FEN
[Event "casual correspondence game"]
[Site "https://lichess.org/7uZXpSR6"]
[Date "2026.04.19"]
[Round "-"]
[White "topG_G"]
[Black "born_to_dominant"]
[Result "0-1"]
[GameId "7uZXpSR6"]
[UTCDate "2026.04.19"]
[UTCTime "08:21:08"]
[WhiteElo "1500"]
[BlackElo "1500"]
[Variant "Standard"]
[TimeControl "-"]
[ECO "C46"]
[Opening "Three Knights Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Nc3 { [%eval 0.06] } { C46 Three Knights Opening } 3... Be7 { [%eval 0.52] } 4. Be2 { [%eval 0.41] } 4... Nf6 { [%eval 0.48] } 5. O-O { [%eval 0.22] } 5... d6 { [%eval 0.5] } 6. d3 { [%eval 0.04] } 6... Bg4 { [%eval 0.34] } 7. a3 { [%eval 0.18] } 7... O-O { [%eval 0.1] } 8. Nd5 { [%eval -0.07] } 8... Bxf3 { [%eval 0.19] } 9. Bxf3 { [%eval 0.16] } 9... Nxd5 { [%eval 0.17] } 10. exd5 { [%eval 0.22] } 10... Nd4 { [%eval 0.54] } 11. c3?! { (0.54 → -0.41) Inaccuracy. Bg4 was best. } { [%eval -0.41] } (11. Bg4 c5 12. c3 Nb5 13. Qb3 Qb6 14. Qc4 Nc7 15. b4 f5 16. Bh3 Qb5) 11... Nxf3+ { [%eval -0.36] } 12. Qxf3 { [%eval -0.33] } 12... f5 { [%eval -0.39] } 13. Bd2 { [%eval -0.41] } 13... Bg5 { [%eval -0.2] } 14. Bxg5 { [%eval -0.27] } 14... Qxg5 { [%eval -0.21] } 15. c4 { [%eval -0.38] } 15... Rae8 { [%eval -0.25] } 16. Rae1 { [%eval -0.42] } 16... Rf6 { [%eval 0.07] } 17. d4?! { (0.07 → -0.86) Inaccuracy. Qe3 was best. } { [%eval -0.86] } (17. Qe3 Qxe3 18. Rxe3 Rff8 19. h4 a5 20. Rfe1 Kf7 21. b4 axb4 22. axb4 g6) 17... e4 { [%eval -0.76] } 18. Qe3? { (-0.76 → -2.06) Mistake. Qg3 was best. } { [%eval -2.06] } (18. Qg3 Qh5 19. f4 Rg6 20. Qb3 Qg4 21. Rf2 h5 22. h3 Qh4 23. Re3 b6) 18... f4 { [%eval -2.11] } 19. Qh3?! { (-2.11 → -2.94) Inaccuracy. Qd2 was best. } { [%eval -2.94] } (19. Qd2 Qf5 20. f3 e3 21. Qd1 g5 22. Re2 h5 23. Qa4 Re7 24. Qxa7 Qd3) 19... Rh6? { (-2.94 → -1.42) Mistake. f3 was best. } { [%eval -1.42] } (19... f3 20. g3 e3 21. Rxe3 Rxe3 22. fxe3 Qxe3+ 23. Rf2 h6 24. Qf1 Qxd4 25. b3) 20. Qd7 { [%eval -1.53] } 20... Qe7? { (-1.53 → -0.26) Mistake. Kf8 was best. } { [%eval -0.26] } (20... Kf8 21. f3 e3 22. Qxc7 Qh4 23. h3 Rg6 24. Re2 Qxh3 25. Qxd6+ Rxd6 26. gxh3) 21. Qf5? { (-0.26 → -1.92) Mistake. Qxe7 was best. } { [%eval -1.92] } (21. Qxe7 Rxe7 22. Re2 Rg6 23. g3 h5 24. Kh1 b5 25. b3 h4 26. Rfe1 hxg3) 21... Rf6 { [%eval -1.92] } 22. Qg5? { (-1.92 → -3.50) Mistake. Qg4 was best. } { [%eval -3.5] } (22. Qg4 Qf7 23. Kh1 h5 24. Qh4 a5 25. Qh3 b6 26. b3 Kh7 27. Re2 Kh6) 22... h6? { (-3.50 → -1.79) Mistake. f3 was best. } { [%eval -1.79] } (22... f3 23. g4 Rg6 24. Qxe7 Rxg4+ 25. Kh1 Rxe7 26. Rg1 Rxg1+ 27. Kxg1 Kf7 28. h4) 23. Qh5 { [%eval -1.9] } 23... Kh7 { [%eval -1.61] } 24. Re2 { [%eval -1.47] } 24... g6 { [%eval -1.01] } 25. Qg4 { [%eval -1.43] } 25... h5 { [%eval -1.49] } 26. Qg5 { [%eval -1.33] } 26... Rf5?? { (-1.33 → 0.69) Blunder. Qg7 was best. } { [%eval 0.69] } (26... Qg7 27. g4 fxg3 28. hxg3 Rf5 29. Qe3 Qf8 30. Qd2 h4 31. Rfe1 Qf6 32. Kg2) 27. Qxe7+ { [%eval 0.52] } 27... Rxe7 { [%eval 0.44] } 28. Rfe1 { [%eval 0.64] } 28... e3 { [%eval 0.84] } 29. f3?? { (0.84 → -1.87) Blunder. fxe3 was best. } { [%eval -1.87] } (29. fxe3 fxe3 30. Rxe3 Ref7 31. Rf3 Rxf3 32. gxf3 a5 33. a4 Rxf3 34. Re7+ Kh6) 29... b5 { [%eval -2.1] } 30. b3 { [%eval -1.99] } 30... a5?! { (-1.99 → -1.29) Inaccuracy. g5 was best. } { [%eval -1.29] } (30... g5 31. Kf1 g4 32. Rc2 bxc4 33. bxc4 gxf3 34. gxf3 Rg5 35. Ree2 Re8 36. Rg2) 31. Rc1?! { (-1.29 → -1.90) Inaccuracy. Rb2 was best. } { [%eval -1.9] } (31. Rb2 g5 32. Kf1 Kg6 33. Ke2 g4 34. Kd3 bxc4+ 35. bxc4 Rf8 36. c5 dxc5) 31... a4 { [%eval -1.69] } 32. cxb5 { [%eval -1.67] } 32... Rxd5? { (-1.67 → -0.38) Mistake. axb3 was best. } { [%eval -0.38] } (32... axb3 33. a4 Rxd5 34. Rc4 g5 35. Kf1 g4 36. Rb4 h4 37. h3 gxh3 38. gxh3) 33. bxa4 { [%eval -0.35] } 33... Rxd4 { [%eval -0.39] } 34. a5 { [%eval -0.4] } 34... Ra4 { [%eval -0.2] } 35. a6 { [%eval -0.22] } 35... Rxa3 { [%eval 0.29] } 36. Rc6?? { (0.29 → Mate in 3) Checkmate is now unavoidable. Ree1 was best. } { [%eval #-3] } (36. Ree1 Re5 37. Ra1 Rxa1 38. Rxa1 e2 39. Kf2 e1=R 40. Rxe1 Rxb5 41. Ra1 Rb8) 36... Ra5?? { (Mate in 3 → -1.21) Lost forced checkmate sequence. Ra1+ was best. } { [%eval -1.21] } (36... Ra1+ 37. Rc1 Rxc1+ 38. Re1 Rxe1#) 37. b6?? { (-1.21 → Mate in 3) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-3] } (37. Kf1 Kh6 38. h4 d5 39. Rcc2 Rxb5 40. a7 Re8 41. Rxc7 Ra5 42. Rf7 d4) 37... cxb6?? { (Mate in 3 → -2.68) Lost forced checkmate sequence. Ra1+ was best. } { [%eval -2.68] } (37... Ra1+ 38. Rc1 Rxc1+ 39. Re1 Rxe1#) 38. Rxb6?? { (-2.68 → Mate in 3) Checkmate is now unavoidable. g3 was best. } { [%eval #-3] } (38. g3 Rxa6 39. Rxd6 g5 40. Rd4 Ra1+ 41. Kg2 Rea7 42. gxf4 R7a2 43. Rxa2 Rxa2+) 38... Ra7?? { (Mate in 3 → -3.87) Lost forced checkmate sequence. Ra1+ was best. } { [%eval -3.87] } (38... Ra1+ 39. Rb1 Rxb1+ 40. Re1 Rxe1#) 39. Rxd6?? { (-3.87 → Mate in 3) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-3] } (39. Rb1 R7xa6 40. Ree1 g5 41. g3 d5 42. gxf4 gxf4 43. Red1 Kg6 44. Kg2 Rd6) 39... R7xa6?? { (Mate in 3 → -3.28) Lost forced checkmate sequence. Ra1+ was best. } { [%eval -3.28] } (39... Ra1+ 40. Rd1 Rxd1+ 41. Re1 Rxe1#) 40. Rd7+ { [%eval -2.79] } 40... Kh6 { [%eval -2.58] } 41. g4?? { (-2.58 → -7.01) Blunder. h4 was best. } { [%eval -7.01] } (41. h4 g5 42. hxg5+ Kxg5 43. Kh2 Ra2 44. Rd5+ Kg6 45. Re1 Ra1 46. Re2 R6a2) 41... hxg4 { [%eval -7.0] } 42. fxg4 { [%eval -6.39] } 42... Kg5 { [%eval -6.42] } 43. h3 { [%eval -8.15] } 43... Kh4?! { (-8.15 → -5.75) Inaccuracy. Ra1+ was best. } { [%eval -5.75] } (43... Ra1+ 44. Kg2 R6a2 45. Kf3 Rf1+ 46. Ke4 Rxe2 47. Rd3 Kh4 48. Rc3 Ra2 49. Rxe3) 44. Rh7+?! { (-5.75 → -10.82) Inaccuracy. Kg2 was best. } { [%eval -10.82] } (44. Kg2 Ra2 45. Kf3 Rxe2 46. Rh7+ Kg5 47. h4+ Kf6 48. Kxf4 Ra4+ 49. Kf3 Rea2) 44... Kg3 { [%eval -13.06] } 45. Rg2+ { [%eval -12.08] } 45... Kf3 { [%eval -9.34] } 46. Kf1? { (-9.34 → Mate in 1) Checkmate is now unavoidable. Rb7 was best. } { [%eval #-1] } (46. Rb7 Ra2 47. Rxa2 Rxa2 48. Rb3 Kg3 49. Kf1 f3 50. Rxe3 Ra1+ 51. Re1 Rxe1+) 46... Ra1# { Black wins by checkmate. } 0-1