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[Event "rated variant:antichess game"] [Site "https://lichess.org/m2Aeb1Vf"] [Date "2026.01.29"] [Round "-"] [White "SimpleChess1337"] [Black "rayinsadeghi95"] [Result "0-1"] [GameId "m2Aeb1Vf"] [UTCDate "2026.01.29"] [UTCTime "14:41:54"] [WhiteElo "410"] [BlackElo "837"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. d4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. a4 Rxh2 6. Rxh2 Bh6 7. Rxh6 Nxh6 8. Qg4 Nxg4) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Bh6 { [%eval #-13] } 6. Bxh6 { [%eval #-11] } 6... Nxh6 { [%eval #-11] } 7. Rxh6 { [%eval #-10] } 7... e6 { [%eval #-10] } 8. Rxg6 { [%eval #-9] } 8... Qf6 { [%eval #-9] } 9. Rxf6 { [%eval #-8] } 9... Kf8?? { (Mate in 8 → 4.13) Lost forced checkmate sequence. b5 was best. } { [%eval 4.13] } (9... b5 10. Bxb5 d5 11. Rxe6 Bxe6 12. Bxe8 Bf7 13. Bxf7 a5 14. Bxd5 a4 15. Bxa8) 10. Rxf8?? { (4.13 → Mate in 7) Checkmate is now unavoidable. Rxe6 was best. } { [%eval #-7] } (10. Rxe6 dxe6) 10... d5 { [%eval #-7] } 11. Rxc8 { [%eval #-6] } 11... c6?? { (Mate in 6 → 14.59) Lost forced checkmate sequence. Nd7 was best. } { [%eval 14.59] } (11... Nd7 12. Rxc7 a5 13. Rxd7 b5 14. Bxb5 Re8 15. Rxd5 exd5 16. Bxe8 a4 17. Bxa4#) 12. Rxb8 { [%eval 9.76] } 12... Rxb8 { [%eval 12.17] } 13. Qg4?? { (12.17 → Mate in 5) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-5] } (13. Ba6 bxa6) 13... Rc8 { [%eval #-6] } 14. Qxe6 { [%eval #-5] } 14... b5?? { (Mate in 5 → 5.80) Lost forced checkmate sequence. c5 was best. } { [%eval 5.8] } (14... c5 15. dxc5 Rxc5 16. Qxd5 Rxc2 17. Qxb7 Rxb2 18. Qxb2 a6 19. Bxa6#) 15. Qxc8?? { (5.80 → Mate in 4) Checkmate is now unavoidable. Qxc6 was best. } { [%eval #-4] } (15. Qxc6 Rxc6) 15... c5?? { (Mate in 4 → 45.59) Lost forced checkmate sequence. b4 was best. } { [%eval 45.59] } (15... b4 16. Qxc6 b3 17. Qxd5 bxa2 18. Qxa2 a5 19. Qxa5#) 16. Qxc5?? { (45.59 → Mate in 3) Checkmate is now unavoidable. Bxb5 was best. } { [%eval #-3] } (16. Bxb5 cxd4) 16... b4 { [%eval #-3] } 17. Qxd5 { [%eval #-2] } 17... b3 { [%eval #-2] } 18. Qxb3 { [%eval #-1] } 18... a6 { [%eval #-1] } 19. Bxa6# { Game ends by variant rule. } 0-1