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[Event "casual variant:threeCheck game"] [Site "https://lichess.org/8P3j1APU"] [Date "2017.09.24"] [Round "-"] [White "somethingpretentious"] [Black "quirked"] [Result "0-1"] [GameId "8P3j1APU"] [UTCDate "2017.09.24"] [UTCTime "17:28:13"] [WhiteElo "1671"] [BlackElo "1697"] [Variant "Three-check"] [TimeControl "420+5"] [ECO "D00"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval -0.17] } 1... d5?? { (-0.17 → 2.08) Blunder. e5 was best. } { [%eval 2.08] } { D00 Queen's Pawn Game } (1... e5 2. c3 e4 3. e3 c6 4. d5 Bd6 5. dxc6 dxc6 6. Nd2) 2. c3 { [%eval 1.68] } 2... Nf6?! { (1.68 → 2.37) Inaccuracy. c6 was best. } { [%eval 2.37] } (2... c6 3. e4 e5 4. Nf3 Nf6 5. Bd3 Bg4 6. O-O Bd6 7. Bg5) 3. Qa4+ { [%eval 2.59] } 3... Bd7?! { (2.59 → 3.52) Inaccuracy. c6 was best. } { [%eval 3.52] } (3... c6 4. Nf3) 4. Qb3?! { (3.52 → 2.31) Inaccuracy. Qxd7+ was best. } { [%eval 2.31] } (4. Qxd7+ Nbxd7) 4... c5? { (2.31 → 3.87) Mistake. e6 was best. } { [%eval 3.87] } (4... e6 5. Nf3) 5. Qxb7?! { (3.87 → 2.96) Inaccuracy. Na3 was best. } { [%eval 2.96] } (5. Na3 a6) 5... Nc6 { [%eval 3.53] } 6. Bd2?? { (3.53 → -0.91) Blunder. Bf4 was best. } { [%eval -0.91] } (6. Bf4 Ne4) 6... Rb8 { [%eval -1.03] } 7. Qxd7+ { [%eval -0.28] } 7... Qxd7 { [%eval -0.75] } 8. Nf3 { [%eval -0.7] } 8... cxd4 { [%eval -0.96] } 9. b3?? { (-0.96 → -4.64) Blunder. g3 was best. } { [%eval -4.64] } (9. g3 dxc3) 9... dxc3 { [%eval -5.74] } 10. Bxc3 { [%eval -8.9] } 10... d4 { [%eval -7.15] } 11. Bb2? { (-7.15 → Mate in 6) Checkmate is now unavoidable. Ba5 was best. } { [%eval #-6] } (11. Ba5 Nxa5 12. Nbd2 e5 13. g3 Bb4 14. Bg2 e4 15. O-O exf3 16. Nxf3 Nc6 17. Ne1 Bc3) 11... e5?! { (Mate in 6 → -21.80) Lost forced checkmate sequence. Nb4 was best. } { [%eval -21.8] } (11... Nb4 12. Kd1 Ne4 13. Ng5 Nxf2+ 14. Kd2 Rc8 15. a3 Ne4+ 16. Nxe4 Rc2+) 12. Nbd2 { [%eval -17.35] } 12... Bb4 { [%eval -17.3] } 13. e3?! { (-17.30 → Mate in 5) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-5] } (13. Bc1 Bc3 14. h3 Nb4 15. Kd1 Rc8 16. Rb1 O-O 17. e4 dxe3 18. Bb5 Qxb5 19. fxe3) 13... Bxd2+ { [%eval #-4] } 14. Nxd2 { [%eval #-3] } 14... dxe3 { [%eval #-2] } 15. fxe3 { [%eval #-2] } 15... Qxd2+ { [%eval #-1] } 16. Kxd2 { [%eval #-1] } 16... Rd8+ { Game ends by variant rule. } 0-1