FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/7V0oH8QK"]
[Date "2024.07.21"]
[Round "-"]
[White "Aleksandr_Artemovish"]
[Black "njha01"]
[Result "1-0"]
[GameId "7V0oH8QK"]
[UTCDate "2024.07.21"]
[UTCTime "00:38:53"]
[WhiteElo "955"]
[BlackElo "1036"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-202"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #15] } 3. d4?? { (Mate in 15 → 0.89) Lost forced checkmate sequence. e5 was best. } { [%eval 0.89] } (3. e5 Nxe5 4. c4 Nxc4 5. Qg4 Nxd2 6. Qxg7 Nxb1 7. Rxb1 Bxg7 8. Bh6 Bxh6) 3... Nxd4 { [%eval 1.07] } 4. Qxd4 { [%eval 0.0] } 4... e5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (4... g5 5. Bxg5 Rb8 6. Qxh8 Rxb2 7. Qxg8 Rxb1 8. Bxe7 Qxe7 9. Rxb1 Qxe4 10. Qxf8) 5. Qxd7 { [%eval #12] } 5... Bxd7 { [%eval #11] } 6. Bh6 { [%eval #11] } 6... gxh6 { [%eval #10] } 7. Nf3?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (7. g4 Bxg4 8. b4 Bxb4 9. c4 Bxe1 10. a3 Bxf2 11. Nh3 Bxh3 12. Rg1 Bxg1) 7... Qg5?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (7... h5 8. Nxe5 Rb8 9. Nxf7 Rxb2 10. Nxd8 Rxa2 11. Rxa2 Kxd8 12. Rxa6 Bb5 13. Rxa7) 8. Nxg5 { [%eval #10] } 8... hxg5 { [%eval #9] } 9. f4 { [%eval #10] } 9... exf4 { [%eval #9] } 10. g3?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (10. b4 Bxb4 11. Nc3 Bxc3 12. Kf1 Bxa1 13. e5 Bxe5 14. a4 Bxa4 15. Kf2 Bxc2) 10... fxg3 { [%eval #-12] } 11. hxg3 { [%eval #-11] } 11... Nh6?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Bh3 was best. } { [%eval #8] } (11... Bh3 12. Rxh3 Bg7 13. Rxh7 Bxb2 14. Rxh8 Bxa1 15. Rxg8 Kd7 16. Rxg5 Rg8 17. Rxg8) 12. Rxh6 { [%eval #8] } 12... Bxh6 { [%eval #7] } 13. e5?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (13. g4 Bxg4 14. Kd1 Bxd1 15. Nd2 Bxc2 16. Nc4 Bxe4 17. Rb1 Bxb1 18. Na5 Bxa2) 13... a5?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Be6 was best. } { [%eval #7] } (13... Be6 14. c4 Bxc4 15. Nd2 Bxa2 16. Rxa2 Kd7 17. Rxa6 f6 18. exf6 Bg7 19. fxg7) 14. e6 { [%eval #10] } 14... fxe6 { [%eval #6] } 15. Na3?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (15. b4 axb4 16. Nc3 bxc3 17. Kd2 cxd2 18. Rc1 dxc1=Q 19. g4 Qxc2 20. a4 Bxa4#) 15... Ke7?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Bb5 was best. } { [%eval #6] } (15... Bb5 16. Nxb5 Rd8 17. Nxc7 Kf8 18. Nxe6 Rb8 19. Nxg5 Rxb2 20. Nxh7 Rxa2 21. Rxa2) 16. Nb5 { [%eval #6] } 16... Bxb5 { [%eval #5] } 17. c4 { [%eval #6] } 17... Bxc4 { [%eval #5] } 18. b3?