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[Event "rated variant:antichess game"] [Site "https://lichess.org/9FjxQ5vv"] [Date "2026.04.04"] [Round "-"] [White "Sherrr"] [Black "BlackPanda2024"] [Result "1-0"] [GameId "9FjxQ5vv"] [UTCDate "2026.04.04"] [UTCTime "00:02:27"] [WhiteElo "1762"] [BlackElo "1726"] [WhiteRatingDiff "+35"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f6 { [%eval 0.49] } 2. Nf3 { [%eval 0.32] } 2... e5?? { (0.32 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (2... g5 3. Nxg5 fxg5 4. h4 gxh4 5. Rxh4 Nh6 6. Rxh6 Bxh6 7. d3) 3. Nxe5 { [%eval #15] } 3... fxe5 { [%eval #14] } 4. b4 { [%eval #15] } 4... Bxb4 { [%eval #14] } 5. h4?? { (Mate in 14 → -1.61) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.61] } (5. Bg2 Bxd2 6. Bxb7 Bxc1 7. Qxc1 Bxb7 8. Kf1 Bxh1 9. Qh6 Nxh6 10. e4 Bxe4) 5... Qxh4 { [%eval -1.39] } 6. Rxh4 { [%eval -1.16] } 6... Bxd2 { [%eval -1.13] } 7. Qxd2?? { (-1.13 → -3.07) Blunder. Kxd2 was best. } { [%eval -3.07] } (7. Kxd2 Kf7 8. Rxh7 Rxh7 9. Bh3 Rxh3 10. f3 Rxg3 11. f4 exf4 12. Qg1 Rxg1) 7... Nh6 { [%eval -2.03] } 8. Qxh6 { [%eval -3.79] } 8... gxh6 { [%eval -3.0] } 9. Bxh6?? { (-3.00 → Mate in 11) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-11] } (9. Rxh6 Rf8) 9... e4 { [%eval #-11] } 10. Rxe4 { [%eval #-10] } 10... Ke7 { [%eval #-11] } 11. Rxe7 { [%eval #-10] } 11... Rg8?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rf8 was best. } { [%eval #11] } (11... Rf8 12. Rxh7 Rxf2 13. Kxf2 d5 14. Rxc7 Be6 15. Rxb7 Bf5 16. Rxb8 Bxc2 17. Rxa8) 12. Rxd7 { [%eval #11] } 12... Rxg3 { [%eval #10] } 13. fxg3 { [%eval #10] } 13... Bxd7 { [%eval #9] } 14. Bh3 { [%eval #9] } 14... Bxh3 { [%eval #8] } 15. Kf1 { [%eval #8] } 15... Bxf1 { [%eval #7] } 16. Nd2 { [%eval #7] } 16... Bxe2 { [%eval #6] } 17. g4 { [%eval #6] } 17... Bxg4 { [%eval #5] } 18. Nf3 { [%eval #5] } 18... Bxf3 { [%eval #4] } 19. Rd1 { [%eval #4] } 19... Bxd1 { [%eval #3] } 20. a4 { [%eval #3] } 20... Bxc2 { [%eval #2] } 21. Be3 { [%eval #2] } 21... Bxa4 { [%eval #1] } 22. Bxa7 { [%eval #1] } 22... Rxa7# { Game ends by variant rule. } 1-0