FEN
[Event "HAPPY 500-600-700 MEMBER WAF Team Battle"]
[Site "https://lichess.org/9YX1JBSP"]
[Date "2025.11.15"]
[Round "-"]
[White "DJ_Haubi"]
[Black "lekshmisnair2014"]
[Result "1-0"]
[GameId "9YX1JBSP"]
[UTCDate "2025.11.15"]
[UTCTime "14:06:58"]
[WhiteElo "1723"]
[BlackElo "1260"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-14"]
[WhiteTitle "GM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qb3 { [%eval -2.1] } 2... b5?? { (-2.10 → 0.37) Blunder. Qh4 was best. } { [%eval 0.37] } (2... Qh4 3. Qxb7) 3. Qxe6 { [%eval 0.22] } 3... dxe6?? { (0.22 → 5.10) Blunder. fxe6 was best. } { [%eval 5.1] } (3... fxe6 4. c4 bxc4 5. a4 Ba3 6. Rxa3 Qe7 7. Rb3 cxb3 8. h4) 4. Na3?? { (5.10 → -4.23) Blunder. c4 was best. } { [%eval -4.23] } (4. c4 bxc4 5. a4 Qxd2 6. Kxd2 Ba3 7. Rxa3 c3 8. Nxc3 Ne7 9. e3 a6) 4... Qxd2 { [%eval -4.71] } 5. Bxd2?? { (-4.71 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (5. Kxd2 Bxa3) 5... Bxa3 { [%eval #-12] } 6. bxa3 { [%eval #-11] } 6... b4 { [%eval #-12] } 7. axb4 { [%eval #-11] } 7... c5 { [%eval #-11] } 8. bxc5 { [%eval #-10] } 8... Nc6?? { (Mate in 10 → -4.55) Lost forced checkmate sequence. g5 was best. } { [%eval -4.55] } (8... g5 9. Bxg5 Nf6 10. Bxf6 Bb7 11. Bxh8 Bxg2 12. Bxg2 a5 13. Bxa8 Nc6 14. Bxc6) 9. Bh6 { [%eval -4.29] } 9... Nxh6 { [%eval -3.19] } 10. g4?? { (-3.19 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (10. a4 Ng4 11. h3 Nxf2 12. Kxf2 g5 13. h4 gxh4 14. Rxh4 Ke7 15. Rxh7 Rxh7) 10... Nxg4 { [%eval #-12] } 11. Rb1 { [%eval #-10] } 11... Nxf2 { [%eval #-10] } 12. Kxf2 { [%eval #-9] } 12... Nd4 { [%eval #-9] } 13. cxd4 { [%eval #-8] } 13... e5 { [%eval #-8] } 14. dxe5 { [%eval #-7] } 14... Bh3 { [%eval #-7] } 15. Nxh3 { [%eval #-6] } 15... Rb8 { [%eval #-6] } 16. Rxb8 { [%eval #-5] } 16... Ke7 { [%eval #-5] } 17. Rxh8 { [%eval #-4] } 17... Kf8 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... f6 { [%eval #-4] } 19. exf6 { [%eval #-3] } 19... gxf6 { [%eval #-3] } 20. Rxa7 { [%eval #-2] } 20... f5?? { (Mate in 2 → 1.36) Lost forced checkmate sequence. Kf7 was best. } { [%eval 1.36] } (20... Kf7 21. Rxf7 f5 22. Rxf5#) 21. e4 { [%eval 0.13] } 21... fxe4 { [%eval -0.06] } 22. Bd3 { [%eval 0.0] } 22... exd3 { [%eval 1.29] } 23. Ke2?? { (1.29 → Mate in 13) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-13] } (23. Rg1 Ke8) 23... dxe2 { [%eval #-13] } 24. Rf1 { [%eval #-12] } 24... exf1=N?? { (Mate in 12 → -0.57) Lost forced checkmate sequence. exf1=B was best. } { [%eval -0.57] } (24... exf1=B 25. a4 Bxh3 26. Rg7 Kxg7 27. a5 Bc8 28. h4 Kf7 29. h5 Ke7 30. h6) 25. Nf4?? { (-0.57 → -3.76) Blunder. a4 was best. } { [%eval -3.76] } (25. a4 Nxh2) 25... Nxh2 { [%eval -13.52] } 26. Rg7 { [%eval -13.36] } 26... Kxg7 { [%eval -2.5] } 27. Ng6?? { (-2.50 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (27. Ne2 Ng4) 27... Kxg6 { [%eval #-11] } 28. c6 { [%eval #-10] } 28... Ng4 { [%eval #-11] } 29. c7 { [%eval #-10] } 29... Nf6 { [%eval #-10] } 30. c8=N { [%eval #-7] } 30... Kg7 { [%eval #-8] } 31. a4 { [%eval #-6] } 31... Kf7 { [%eval #-6] } 32. Ne7 { [%eval #-5] } 32... Kxe7 { [%eval #-5] } 33. a5 { [%eval #-4] } 33... Kd6 { [%eval #-5] } 34. a6 { [%eval #-4] } 34... Nd7 { [%eval #-4] } 35. a7 { [%eval #-3] } 35... Nb8?? { (Mate in 3 → Mate in 18) Lost forced checkmate sequence. Nc5 was best. } { [%eval #18] } (35... Nc5 36. a8=R Na6 37. Rxa6 Ke6 38. Rxe6#) 36. axb8=R { [%eval 44.15] } 36... Kc7?! { (44.15 → Mate in 1) Checkmate is now unavoidable. Ke5 was best. } { [%eval #1] } (36... Ke5) 37. Rc8 { [%eval #1] } 37... Kxc8# { Game ends by variant rule. } 1-0
