [%eval #-14] } (6. axb3 Qxd2 7. Nxd2 Ba3 8. Rxa3 Bg4 9. Qxg4 g5 10. Rxa7 Rxa7 11. Qxg5 fxg5) 6... Qxd2 { [%eval #-14] } 7. Nxd2 { [%eval #-11] } 7... Bh3 { [%eval #-12] } 8. gxh3 { [%eval #-10] } 8... Ba3 { [%eval #-10] } 9. Bxa3 { [%eval #-9] } 9... c5?? { (Mate in 9 → 3.01) Lost forced checkmate sequence. Kf8 was best. } { [%eval 3.01] } (9... Kf8 10. Bxf8 f5 11. Bxg7 Nc6 12. Bxh8 Nd4 13. Bxd4 Rb8 14. Bxa7 Nh6 15. Bxb8) 10. Bxc5 { [%eval 3.02] } 10... b6?? { (3.02 → Mate in 13) Checkmate is now unavoidable. g6 was best. } { [%eval #13] } (10... g6 11. Bxa7 Rxa7 12. Qe2 Rxa2 13. Qxe8 Rxd2 14. Qxg6 hxg6 15. Kxd2 Rxh3 16. Nxh3) 11. Bxb6 { [%eval #13] } 11... axb6 { [%eval #12] } 12. Rc1 { [%eval #12] } 12... Rxa2 { [%eval #11] } 13. Qc2?? { (Mate in 11 → -1.53) Lost forced checkmate sequence. Rc6 was best. } { [%eval -1.53] } (13. Rc6 Nxc6 14. Qh5 Rxd2 15. Kxd2 Nd4 16. Qxe8 Nxb3 17. Qxg8 Nxd2 18. Qxh7 Rxh7) 13... Rxc2 { [%eval -1.34] } 14. Rxc2 { [%eval -1.49] } 14... Nc6 { [%eval -1.1] } 15. Rxc6 { [%eval -0.83] } 15... g5?? { (-0.83 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #9] } (15... f5 16. Rxb6) 16. Rxf6 { [%eval #9] } 16... Nxf6 { [%eval #8] } 17. h4 { [%eval #8] } 17... gxh4 { [%eval #7] } 18. Ne4 { [%eval #7] } 18... Nxe4 { [%eval #6] } 19. Kd1?? { (Mate in 6 → -1.44) Lost forced checkmate sequence. Nf3 was best. } { [%eval -1.44] } (19. Nf3 Nxf2 20. Nxh4 Nxh1 21. Ng6 hxg6 22. h3 Rxh3 23. Kf1 Rxb3 24. Kf2 Nxf2#) 19... Nxf2 { [%eval -1.64] } 20. Nf3?? { (-1.64 → Mate in 5) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-5] } (20. Kd2 Nxh1) 20... Nxd1 { [%eval #-5] } 21. Nxh4 { [%eval #-4] } 21... Rg8 { [%eval #-5] } 22. Rxd1 { [%eval #-4] } 22... Kd7 { [%eval #-4] } 23. Rxd7 { [%eval #-3] } 23... b5 { [%eval #-3] } 24. Rxh7 { [%eval #-2] } 24... Rg7 { [%eval #-2] } 25. Rxg7 { [%eval #-1] } 25... b4 { [%eval #-1] } 26. Nf3# { Game ends by variant rule. } 0-1