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-9] } (18. Rd1 Bxa2 19. b3 Bxb3 20. Kf2 Bxd1 21. Ke2 Bxe2 22. g4 Bxg4#) 18... Bxb3 { [%eval #-9] } 19. axb3 { [%eval #-9] } 19... Bg7 { [%eval #-9] } 20. Rxa5 { [%eval #-8] } 20... Kd6?? { (Mate in 8 → -4.75) Lost forced checkmate sequence. Rad8 was best. } { [%eval -4.75] } (20... Rad8 21. Rxg5 h6 22. Rxg7 Ke8 23. Rxc7 h5 24. Rxa7 Ke7 25. Rxe7 Rd4 26. Rxe6) 21. Rxa7 { [%eval -5.08] } 21... Rxa7 { [%eval -4.51] } 22. Kd2 { [%eval -5.29] } 22... Kc5?? { (-5.29 → Mate in 4) Checkmate is now unavoidable. Ke5 was best. } { [%eval #4] } (22... Ke5 23. b4) 23. Ke3?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (23. b4 Kxb4 24. g4 h5 25. gxh5 Rxh5 26. Kc3 Bxc3#) 23... Kc4?? { (Mate in 12 → -2.84) Lost forced checkmate sequence. Bd4 was best. } { [%eval -2.84] } (23... Bd4 24. Kxd4 Kxd4 25. b4 Ra2 26. b5 c6 27. bxc6 Rd8 28. g4 Ra4 29. c7) 24. bxc4 { [%eval -4.18] } 24... Bd4?! { (-4.18 → -2.67) Inaccuracy. Rf8 was best. } { [%eval -2.67] } (24... Rf8 25. Kf4) 25. Kxd4 { [%eval -2.92] } 25... c5 { [%eval -2.07] } 26. Kxc5 { [%eval -2.75] } 26... Rd8? { (-2.75 → -1.38) Mistake. e5 was best. } { [%eval -1.38] } (26... e5 27. Kc6) 27. Kd6?? { (-1.38 → Mate in 10) Checkmate is now unavoidable. Kb6 was best. } { [%eval #-10] } (27. Kb6 g4 28. Kxa7 e5 29. c5 h5 30. c6 Rd4 31. c7 e4 32. c8=N Rd3) 27... Rxd6 { [%eval #-10] } 28. c5 { [%eval #-9] } 28... Re7?? { (Mate in 9 → -1.90) Lost forced checkmate sequence. Rd2 was best. } { [%eval -1.9] } (28... Rd2 29. c6 Ra8 30. c7 Ra6 31. g4 Rb6 32. c8=K Rd7 33. Kxd7 Rb5 34. Kxe6) 29. cxd6 { [%eval -2.0] } 29... e5?? { (-2.00 → 0.00) Blunder. Rg7 was best. } { [%eval 0.0] } (29... Rg7 30. d7 Rxd7 31. g4 h5 32. gxh5 g4 33. h6 Rd5 34. h7 Rg5 35. h8=K) 30. dxe7 { [%eval 0.0] } 30... h6?! { (0.00 → 0.77) Inaccuracy. g4 was best. } { [%eval 0.77] } (30... g4 31. e8=K h5 32. Kf7 e4 33. Kf6 h4 34. gxh4 e3 35. h5 g3 36. h6) 31. g4 { [%eval 0.83] } 31... h5?? { (0.83 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #13] } (31... e4 32. e8=N e3 33. Nd6 h5 34. gxh5 g4 35. h6 g3 36. h7 g2 37. Ne4) 32. gxh5 { [%eval #13] } 32... g4 { [%eval #12] } 33. e8=N?? { (Mate in 12 → 0.84) Lost forced checkmate sequence. h6 was best. } { [%eval 0.84] } (33. h6 g3 34. h7 g2 35. h8=R g1=B 36. e8=N Bd4 37. Rh6 Bc3 38. Ra6 Ba5) 33... e4 { [%eval 0.78] } 34. Nf6?! { (0.78 → 0.00) Inaccuracy. h6 was best. } { [%eval 0.0] } (34. h6 g3) 34... g3 { [%eval 0.0] } 35. Nxe4 { [%eval 0.0] } 35... g2 { [%eval 0.0] } 36. Nf2 { [%eval 0.0] } 36... g1=N?? { (0.00 → Mate in 8) Checkmate is now unavoidable. g1=B was best. } { [%eval #8] } (36... g1=B 37. h6 Bxf2 38. h7 Be1 39. h8=K Bb4 40. Kh7 Be7 41. Kh8 Bg5 42. Kg8) 37. Nh3 { [%eval #10] } 37... Nxh3 { [%eval #9] } 38. h6 { [%eval #9] } 38... Nf4 { [%eval #6] } 39. h7 { [%eval #6] } 39... Ne6 { [%eval #5] } 40. h8=N { [%eval #5] } 40... Nd4 { [%eval #4] } 41. Ng6 { [%eval #4] } 41... Ne2 { Black offers draw } { [%eval #1] } 42. Nf4 { [%eval #1] } 42... Nxf4# { Game ends by variant rule. } 1-0
