FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/A3zHreDp"]
[Date "2020.08.12"]
[Round "-"]
[White "SuperNoah925"]
[Black "boochin"]
[Result "1-0"]
[GameId "A3zHreDp"]
[UTCDate "2020.08.12"]
[UTCTime "03:33:05"]
[WhiteElo "1436"]
[BlackElo "1294"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Nc6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } { [%eval #15] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 e5 7. Bxd2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. d4?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-14] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. b4 Bxc2 7. d3 Bxb1 8. Rxb1 Qxd3 9. e5 Qxb1 10. g3 Qxa2) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... c5?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (5... g5 6. Qxh8 Bg4 7. Qxh7 a6 8. Qxg8 e5 9. Qxg5 Kd7 10. Qxe5 Bh6 11. Qxc7 Kxc7 12. Bxh6) 6. Qxg7 { [%eval #12] } 6... Bxg7 { [%eval #11] } 7. Bd2 { [%eval #11] } 7... Bxb2 { [%eval #10] } 8. Bh6 { [%eval #10] } 8... Bxa1 { [%eval #9] } 9. Nc3 { [%eval #10] } 9... Bxc3 { [%eval #9] } 10. Kd2?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-13] } (10. Bf4 Bxe1 11. Bxc7 Bxf2 12. Bb6 axb6 13. Ne2 Rxa2 14. c4 Rxe2 15. e5 Rxe5 16. Re1 Rxe1) 10... Nxh6?? { (Mate in 13 → 1.11) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 1.11] } (10... Bxd2 11. Bxd2 Bh3 12. Nxh3 f5 13. exf5 e6 14. fxe6 Kd7 15. exd7 Rc8 16. dxc8=B a6 17. Bxa6) 11. Kxc3 { [%eval 0.31] } 11... c4?? { (0.31 → 3.15) Blunder. Bf5 was best. } { [%eval 3.15] } (11... Bf5 12. exf5) 12. Kxc4 { [%eval 3.29] } 12... c5?? { (3.29 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #11] } (12... Bh3) 13. Kxc5 { [%eval #11] } 13... Kd8 { [%eval #8] } 14. g4 { [%eval #8] } 14... Nxg4 { [%eval #7] } 15. h4 { [%eval #7] } 15... Nxf2 { [%eval #6] } 16. Ne2 { [%eval #6] } 16... Nxe4 { [%eval #5] } 17. a4 { [%eval #5] } 17... Nxc5 { [%eval #4] } 18. c3 { [%eval #5] } 18... Nxa4 { [%eval #4] } 19. Ng1?? { (Mate in 4 → Mate in 34) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-34] } (19. Rf1 Nxc3 20. Rxf7 Nxe2 21. Rxh7 Rxh7 22. h5 Rxh5#) 19... Nxc3 { [%eval #-34] } 20. Ne2 { [%eval #-33] } 20... Nxe2 { [%eval #-33] } 21. Rg1 { [%eval #-32] } 21... Nxg1 { [%eval #-32] } 22. h5 { [%eval #-31] } 22... Rg8 { [%eval #-32] } 23. h6 { [%eval #-31] } 23... Rg7 { [%eval -48.46] } 24. hxg7 { [%eval -0.81] } 24... f5 { [%eval -0.83] } 25. g8=Q?? { (-0.83 → Mate in 8) Checkmate is now unavoidable. g8=K was best. } { [%eval #-8] } (25. g8=K Ke8 26. Kxh7 f4 27. Kg7 Kf8 28. Kxf8 a5 29. Kxe7 Bd7 30. Kxd7 Rc8 31. Kxc8 a4) 25... Rb8?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. h6 was best. } { [%eval #2] } (25... h6 26. Qxg1 Rb8 27. Qxa7 e6 28. Qxb8 Ke7 29. Qxc8 e5 30. Qxf5 h5 31. Qxe5 Kf6 32. Qxf6) 26. Qxg1?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-6] } (26. Qxh7 Rb3 27. Qxe7 Kxe7#) 26... Rb1 { [%eval #-7] } 27. Qxa7 { [%eval #-5] } 27... Ba6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kc7 was best. } { [%eval #1] } (27... Kc7 28. Qxc7 h6 29. Qxc8 Rh1 30. Qxf5 e5 31. Qxe5 Rh5 32. Qxh5#) 28. Qxe7 { [%eval #1] } 28... Kxe7# { Game ends by variant rule. } 1-0

