FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/AOvRfMWI"]
[Date "2024.12.13"]
[Round "-"]
[White "LLL1288LLL"]
[Black "it_s_a_me_mario"]
[Result "0-1"]
[GameId "AOvRfMWI"]
[UTCDate "2024.12.13"]
[UTCTime "08:44:37"]
[WhiteElo "1647"]
[BlackElo "1466"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... d5?? { (0.48 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. a3 { [%eval #12] } 6... Bxc2 { [%eval #11] } 7. Ra2 { [%eval #11] } 7... Bxb1 { [%eval #10] } 8. b3 { [%eval #10] } 8... Bxa2 { [%eval #9] } 9. Ne2 { [%eval #9] } 9... Bxb3 { [%eval #8] } 10. Rd1 { [%eval #8] } 10... Bxd1 { [%eval #7] } 11. a4 { [%eval #10] } 11... Bxa4 { [%eval #9] } 12. e4 { [%eval #9] } 12... dxe4 { [%eval #8] } 13. d3 { [%eval #8] } 13... exd3 { [%eval #7] } 14. Bh6?? { (Mate in 7 → -6.21) Lost forced checkmate sequence. g4 was best. } { [%eval -6.21] } (14. g4 dxe2 15. Bh6 gxh6 16. g5 hxg5 17. f4 gxf4 18. h4 a6 19. h5 f3) 14... dxe2 { [%eval -6.3] } 15. Bxg7 { [%eval -7.3] } 15... Bxg7 { [%eval -7.46] } 16. f4 { [%eval -8.75] } 16... Be5 { [%eval -8.98] } 17. fxe5 { [%eval -8.2] } 17... f5?? { (-8.20 → -3.50) Blunder. e6 was best. } { [%eval -3.5] } (17... e6 18. h4) 18. exf6 { [%eval -5.27] } 18... exf6 { [%eval -5.54] } 19. g4?? { (-5.54 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (19. h4 Qe3 20. g3 Qxg3 21. h5 Ne7 22. h6 Qg7 23. hxg7 h5 24. gxh8=K Ng8) 19... f5 { [%eval #-14] } 20. gxf5 { [%eval #-14] } 20... Qe6 { [%eval #-14] } 21. fxe6 { [%eval -7.48] } 21... Nh6? { (-7.48 → -4.17) Mistake. Nf6 was best. } { [%eval -4.17] } (21... Nf6 22. h4) 22. e7 { [%eval -5.29] } 22... Rd8 { [%eval -5.54] } 23. exd8=N { [%eval -4.86] } 23... Nf7 { [%eval -5.0] } 24. Nxf7 { [%eval -4.77] } 24... c6?! { (-4.77 → -3.75) Inaccuracy. h6 was best. } { [%eval -3.75] } (24... h6) 25. Ne5 { [%eval -3.68] } 25... Nd7?! { (-3.68 → -2.43) Inaccuracy. a5 was best. } { [%eval -2.43] } (25... a5 26. Nxc6) 26. Nxc6 { [%eval -2.79] } 26... Bxc6 { [%eval -2.29] } 27. h4 { [%eval -2.29] } 27... e1=Q { [%eval -1.91] } 28. h5 { [%eval -1.91] } 28... Qg3 { [%eval -1.91] } 29. h6 { [%eval -1.69] } 29... Qg7 { [%eval -1.28] } 30. hxg7 { [%eval -0.91] } 30... Rh8?! { (-0.91 → 0.00) Inaccuracy. Nb8 was best. } { [%eval 0.0] } (30... Nb8 31. g8=N h5 32. Nh6 h4 33. Ng4 Bh1 34. Nh6 a5 35. Ng8 Be4 36. Nf6) 31. gxh8=K?! { (0.00 → -1.01) Inaccuracy. gxh8=B was best. } { [%eval -1.01] } (31. gxh8=B Nf6 32. Bxf6 a5 33. Be7 a4 34. Bf6 h5 35. Be5 Be4 36. Bd6 Bd5) 31... Bd5?! { (-1.01 → 0.00) Inaccuracy. a5 was best. } { [%eval 0.0] } (31... a5 32. Kxh7 a4 33. Kh6 a3 34. Kh5 Nc5 35. Kh4 Be4 36. Kh3 Bg6 37. Kh4) 32. Kxh7 { [%eval 0.0] } 32... Bg8 { [%eval 0.0] } 33. Kxg8 { [%eval 0.0] } 33... Nf8 { [%eval 0.0] } 34. Kxf8 { [%eval 0.0] } 34... a6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (34... a5 35. Ke7 a4 36. Kd6 a3 37. Kc5 a2 38. Kb4 a1=K 39. Kc4 Kb1 40. Kd4) 35. Ke7 { [%eval #6] } 35... a5 { [%eval #5] } 36. Kd6 { [%eval #5] } 36... a4 { [%eval #4] } 37. Kc5 { [%eval #4] } 37... a3 { [%eval #3] } 38. Kb4 { [%eval #3] } 38... a2 { [%eval #2] } 39. Kb3 { [%eval #2] } 39... a1=N { [%eval #1] } 40. Kc4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kc2 was best. } { [%eval #-1] } (40. Kc2 Nxc2#) 40... Nb3 { [%eval #-1] } 41. Kxb3# { Game ends by variant rule. } 0-1
