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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/9VjbmZf7"] [Date "2024.07.27"] [Round "-"] [White "FildzhanVishka"] [Black "Gfunk"] [Result "0-1"] [GameId "9VjbmZf7"] [UTCDate "2024.07.27"] [UTCTime "05:12:52"] [WhiteElo "1859"] [BlackElo "1573"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+73"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Qxd2 { [%eval 2.38] } 5. Kxd2 { [%eval 1.93] } 5... Bxh1 { [%eval 2.51] } 6. Bxf7 { [%eval 1.93] } 6... h5?? { (1.93 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Qxh5 { [%eval #12] } 7... Rxh5 { [%eval #11] } 8. Bxg8 { [%eval #11] } 8... Rxh2 { [%eval #10] } 9. e4 { [%eval #11] } 9... Bxe4 { [%eval #10] } 10. Nh3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Be6 was best. } { [%eval #-9] } (10. Be6 Rxf2 11. b4 Bxc2 12. Kxc2 Rxc2 13. a4 Rxc1 14. Ra3 Rxb1 15. Nf3 Rxb4) 10... Bxc2 { [%eval #-9] } 11. Kxc2 { [%eval #-8] } 11... Rxf2 { [%eval #-8] } 12. Nxf2 { [%eval #-7] } 12... e6 { [%eval #-7] } 13. Bxe6 { [%eval #-6] } 13... Nd7 { [%eval #-6] } 14. Bxd7 { [%eval #-5] } 14... Rc8 { [%eval #-5] } 15. Bxc8 { [%eval #-4] } 15... a6 { [%eval #-4] } 16. Bxa6 { [%eval #-3] } 16... Ba3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (16... g5 17. Bxg5 Be7 18. Bxe7 c5 19. Bxc5#) 17. bxa3?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-4] } (17. Nxa3 g5 18. Bxg5 c5 19. b4 cxb4 20. Rc1 bxa3 21. Kb2 axb2 22. Rc6 b1=B) 17... g5 { [%eval #-4] } 18. Bxg5 { [%eval #-3] } 18... c5 { [%eval #-3] } 19. Bc8 { [%eval #-2] } 19... c4 { [%eval #-2] } 20. Kd3 { [%eval #-1] } 20... cxd3 { [%eval #-1] } 21. Nxd3# { Game ends by variant rule. } 0-1