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[Event "rated blitz game"] [Site "https://lichess.org/ALHWAMeH"] [Date "2026.03.16"] [Round "-"] [White "kingph31"] [Black "HustlinHarper"] [Result "0-1"] [GameId "ALHWAMeH"] [UTCDate "2026.03.16"] [UTCTime "05:06:14"] [WhiteElo "2250"] [BlackElo "2271"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [BlackTitle "FM"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C47"] [Opening "Four Knights Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } { C47 Four Knights Game } 4. d3 { [%eval -0.15] } 4... Bb4 { [%eval -0.18] } 5. Bd2 { [%eval -0.2] } 5... O-O { [%eval -0.18] } 6. a3 { [%eval -0.24] } 6... Bxc3 { [%eval -0.29] } 7. Bxc3 { [%eval -0.18] } 7... d5 { [%eval -0.1] } 8. exd5 { [%eval -0.6] } 8... Nxd5 { [%eval -0.54] } 9. Bd2 { [%eval -0.52] } 9... Re8 { [%eval -0.37] } 10. Be2 { [%eval -0.41] } 10... Bf5 { [%eval -0.43] } 11. O-O { [%eval -0.56] } 11... h6 { [%eval -0.47] } 12. Re1 { [%eval -0.53] } 12... Qf6 { [%eval -0.53] } 13. Bf1 { [%eval -0.86] } 13... Rad8 { [%eval -0.79] } 14. Qc1 { [%eval -1.34] } 14... e4?! { (-1.34 → -0.23) Inaccuracy. Bg4 was best. } { [%eval -0.23] } (14... Bg4 15. Be2 Nf4 16. Bxf4 exf4 17. Qd2 Qxb2 18. Rab1 Qxa3 19. Rxb7 Qd6 20. Rbb1) 15. dxe4 { [%eval -0.39] } 15... Bxe4 { [%eval -0.34] } 16. Be2 { [%eval -0.76] } 16... Qg6 { [%eval -0.81] } 17. c4? { (-0.81 → -2.50) Mistake. Nh4 was best. } { [%eval -2.5] } (17. Nh4 Qf6 18. Nf3 Bxf3 19. Bxf3 Rxe1+ 20. Qxe1 Qxb2 21. c4 Nb6 22. Bc3 Qc2) 17... Nf6?? { (-2.50 → -0.15) Blunder. Nd4 was best. } { [%eval -0.15] } (17... Nd4 18. Nh4 Qf6 19. cxd5 Qxh4 20. Bd1 Bxd5 21. Qxc7 Rxe1+ 22. Bxe1 Re8 23. Bd2) 18. Nh4 { [%eval -0.21] } 18... Qh7 { [%eval -0.2] } 19. Bf4?? { (-0.20 → -2.93) Blunder. Bc3 was best. } { [%eval -2.93] } (19. Bc3 Nd4 20. Bxd4 Rxd4 21. Qc3 c5 22. Bf1 Red8 23. b4 b6 24. h3 Ba8) 19... Nd4 { [%eval -2.42] } 20. Bd1 { [%eval -2.69] } 20... Bc2 { [%eval -2.23] } 21. Rxe8+ { [%eval -2.08] } 21... Rxe8 { [%eval -2.36] } 22. Be3 { [%eval -2.18] } 22... Bxd1 { [%eval -2.25] } 23. Bxd4?? { (-2.25 → Mate in 1) Checkmate is now unavoidable. Qxd1 was best. } { [%eval #-1] } (23. Qxd1 Nc2 24. Rc1 Nxe3 25. fxe3 Qe4 26. Qd4 Qxe3+ 27. Qxe3 Rxe3 28. h3 Kf8) 23... Re1# { Black wins by checkmate. } 0-1