FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/BMBo8axn"]
[Date "2020.12.04"]
[Round "-"]
[White "Peter7V"]
[Black "SamochernovNick"]
[Result "0-1"]
[GameId "BMBo8axn"]
[UTCDate "2020.12.04"]
[UTCTime "19:06:26"]
[WhiteElo "1604"]
[BlackElo "1650"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5) 1... b5? { (-0.64 → 0.72) Mistake. e6 was best. } { [%eval 0.72] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxg1 6. Rxh7) 2. c4 { [%eval 0.6] } 2... bxc4 { [%eval 0.25] } 3. bxc4 { [%eval 0.62] } 3... Nc6 { [%eval -0.06] } 4. d4?? { (-0.06 → -7.85) Blunder. Qc2 was best. } { [%eval -7.85] } (4. Qc2 d5) 4... Nxd4 { [%eval -1.97] } 5. Qxd4 { [%eval -2.2] } 5... d5?? { (-2.20 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (5... g5 6. Bxg5) 6. Qxa7?? { (Mate in 14 → 0.93) Lost forced checkmate sequence. cxd5 was best. } { [%eval 0.93] } (6. cxd5 Qxd5 7. Qxg7 Bxg7 8. g4 Qxh1 9. Kd1 Qxh2 10. e4 Qxf2 11. a4 Bxa1 12. Nf3 Qxf3) 6... Rxa7 { [%eval 0.73] } 7. cxd5 { [%eval 1.7] } 7... Qxd5 { [%eval 1.32] } 8. Bh6?? { (1.32 → Mate in 12) Checkmate is now unavoidable. g3 was best. } { [%eval #-12] } (8. g3 Rxa2) 8... Qxg2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #10] } (8... Qxa2 9. Bxg7 Qxe2 10. Bxh8 Qxe1 11. Rxa7 Qxf2 12. Rxc7 Qxg1 13. Rxc8 Qxh1 14. Rxe8 Qxg2 15. Rxf8) 9. Bxg7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-9] } (9. Bxg2 Nxh6 10. Na3 Rxa3 11. Rb1 Rxa2 12. Kd2 Rxd2 13. e4 Rxf2 14. h4 Rxg2 15. Ne2 Rxe2) 9... Rxa2?? { (Mate in 9 → -0.09) Lost forced checkmate sequence. Bxg7 was best. } { [%eval -0.09] } (9... Bxg7 10. Bxg2 Rxa2 11. Rxa2 c6 12. Bxc6 h5 13. Bxe8 Rh6 14. Bxf7 h4 15. Bxg8 Ba1 16. Rxa1) 10. Bxf8 { [%eval -0.33] } 10... Kxf8 { [%eval -0.42] } 11. Bxg2?? { (-0.42 → Mate in 8) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-8] } (11. Rxa2) 11... Rxe2 { [%eval #-8] } 12. Kxe2 { [%eval #-7] } 12... Bb7 { [%eval #-8] } 13. Bxb7 { [%eval #-7] } 13... c6 { [%eval #-7] } 14. Bxc6 { [%eval #-6] } 14... Ke8 { [%eval #-6] } 15. Bxe8 { [%eval #-5] } 15... e6 { [%eval #-5] } 16. Bxf7 { [%eval #-4] } 16... Nh6 { [%eval #-4] } 17. Bxe6 { [%eval #-3] } 17... Nf5 { [%eval #-3] } 18. Bxf5 { [%eval #-2] } 18... Rc8 { [%eval #-4] } 19. Bxc8 { [%eval #-3] } 19... h6?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. h5 was best. } { [%eval #9] } (19... h5 20. Na3 h4 21. Nc2 h3 22. Nxh3#) 20. Kd3 { [%eval #11] } 20... h5 { [%eval #10] } 21. Bg4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Bb7 was best. } { [%eval #-12] } (21. Bb7 h4 22. Ne2 h3 23. Bg2 hxg2 24. Nf4 gxh1=N 25. Ng2 Nxf2 26. Nd2 Nxd3 27. Nf4 Nxf4) 21... hxg4 { [%eval #-12] } 22. Nf3 { [%eval #-11] } 22... gxf3 { [%eval #-11] } 23. Ke2 { [%eval #-10] } 23... fxe2 { [%eval #-10] } 24. Rf1 { [%eval #-9] } 24... exf1=K?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. exf1=B was best. } { [%eval #4] } (24... exf1=B 25. h3 Bxh3 26. Ra3 Bc8 27. Rh3 Bxh3 28. Nc3 Bd7 29. Nb5 Bxb5 30. f3 Bc4 31. f4) 25. Ra3?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-9] } (25. Nd2 Kxf2 26. Rg1 Kxg1 27. Ne4 Kxh2 28. Ng3 Kxg3#) 25... Kxf2 { [%eval #-9] } 26. Ra4 { [%eval #-1] } 26... Kg3 { [%eval #-1] } 27. hxg3# { Game ends by variant rule. } 0-1