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[Event "rated variant:antichess game"] [Site "https://lichess.org/86Z1VvOZ"] [Date "2024.05.31"] [Round "-"] [White "olskool456"] [Black "tranquanghuy2009"] [Result "0-1"] [GameId "86Z1VvOZ"] [UTCDate "2024.05.31"] [UTCTime "09:48:00"] [WhiteElo "1048"] [BlackElo "897"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+98"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... d6?? { (0.27 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #14] } 3. g4?? { (Mate in 14 → 0.30) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.3] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. e4 Bxe4) 3... Bxg4 { [%eval 0.62] } 4. Qxg4 { [%eval 0.61] } 4... f5?? { (0.61 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (4... g5 5. Qxg5) 5. Qxf5?? { (Mate in 12 → 1.10) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 1.1] } (5. Qxg7 Bxg7 6. b3 Bxa1 7. Bb2 Bxb2 8. Na3 Bxa3 9. b4 Bxb4 10. d3 Bxe1) 5... e6?? { (1.10 → 3.55) Blunder. Nh6 was best. } { [%eval 3.55] } (5... Nh6 6. Qxh7) 6. Qxf8?? { (3.55 → 1.43) Blunder. Qxh7 was best. } { [%eval 1.43] } (6. Qxh7 Rxh7) 6... Kxf8 { [%eval 1.05] } 7. Ne2 { [%eval 0.61] } 7... Qg5?? { (0.61 → 2.63) Blunder. Qe8 was best. } { [%eval 2.63] } (7... Qe8 8. b3 Nd7 9. a4 Qh5 10. c4 Qxe2 11. Kxe2 d5 12. cxd5 exd5 13. e4) 8. Nf4?? { (2.63 → -1.22) Blunder. e4 was best. } { [%eval -1.22] } (8. e4 Qxd2) 8... Qxf4 { [%eval -1.3] } 9. exf4 { [%eval -1.68] } 9... g5? { (-1.68 → -0.23) Mistake. Nf6 was best. } { [%eval -0.23] } (9... Nf6 10. f5) 10. fxg5 { [%eval -0.58] } 10... Nh6 { [%eval -0.46] } 11. gxh6 { [%eval -0.22] } 11... Kg7?? { (-0.22 → 5.85) Blunder. Nd7 was best. } { [%eval 5.85] } (11... Nd7 12. Na3) 12. hxg7 { [%eval 5.33] } 12... Nd7 { [%eval 5.3] } 13. gxh8=N { [%eval 5.02] } 13... Rxh8 { [%eval 5.15] } 14. a3?! { (5.15 → 3.77) Inaccuracy. Rg1 was best. } { [%eval 3.77] } (14. Rg1) 14... Nc5? { (3.77 → 7.15) Mistake. Rd8 was best. } { [%eval 7.15] } (14... Rd8 15. a4) 15. Kd1? { (7.15 → 3.85) Mistake. b3 was best. } { [%eval 3.85] } (15. b3 Nxb3 16. cxb3 Rd8 17. Ke2 Rd7 18. Kf3 c6 19. Nc3 Re7 20. Kf4 d5) 15... Nb3? { (3.85 → 6.92) Mistake. Nb7 was best. } { [%eval 6.92] } (15... Nb7 16. Nc3) 16. cxb3 { [%eval 5.9] } 16... c5 { [%eval 7.27] } 17. d4 { [%eval 7.85] } 17... cxd4 { [%eval 7.3] } 18. Nc3 { [%eval 7.28] } 18... dxc3 { [%eval 7.23] } 19. bxc3 { [%eval 8.13] } 19... a5 { [%eval 10.23] } 20. b4? { (10.23 → 4.39) Mistake. a4 was best. } { [%eval 4.39] } (20. a4 d5 21. c4 dxc4 22. bxc4 Re8 23. Bh6 Rf8 24. Bxf8 h6 25. Bxh6 e5) 20... axb4 { [%eval 5.4] } 21. cxb4 { [%eval 5.12] } 21... a5?! { (5.12 → 7.10) Inaccuracy. Re8 was best. } { [%eval 7.1] } (21... Re8 22. f4) 22. bxa5 { [%eval 4.71] } 22... Rb8?? { (4.71 → Mate in 7) Checkmate is now unavoidable. Re8 was best. } { [%eval #7] } (22... Re8 23. Rb1 h6 24. Bxh6 Rf8 25. Bxf8 e5 26. Bxd6 e4 27. f4 exf3 28. Rg1) 23. Bb2 { [%eval #7] } 23... Rxb2 { [%eval #6] } 24. Ra2?? { (Mate in 6 → 6.73) Lost forced checkmate sequence. h4 was best. } { [%eval 6.73] } (24. h4 Rxf2 25. Kc2 Rxc2 26. Ra2 Rxa2 27. h5 Rxa3 28. h6 Rxa5 29. Rh5 Rxh5#) 24... Rxa2?? { (6.73 → Mate in 6) Checkmate is now unavoidable. Rxf2 was best. } { [%eval #6] } (24... Rxf2) 25. Rg1 { [%eval #6] } 25... Rxa3 { [%eval #5] } 26. Rg6?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. h4 was best. } { [%eval #-4] } (26. h4 Rxa5 27. h5 Rxh5 28. Rh1 Rxh1 29. f4 Rxd1 30. f5 exf5#) 26... Rxa5 { [%eval #-4] } 27. Rxe6 { [%eval #-3] } 27... Re5?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Ra3 was best. } { [%eval #6] } (27... Ra3 28. Rxd6 h6 29. Rxh6 Re3 30. fxe3#) 28. Rxd6?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Rxe5 was best. } { [%eval #-2] } (28. Rxe5 dxe5 29. h4 e4 30. f3 exf3 31. h5 f2 32. h6 f1=K 33. Ke2 Kxe2#) 28... Re1 { [%eval #-2] } 29. Kxe1 { [%eval #-1] } 29... h6 { [%eval #-1] } 30. Rxh6# { Game ends by variant rule. } 0-1