FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/7ZHZJlK8"]
[Date "2026.01.29"]
[Round "-"]
[White "rayinsadeghi95"]
[Black "SimpleChess1337"]
[Result "1-0"]
[GameId "7ZHZJlK8"]
[UTCDate "2026.01.29"]
[UTCTime "14:39:41"]
[WhiteElo "830"]
[BlackElo "412"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-2"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (1.22 → Mate in 16) Checkmate is now unavoidable. b3 was best. } { [%eval #-16] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... Bb7 { [%eval #-16] } 3. Bxd7 { [%eval #-15] } 3... Qxd7?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bxh1 was best. } { [%eval #15] } (3... Bxh1 4. Bxe8 Qxd2 5. Bxf7 Qxe1 6. Qxe1 Bf3 7. exf3 e6 8. Qxe6) 4. Nh3?? { (Mate in 15 → -3.07) Lost forced checkmate sequence. b3 was best. } { [%eval -3.07] } (4. b3 Bxh1 5. Bb2 Qxd2 6. Bxg7 Bxg7 7. Qxd2 Bxa1 8. Qd8 Kxd8 9. Nc3 Bxc3) 4... Bxh1?? { (-3.07 → 3.55) Blunder. Qxh3 was best. } { [%eval 3.55] } (4... Qxh3 5. e4 Qxh2 6. Rxh2 Bxe4 7. Rxh7 Bxh7 8. Qh5 Bxc2 9. Qxh8 Bxb1 10. Rxb1) 5. Kf1?? { (3.55 → -0.28) Blunder. e4 was best. } { [%eval -0.28] } (5. e4 Bxe4) 5... Qxh3 { [%eval -0.08] } 6. c3?? { (-0.08 → -4.33) Blunder. e4 was best. } { [%eval -4.33] } (6. e4 Bxe4) 6... Qxh2?? { (-4.33 → Mate in 12) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #12] } (6... Qxf1 7. Qxf1 Bf3 8. exf3 a6 9. Qxa6 Rxa6 10. a3 Rxa3 11. bxa3 Nc6 12. c4) 7. Qb3?? { (Mate in 12 → -4.36) Lost forced checkmate sequence. e4 was best. } { [%eval -4.36] } (7. e4 Bxe4 8. Qa4 Bxb1 9. Qxe8 Bxa2 10. Qxf7 Bxf7 11. Rxa7 Rxa7 12. b3 Bxb3) 7... Qxf2? { (-4.36 → -2.72) Mistake. Qxg3 was best. } { [%eval -2.72] } (7... Qxg3) 8. Qxb6?? { (-2.72 → Mate in 12) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-12] } (8. Kxf2 Bg2) 8... Qxf1?? { (Mate in 12 → -4.85) Lost forced checkmate sequence. axb6 was best. } { [%eval -4.85] } (8... axb6 9. Kxf2 Rxa2 10. Rxa2 Bg2 11. Kxg2 Na6 12. Rxa6 c6 13. Rxb6 e5 14. Rxc6) 9. Qxc7 { [%eval -5.17] } 9... Qxc1 { [%eval -5.08] } 10. Qxe7?! { (-5.08 → -7.96) Inaccuracy. Qxa7 was best. } { [%eval -7.96] } (10. Qxa7 Qxb2) 10... Qxb1?? { (-7.96 → Mate in 8) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #8] } (10... Nxe7) 11. Qxf7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-10] } (11. Qxe8 Qxb2 12. Qxf8 Qxc3 13. Rxh1 Qxd2 14. Qxf7 Qxe2 15. Rxh7 Rxh7 16. Qxg8 Qxa2) 11... Qxa1?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #7] } (11... Kxf7 12. Rxb1 h5 13. Rxh1 Nh6 14. Rxh5 Ng4 15. Rxh8 Bd6 16. Rxb8 Bxg3 17. Rxa8) 12. Qxg7?? { (Mate in 7 → -1.39) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -1.39] } (12. Qxe8 Qxa2 13. Qxf8 Qxb2 14. Qxg8 Qxd2 15. Qxh8 Qxc3 16. Qxg7 Qxg7 17. g4 Qxg4) 12... Qxa2 { [%eval -0.99] } 13. Qxh7?? { (-0.99 → Mate in 14) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-14] } (13. Qxf8) 13... Qxb2 { [%eval #-14] } 14. Qxg8 { [%eval #-12] } 14... Qxd2 { [%eval #-12] } 15. Qxf8 { [%eval #-10] } 15... Qxe2 { [%eval #-10] } 16. Qxh8 { [%eval #-6] } 16... Qd3 { [%eval #-8] } 17. Qxe8 { [%eval #-7] } 17... Qxc3?? { (Mate in 7 → -2.38) Lost forced checkmate sequence. Qxg3 was best. } { [%eval -2.38] } (17... Qxg3 18. Qxb8 Rxb8 19. c4 Rb5 20. cxb5 a6 21. bxa6 Bb7 22. axb7 Qg2 23. b8=K) 18. Qxb8 { [%eval -2.63] } 18... Qxg3?? { (-2.63 → Mate in 1) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #1] } (18... Rxb8 19. g4) 19. Qxa8 { [%eval #1] } 19... Bxa8# { Game ends by variant rule. } 1-0

