FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/AbzmgBNY"]
[Date "2018.04.29"]
[Round "-"]
[White "RENEAL"]
[Black "Parkour1"]
[Result "0-1"]
[GameId "AbzmgBNY"]
[UTCDate "2018.04.29"]
[UTCTime "20:22:40"]
[WhiteElo "1558"]
[BlackElo "1385"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+82"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3?! { (0.15 → -0.77) Inaccuracy. e3 was best. } { [%eval -0.77] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Bxd2 Qg5 7. Qxh7 Qxg2) 1... c6?? { (-0.77 → 2.37) Blunder. g6 was best. } { [%eval 2.37] } (1... g6) 2. Bh3?? { (2.37 → -0.70) Blunder. e3 was best. } { [%eval -0.7] } (2. e3) 2... g5?? { (-0.70 → 2.13) Blunder. Qa5 was best. } { [%eval 2.13] } (2... Qa5) 3. Bxd7 { [%eval 1.57] } 3... Nxd7 { [%eval 2.6] } 4. h4?? { (2.60 → -0.02) Blunder. Na3 was best. } { [%eval -0.02] } (4. Na3) 4... gxh4 { [%eval 0.8] } 5. Rxh4?? { (0.80 → -1.18) Blunder. gxh4 was best. } { [%eval -1.18] } (5. gxh4 Qa5 6. e3 Qxa2 7. Rxa2 Bh6 8. Rxa7 Bxe3 9. Rxb7 Bxb7 10. fxe3 Ra7 11. b4 Ra3) 5... Bg7?? { (-1.18 → Mate in 13) Checkmate is now unavoidable. Qa5 was best. } { [%eval #13] } (5... Qa5 6. Rxh7) 6. Rxh7 { [%eval #12] } 6... Bxb2 { [%eval #12] } 7. Bxb2 { [%eval #11] } 7... Rxh7 { [%eval #11] } 8. Bg7 { [%eval #11] } 8... Rxg7 { [%eval #11] } 9. f3 { [%eval #10] } 9... Rxg3 { [%eval #10] } 10. Nh3?? { (Mate in 10 → -2.08) Lost forced checkmate sequence. f4 was best. } { [%eval -2.08] } (10. f4 Rxg1 11. Kf2 Rxd1 12. Nc3 Rxd2 13. e4 Rxc2 14. a4 Rxc3 15. Ke3 Rxe3 16. Rh1 Rxe4) 10... Rxf3 { [%eval -1.4] } 11. exf3 { [%eval -2.38] } 11... Ngf6? { (-2.38 → -0.99) Mistake. Qb6 was best. } { [%eval -0.99] } (11... Qb6) 12. Ng5?? { (-0.99 → -5.41) Blunder. c4 was best. } { [%eval -5.41] } (12. c4 b5 13. cxb5 cxb5 14. Qa4 bxa4 15. Na3 Kf8 16. Nf2 Kg7 17. Kf1 Kh6 18. Ke1 a6) 12... Ne4?? { (-5.41 → -0.72) Blunder. Qb6 was best. } { [%eval -0.72] } (12... Qb6 13. Nxf7) 13. Nxf7 { [%eval -0.64] } 13... Nxd2 { [%eval -1.0] } 14. Qxd2 { [%eval -0.46] } 14... Kxf7 { [%eval -0.12] } 15. Qxd7 { [%eval -0.15] } 15... Bxd7 { [%eval -0.14] } 16. f4?? { (-0.14 → -5.90) Blunder. Nc3 was best. } { [%eval -5.9] } (16. Nc3 Bg4) 16... e5 { [%eval -3.93] } 17. fxe5 { [%eval -4.75] } 17... Qf6?? { (-4.75 → 0.00) Blunder. c5 was best. } { [%eval 0.0] } (17... c5 18. Kd1 Qf6 19. exf6 Kxf6 20. Ke2 c4 21. Kd1 Ke5 22. Kd2 Bh3 23. Kd3 cxd3 24. cxd3) 18. exf6 { [%eval 0.0] } 18... Kxf6 { [%eval 0.07] } 19. Nd2?! { (0.07 → -0.71) Inaccuracy. Nc3 was best. } { [%eval -0.71] } (19. Nc3 Bc8 20. Ne2 Kg5 21. Ng3 Bh3 22. Ke2 a6 23. Ke3 Bf5 24. Nxf5 Kxf5 25. Rd1 Ke5) 19... Bh3?? { (-0.71 → 1.00) Blunder. c5 was best. } { [%eval 1.0] } (19... c5) 20. Nf1?? { (1.00 → -1.32) Blunder. Kf2 was best. } { [%eval -1.32] } (20. Kf2 Bd7) 20... Bxf1 { [%eval -1.86] } 21. Kxf1 { [%eval -1.43] } 21... Kf5?! { (-1.43 → -0.33) Inaccuracy. a5 was best. } { [%eval -0.33] } (21... a5) 22. Ke2 { [%eval 0.0] } 22... b6?? { (0.00 → 2.95) Blunder. Ke6 was best. } { [%eval 2.95] } (22... Ke6 23. Kf3 a5 24. Rg1 Ra7 25. Ke4 a4 26. Rg2 Ra6 27. Rh2 Ra8 28. Rg2 Ra6) 23. c3?? { (2.95 → 0.42) Blunder. Rd1 was best. } { [%eval 0.42] } (23. Rd1 Rd8 24. Rxd8 Ke6 25. Rg8 Kd7 26. Rg2 c5 27. Ke3 Kc7 28. Ke4 Kd7 29. Re2 Kd6) 23... a5?? { (0.42 → 4.48) Blunder. Ke6 was best. } { [%eval 4.48] } (23... Ke6 24. Ke3) 24. Kd2?? { (4.48 → 0.00) Blunder. Rd1 was best. } { [%eval 0.0] } (24. Rd1) 24... a4?? { (0.00 → Mate in 17) Checkmate is now unavoidable. c5 was best. } { [%eval #17] } (24... c5 25. Rh1 c4 26. Ke3 Ke5 27. Rh3 Ke6 28. Rh1 Ke5) 25. Kc2 { [%eval #16] } 25... Ke5 { [%eval #12] } 26. Kb3?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. c4 was best. } { [%eval #-7] } (26. c4 b5 27. cxb5 cxb5 28. Kd3 Kd5 29. Rf1 Kc5 30. Rf3 Rf8 31. Rxf8 Kb6 32. Rd8 Ka5) 26... axb3 { [%eval #-6] } 27. axb3 { [%eval #-6] } 27... Rxa1 { [%eval #-5] } 28. c4 { [%eval #-5] } 28... Ra4 { [%eval #-4] } 29. bxa4 { [%eval #-4] } 29... b5 { [%eval #-3] } 30. axb5 { [%eval #-3] } 30... cxb5 { [%eval #-2] } 31. cxb5 { [%eval #-2] } 31... Kd6 { [%eval #-1] } 32. b6 { [%eval #-1] } 32... Kc7 33. bxc7# { Game ends by variant rule. } 0-1
