FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/7yN02QDX"]
[Date "2026.02.09"]
[Round "-"]
[White "Samuelitomena"]
[Black "CHESS_B0I"]
[Result "1-0"]
[GameId "7yN02QDX"]
[UTCDate "2026.02.09"]
[UTCTime "19:16:36"]
[WhiteElo "1177"]
[BlackElo "1637"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-10"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Qxf7? { (0.80 → -0.37) Mistake. Kxd2 was best. } { [%eval -0.37] } (5. Kxd2 Ba3 6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Nd7 9. Nb1 Ne7) 5... Kxf7?? { (-0.37 → 2.77) Blunder. Qxe1 was best. } { [%eval 2.77] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxf8 Qxg2 8. Qxg7 Qxh1 9. Qxh7 Qxg1 10. Qxg8) 6. Kxd2 { [%eval 1.54] } 6... Bb4?? { (1.54 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (6... Ba3 7. Nxa3) 7. Ke1 { [%eval #12] } 7... Bxe1 { [%eval #11] } 8. c4?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-14] } (8. Ne2 Bxf2 9. Rf1 Bxe3 10. Rxf7 Bxc1 11. Rxg7 Bxb2 12. Rxc7 Bxa1 13. Rxh7 Rxh7) 8... Bxf2 { [%eval #-14] } 9. h3 { [%eval #-11] } 9... Bxg1?? { (Mate in 11 → -2.37) Lost forced checkmate sequence. Bxe3 was best. } { [%eval -2.37] } (9... Bxe3 10. Bxe3 Bb7 11. Bxa7 Bxg2 12. Bxb8 Bxh1 13. Bxc7 Rxa2 14. Rxa2 e5 15. Bxe5) 10. Rxg1 { [%eval -1.44] } 10... Nc6?? { (-1.44 → Mate in 9) Checkmate is now unavoidable. Bd7 was best. } { [%eval #9] } (10... Bd7) 11. b4 { [%eval #9] } 11... Nxb4 { [%eval #8] } 12. a3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-10] } (12. Rf1 Nxa2 13. Rxf7 Nxc1 14. Rxa7 Rxa7 15. Rxc7 Rxc7 16. g3 Rxc4 17. Nc3 Rxc3) 12... Na2?? { (Mate in 10 → -4.38) Lost forced checkmate sequence. Bd7 was best. } { [%eval -4.38] } (12... Bd7 13. axb4 Ba4 14. Rxa4 Re8 15. Rxa7 Nf6 16. Rxc7 Ne4 17. Rxf7 h5 18. Rxg7) 13. Rxa2 { [%eval -4.04] } 13... c5?? { (-4.04 → -1.47) Blunder. Ne7 was best. } { [%eval -1.47] } (13... Ne7) 14. Nc3 { [%eval -1.95] } 14... e5?? { (-1.95 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #8] } (14... Nf6 15. Rf2) 15. Nd5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. g3 was best. } { [%eval #-9] } (15. g3 Bxh3 16. Rf1 Bxf1 17. Nb5 Bxc4 18. Nxa7 Rxa7 19. Rb2 Rxa3 20. e4 Rxg3) 15... Bxh3 { [%eval #-9] } 16. gxh3 { [%eval #-8] } 16... Ke7? { (Mate in 8 → -7.69) Lost forced checkmate sequence. g5 was best. } { [%eval -7.69] } (16... g5 17. Rxg5 Nh6 18. Rxe5 Ke6 19. Rxe6 Rhb8 20. Rxh6 Rf8 21. Rxh7 Rab8 22. Rxa7) 17. Nxe7? { (-7.69 → Mate in 7) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #-7] } (17. Rxg7 Nh6 18. Rxe7 Rab8 19. Rxh7 Rxh7 20. Nb6 axb6 21. h4 Rf8 22. Rf2 Rxf2) 17... Nxe7 { [%eval #-7] } 18. Rxg7 { [%eval #-6] } 18... Rhg8?? { (Mate in 6 → -5.96) Lost forced checkmate sequence. h5 was best. } { [%eval -5.96] } (18... h5 19. Rxe7 a5 20. Rxe5 Rhd8 21. Rxc5 a4 22. Rxh5 Rd4 23. exd4 Ra5 24. Rxa5#) 19. Rxg8 { [%eval -4.68] } 19... Rxg8 { [%eval -5.84] } 20. Rg2?? { (-5.84 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (20. h4) 20... Rxg2 { [%eval #-10] } 21. Bd2 { [%eval #-9] } 21... Rxd2 { [%eval #-12] } 22. a4 { [%eval #-6] } 22... Nd5 { [%eval #-12] } 23. cxd5 { [%eval #-11] } 23... Rxd5 { [%eval #-11] } 24. a5 { [%eval #-10] } 24... c4?? { (Mate in 10 → 2.74) Lost forced checkmate sequence. Rd8 was best. } { [%eval 2.74] } (24... Rd8 25. h4 Rd7 26. a6 c4 27. h5 c3 28. e4 Rg7 29. h6 c2 30. hxg7) 25. a6?? { (2.74 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (25. h4) 25... c3 { [%eval #-9] } 26. h4 { [%eval #-8] } 26... c2 { [%eval #-8] } 27. h5 { [%eval #-7] } 27... c1=R { [%eval #-7] } 28. h6 { [%eval #-6] } 28... Rg1?? { (Mate in 6 → 5.81) Lost forced checkmate sequence. Rd7 was best. } { [%eval 5.81] } (28... Rd7 29. e4 Rb7 30. axb7 Rc5 31. b8=Q Rc8 32. Qxe5 a5 33. Qxa5 Rc3 34. Qxc3#) 29. e4 { [%eval 4.01] } 29... Rg7?? { (4.01 → Mate in 11) Checkmate is now unavoidable. Rc1 was best. } { [%eval #11] } (29... Rc1 30. exd5) 30. hxg7 { [%eval #11] } 30... h5 { [%eval #9] } 31. exd5 { [%eval #9] } 31... h4 { [%eval #8] } 32. g8=Q { [%eval #11] } 32... h3 { [%eval #10] } 33. Qg2 { [%eval #10] } 33... hxg2 { [%eval #9] } 34. d6 { [%eval #9] } 34... g1=R { [%eval #8] } 35. d7 { [%eval #8] } 35... e4 { [%eval #4] } 36. d8=K { [%eval #11] } 36... e3 { [%eval #8] } 37. Kc7 { [%eval #8] } 37... e2 { [%eval #7] } 38. Kb6 { [%eval #7] } 38... axb6 { [%eval #6] } 39. a7 { [%eval #6] } 39... e1=R { [%eval #5] } 40. a8=B?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. a8=R was best. } { [%eval #-3] } (40. a8=R Re8 41. Rxe8 Rg8 42. Rxg8 b5 43. Ra8 b4 44. Ra3 bxa3#) 40... Re4?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Rg2 was best. } { [%eval #5] } (40... Rg2 41. Bxg2 Rf1 42. Bxf1 b5 43. Bxb5#) 41. Bxe4 { [%eval #5] } 41... Rb1 { [%eval #4] } 42. Bxb1 { [%eval #4] } 42... b5 { [%eval #3] } 43. Bc2 { [%eval #3] } 43... b4 { [%eval #2] } 44. Bb1 { [%eval #2] } 44... b3 { [%eval #1] } 45. Bc2 { [%eval #1] } 45... bxc2# { Game ends by variant rule. } 1-0