FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/B2MIb2cF"]
[Date "2025.12.08"]
[Round "-"]
[White "tamarozi99"]
[Black "lulixx"]
[Result "1-0"]
[GameId "B2MIb2cF"]
[UTCDate "2025.12.08"]
[UTCTime "22:44:47"]
[WhiteElo "1309"]
[BlackElo "1500"]
[WhiteTitle "NM"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nf6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. e4 { [%eval #16] } 2... Nxe4 { [%eval #15] } 3. d5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-15] } (3. Qg4 Nxf2 4. Qxg7 Bxg7 5. Kxf2 Bxd4 6. Bh6 Bxf2 7. Bd3 Bxg1 8. Bxh7 Rxh7) 3... Nxf2 { [%eval #-16] } 4. Kxf2 { [%eval #-15] } 4... Nc6?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5 g5 6. Bxg5 Bg7 7. Bxe7 Bxb2 8. Bxd8 Bxa1 9. Bxc7 Nc6 10. dxc6) 5. dxc6 { [%eval #14] } 5... dxc6 { [%eval #12] } 6. Qxd8 { [%eval #12] } 6... Kxd8 { [%eval #11] } 7. h3?? { (Mate in 11 → 4.34) Lost forced checkmate sequence. g4 was best. } { [%eval 4.34] } (7. g4 Bxg4 8. Bb5 cxb5 9. Nh3 Bxh3 10. Kg2 Bxg2 11. Nd2 Bxh1 12. Ne4 Bxe4) 7... Bxh3 { [%eval 4.91] } 8. Rxh3?? { (4.91 → Mate in 11) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-11] } (8. gxh3 g5) 8... Kd7?? { (Mate in 11 → 3.09) Lost forced checkmate sequence. g5 was best. } { [%eval 3.09] } (8... g5 9. Bxg5 Bg7 10. Bxe7 Bxb2 11. Bxd8 Bxa1 12. Bxc7 Rhe8 13. Rxh7 Re4 14. Rxf7) 9. Rxh7 { [%eval 3.28] } 9... Rxh7 { [%eval 2.63] } 10. Bh6 { [%eval 2.89] } 10... Rxh6 { [%eval 3.17] } 11. Bb5?? { (3.17 → 1.23) Blunder. Ba6 was best. } { [%eval 1.23] } (11. Ba6) 11... cxb5 { [%eval 1.45] } 12. c4?? { (1.45 → -2.68) Blunder. Nd2 was best. } { [%eval -2.68] } (12. Nd2 g6) 12... bxc4 { [%eval -2.29] } 13. b3?? { (-2.29 → Mate in 10) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-10] } (13. Ke3 Ke6) 13... cxb3 { [%eval #-10] } 14. axb3 { [%eval #-9] } 14... Rd8 { [%eval #-9] } 15. Rxa7 { [%eval #-8] } 15... Kd6 { [%eval #-8] } 16. Rxb7 { [%eval #-7] } 16... Kc5 { [%eval #-8] } 17. Rxc7 { [%eval #-7] } 17... e5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Kb4 was best. } { [%eval #6] } (17... Kb4 18. Rxe7 Kxb3 19. Rxf7 Bd6 20. Rxg7 Rh3 21. Nxh3 Kc3 22. Nxc3 Bf4 23. Nxf4) 18. Rxc5 { [%eval #6] } 18... Bxc5 { [%eval #5] } 19. b4?? { (Mate in 5 → Mate in 17) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-17] } (19. Ke3 Bxe3 20. b4 Bxg1 21. Nd2 Rxd2 22. b5 Rxg2 23. b6 Bxb6#) 19... Bxb4?? { (Mate in 17 → Mate in 4) Lost forced checkmate sequence. Bxf2 was best. } { [%eval #4] } (19... Bxf2 20. g3 Bxg1 21. Na3 e4 22. b5 Rd2 23. Nc2 Rxc2 24. g4 g6 25. g5) 20. Nd2 { [%eval #4] } 20... Bxd2 { [%eval #3] } 21. Ke1 { [%eval #3] } 21... Bxe1 { [%eval #2] } 22. g3 { [%eval #2] } 22... Bxg3 { [%eval #1] } 23. Nh3 { [%eval #1] } 23... Rxh3# { Game ends by variant rule. } 1-0