FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/8zn1L0Dp"]
[Date "2022.07.31"]
[Round "-"]
[White "chakmatus"]
[Black "Sridhar75"]
[Result "1-0"]
[GameId "8zn1L0Dp"]
[UTCDate "2022.07.31"]
[UTCTime "09:25:28"]
[WhiteElo "1519"]
[BlackElo "2034"]
[WhiteRatingDiff "+48"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.0] } 2. g4 { [%eval -0.08] } 2... Nxg4 { [%eval 0.09] } 3. Bh3?! { (0.09 → -0.91) Inaccuracy. Bg2 was best. } { [%eval -0.91] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxh2 { [%eval -1.55] } 4. Bxd7 { [%eval -0.71] } 4... Bxd7 { [%eval -0.87] } 5. Rxh2 { [%eval -0.71] } 5... Bh3?? { (-0.71 → 1.64) Blunder. Rg8 was best. } { [%eval 1.64] } (5... Rg8 6. Rxh7 Be6 7. Rxg7 Bxa2 8. Rxa2 Rxg7 9. Rxa7 Rxg1 10. Rxa8) 6. Rxh3 { [%eval 1.97] } 6... Qxd2 { [%eval 1.51] } 7. Rxh7?? { (1.51 → -0.95) Blunder. Kxd2 was best. } { [%eval -0.95] } (7. Kxd2) 7... Rxh7 { [%eval -0.6] } 8. Qxd2?? { (-0.60 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (8. Bxd2 g5 9. Bxg5 Rh1 10. Bxe7 Rxg1 11. Bxf8 Rxe1 12. Qxe1 Kxf8) 8... Rh3 { [%eval #-11] } 9. Nxh3 { [%eval #-10] } 9... g5 { [%eval #-10] } 10. Qxg5 { [%eval #-9] } 10... Bh6?? { (Mate in 9 → 2.05) Lost forced checkmate sequence. e5 was best. } { [%eval 2.05] } (10... e5 11. Qxe5 f6 12. Qxe8 Bh6 13. Qxb8 Rxb8 14. Bxh6 Rf8 15. Bxf8 c5 16. Bxc5 f5 17. Bxa7) 11. Qxe7 { [%eval 1.74] } 11... Kxe7 { [%eval 1.88] } 12. Bxh6 { [%eval 2.04] } 12... Kd8?! { (2.04 → 3.05) Inaccuracy. Nd7 was best. } { [%eval 3.05] } (12... Nd7 13. Kd2) 13. Bf8 { [%eval 3.03] } 13... Ke7?? { (3.03 → 9.03) Blunder. Nd7 was best. } { [%eval 9.03] } (13... Nd7 14. Bc5) 14. Bxe7 { [%eval 7.28] } 14... f6? { (7.28 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } { [%eval #15] } (14... Nd7 15. Bf6) 15. Bxf6 { [%eval #16] } 15... a6 { [%eval #12] } 16. Nc3 { [%eval #12] } 16... a5 { [%eval #9] } 17. b4 { [%eval #9] } 17... axb4 { [%eval #8] } 18. a4 { [%eval #14] } 18... Rxa4 { [%eval #13] } 19. Rxa4 { [%eval #13] } 19... bxc3 { [%eval #12] } 20. Bxc3 { [%eval #13] } 20... Na6 { [%eval #11] } 21. Rxa6 { [%eval #11] } 21... bxa6 { [%eval #10] } 22. Nf4 { [%eval #11] } 22... a5 { [%eval #9] } 23. Bxa5 { [%eval #9] } 23... c5 { [%eval #7] } 24. Bb4 { [%eval #7] } 24... cxb4 { [%eval #6] } 25. c4 { [%eval #6] } 25... bxc3 { [%eval #5] } 26. Kd2 { [%eval #5] } 26... cxd2 { [%eval #4] } 27. Nd3 { [%eval #4] } 27... d1=K { [%eval #3] } 28. Ne1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. f3 was best. } { [%eval 0.0] } (28. f3 Kxe2 29. Nc1 Kxf3 30. Ne2 Kxe2#) 28... Kxe2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kxe1 was best. } { [%eval #2] } (28... Kxe1 29. e4 Kxf2 30. e5 Ke3 31. e6 Ke4 32. e7 Kf4 33. e8=K Ke5 34. Kf8 Ke4 35. Ke7) 29. Ng2 { [%eval #2] } 29... Kxf2 { [%eval #1] } 30. Ne3 { [%eval #1] } 30... Kxe3# { Game ends by variant rule. } 1-0

