FEN
[Event "ChessTalk Antichess Arena"]
[Site "https://lichess.org/BNclMrEG"]
[Date "2021.02.21"]
[Round "-"]
[White "akshashveen"]
[Black "aayushsid"]
[Result "1-0"]
[GameId "BNclMrEG"]
[UTCDate "2021.02.21"]
[UTCTime "16:11:06"]
[WhiteElo "1452"]
[BlackElo "1284"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-15"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e5?? { (0.97 → 6.26) Blunder. e6 was best. } { [%eval 6.26] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bb5?? { (6.26 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (2. Ba6 bxa6 3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bh4 6. Qxf7 Bxf2) 2... d5?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Qg5 was best. } { [%eval #15] } (2... Qg5 3. Bxd7 Qxg2 4. Bxe8 Qxf2 5. Bxf7 Qxh2 6. Rxh2 Be7 7. Bxg8 Rxg8 8. Rxh7 Rf8 9. Rxg7) 3. Bxe8 { [%eval #15] } 3... Qxe8 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. Ne2 { [%eval #12] } 6... Bxe2 { [%eval #10] } 7. Rf1 { [%eval #11] } 7... Bxf1 { [%eval #10] } 8. c4?? { (Mate in 10 → -6.27) Lost forced checkmate sequence. h4 was best. } { [%eval -6.27] } (8. h4 Bxg2 9. c4 dxc4 10. d3 cxd3 11. b4 Bxb4 12. Nc3 Bxc3 13. e4 Bxe4 14. h5 Bxa1) 8... Bxc4?? { (-6.27 → Mate in 10) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #10] } (8... Bxg2) 9. d3?? { (Mate in 10 → -13.80) Lost forced checkmate sequence. e4 was best. } { [%eval -13.8] } (9. e4 dxe4 10. b4 Bxb4 11. Bb2 Bxd2 12. Bxe5 Qxe5 13. Nxd2 Bxa2 14. Rxa2 Qxh2 15. Rxa7 Qxg2) 9... Bxa2 { [%eval -13.08] } 10. Rxa2 { [%eval -14.04] } 10... Qa4 { [%eval -13.19] } 11. Rxa4 { [%eval -13.92] } 11... a5? { (-13.92 → -5.00) Mistake. Bb4 was best. } { [%eval -5.0] } (11... Bb4) 12. Rxa5 { [%eval -4.71] } 12... Rxa5 { [%eval -6.25] } 13. b4 { [%eval -4.56] } 13... Bxb4 { [%eval -5.78] } 14. Na3 { [%eval -7.72] } 14... Rxa3 { [%eval -5.94] } 15. Bxa3 { [%eval -6.04] } 15... Bxa3 { [%eval -6.5] } 16. f4?! { (-6.50 → -10.38) Inaccuracy. e4 was best. } { [%eval -10.38] } (16. e4 dxe4) 16... exf4 { [%eval -10.13] } 17. exf4 { [%eval -10.82] } 17... g5 { [%eval -10.48] } 18. fxg5 { [%eval -10.52] } 18... Nf6 { [%eval -8.8] } 19. gxf6 { [%eval -8.38] } 19... Be7 { [%eval -6.55] } 20. fxe7 { [%eval -7.47] } 20... Rf8?? { (-7.47 → -2.48) Blunder. d4 was best. } { [%eval -2.48] } (20... d4 21. h3) 21. exf8=B?! { (-2.48 → -3.70) Inaccuracy. exf8=K was best. } { [%eval -3.7] } (21. exf8=K) 21... c5?? { (-3.70 → -0.81) Blunder. d4 was best. } { [%eval -0.81] } (21... d4 22. Bb4) 22. Bxc5 { [%eval -0.22] } 22... b6 { [%eval -0.35] } 23. Bxb6 { [%eval -0.75] } 23... d4?! { (-0.75 → -0.12) Inaccuracy. Nd7 was best. } { [%eval -0.12] } (23... Nd7 24. Bd8) 24. Bxd4 { [%eval 0.0] } 24... f6 { [%eval 0.0] } 25. Bxf6 { [%eval 0.0] } 25... h6?? { (0.00 → Mate in 20) Checkmate is now unavoidable. Nd7 was best. } { [%eval #20] } (25... Nd7 26. Bd4 Nf8 27. Bb6 h5 28. Bc7 Nh7 29. d4 Nf8 30. g4 hxg4 31. Bd8 g3 32. hxg3) 26. Bg5?? { (Mate in 20 → Mate in 10) Lost forced checkmate sequence. d4 was best. } { [%eval #-10] } (26. d4 Na6 27. d5 h5 28. Bh4 Nc5 29. d6 Nb3 30. d7 Nd2 31. g4 hxg4 32. Bg3 Nb3) 26... hxg5 { [%eval #-10] } 27. h4 { [%eval #-7] } 27... gxh4 { [%eval #-7] } 28. g3 { [%eval #-6] } 28... hxg3 { [%eval #-6] } 29. d4 { [%eval #-5] } 29... g2 { [%eval #-5] } 30. d5 { [%eval #-4] } 30... g1=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.0] } (30... Nc6 31. dxc6 g1=Q 32. c7 Qb6 33. c8=Q Qe6 34. Qxe6#) 31. d6 { [%eval 0.0] } 31... Kf2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nc6 was best. } { [%eval #1] } (31... Nc6 32. d7 Ne7 33. d8=B Kf2 34. Bxe7 Ke3 35. Bf8 Kd2 36. Bd6 Kd3 37. Bb8 Kd2 38. Bc7) 32. d7 { [%eval #1] } 32... Nxd7# { Game ends by variant rule. } 1-0