FEN
[Event "Comepiezas PuertaElvira Arena"]
[Site "https://lichess.org/BmQyjM3C"]
[Date "2020.04.15"]
[Round "-"]
[White "turpanov91"]
[Black "Monsterchip"]
[Result "1-0"]
[GameId "BmQyjM3C"]
[UTCDate "2020.04.15"]
[UTCTime "16:48:15"]
[WhiteElo "1812"]
[BlackElo "1364"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.92] } 1... e5?? { (0.92 → 3.26) Blunder. b5 was best. } { [%eval 3.26] } (1... b5) 2. c3?? { (3.26 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (2. Ba6 Nxa6) 2... Ba3?? { (Mate in 16 → -1.01) Lost forced checkmate sequence. b5 was best. } { [%eval -1.01] } (2... b5 3. Bxb5 Qg5 4. Bxd7 Qxg2 5. Bxe8 Qxg1 6. Rxg1 g5 7. Bxf7 Nf6 8. Rxg5 Ba6 9. Rxe5) 3. bxa3?? { (-1.01 → Mate in 14) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-14] } (3. Nxa3) 3... Qe7?? { (Mate in 14 → 2.52) Lost forced checkmate sequence. b5 was best. } { [%eval 2.52] } (3... b5 4. Bxb5 Qg5 5. Bxd7 Qxg2 6. Bxe8 Qxf2 7. Bxf7 Qxh2 8. Rxh2 a5 9. Bxg8 Rxg8 10. Rxh7) 4. Ne2?? { (2.52 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6) 4... Qxa3 { [%eval #-14] } 5. Nxa3 { [%eval #-12] } 5... d5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (5... b5 6. Nxb5 a5 7. Nxc7 Ra7 8. Nxe8 Bb7 9. Nxg7 Bxg2 10. Bxg2 f5 11. Nxf5 Rb7 12. Bxb7) 6. e4 { [%eval #14] } 6... dxe4 { [%eval #13] } 7. Nf4 { [%eval #13] } 7... exf4 { [%eval #12] } 8. Bd3 { [%eval #12] } 8... exd3 { [%eval #11] } 9. Qc2?? { (Mate in 11 → -8.18) Lost forced checkmate sequence. Qg4 was best. } { [%eval -8.18] } (9. Qg4 Bxg4 10. Nc2 dxc2 11. Ke2 Bxe2 12. Rf1 Bxf1 13. Ba3 Bxg2 14. h3 Bxh3 15. Rf1 Bxf1) 9... dxc2 { [%eval -7.76] } 10. Nxc2 { [%eval -7.12] } 10... Bh3 { [%eval -7.55] } 11. gxh3 { [%eval -8.09] } 11... Nf6 { [%eval -6.16] } 12. Ne3 { [%eval -7.71] } 12... fxe3 { [%eval -7.26] } 13. dxe3 { [%eval -7.96] } 13... Ng4 { [%eval -5.95] } 14. hxg4 { [%eval -5.63] } 14... Nc6?! { (-5.63 → -4.19) Inaccuracy. Kd7 was best. } { [%eval -4.19] } (14... Kd7 15. Kd2) 15. Ke2 { [%eval -4.76] } 15... Nd4?? { (-4.76 → -1.28) Blunder. Ke7 was best. } { [%eval -1.28] } (15... Ke7 16. g5) 16. exd4 { [%eval -0.99] } 16... c5? { (-0.99 → 0.26) Mistake. g6 was best. } { [%eval 0.26] } (16... g6 17. Bh6) 17. dxc5 { [%eval -0.48] } 17... Kd7?? { (-0.48 → 1.67) Blunder. g6 was best. } { [%eval 1.67] } (17... g6) 18. c6?! { (1.67 → 0.75) Inaccuracy. Bh6 was best. } { [%eval 0.75] } (18. Bh6 gxh6) 18... bxc6 { [%eval 1.02] } 19. Bb2?? { (1.02 → -1.39) Blunder. g5 was best. } { [%eval -1.39] } (19. g5 g6) 19... f5?? { (-1.39 → 0.72) Blunder. a5 was best. } { [%eval 0.72] } (19... a5) 20. gxf5 { [%eval 1.74] } 20... g6?? { (1.74 → Mate in 8) Checkmate is now unavoidable. Kd8 was best. } { [%eval #8] } (20... Kd8 21. Kf3) 21. fxg6 { [%eval #8] } 21... hxg6 { [%eval #7] } 22. Rhg1?? { (Mate in 7 → 1.24) Lost forced checkmate sequence. Rhe1 was best. } { [%eval 1.24] } (22. Rhe1 Rxh2 23. Kd3 Rxf2 24. Re5 Rxb2 25. Rae1 Rxa2 26. Rd5 cxd5 27. Kc4 dxc4 28. Re8 Kxe8#) 22... Rxh2 { [%eval 0.23] } 23. Rxg6 { [%eval 0.94] } 23... Rxf2 { [%eval 0.74] } 24. Kxf2?? { (0.74 → Mate in 4) Checkmate is now unavoidable. Rxc6 was best. } { [%eval #-4] } (24. Rxc6 Kxc6 25. Kxf2 a5 26. Rg1 Rg8 27. Rxg8 a4 28. Ba1 Kc5 29. Ke2 a3 30. Bb2 axb2) 24... Rg8?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Kd6 was best. } { [%eval #6] } (24... Kd6 25. Rxd6 a5 26. Rxc6 Ra6 27. Rxa6 a4 28. Rxa4#) 25. Rxg8?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Rxc6 was best. } { [%eval #-3] } (25. Rxc6 Kxc6 26. Kg3 Rxg3 27. Ba3 Rxc3 28. Rb1 Rxa3 29. Rb7 Rxa2 30. Rxa7 Rxa7#) 25... Kd8?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Kc8 was best. } { [%eval #10] } (25... Kc8 26. Rxc8 c5 27. Rxc5 a5 28. Rxa5#) 26. Rxd8 { [%eval #10] } 26... a5 { [%eval #8] } 27. a4 { [%eval #8] } 27... c5 { [%eval #7] } 28. Kf1 { [%eval #8] } 28... c4 { [%eval #7] } 29. Rd3 { [%eval #7] } 29... cxd3 { [%eval #6] } 30. Ke2 { [%eval #6] } 30... dxe2 { [%eval #5] } 31. Rf1?? { (Mate in 5 → Mate in 30) Lost forced checkmate sequence. Bc1 was best. } { [%eval #-30] } (31. Bc1 e1=N 32. Ra3 Nd3 33. c4 Nxc1 34. Rd3 Nxd3 35. c5 Nxc5#) 31... exf1=K { [%eval -1.68] } 32. c4 { [%eval -1.15] } 32... Ke1? { (-1.15 → 0.00) Mistake. Kf2 was best. } { [%eval 0.0] } (32... Kf2 33. c5 Ke3 34. Ba3 Ke4 35. c6 Kd4 36. Bb4 axb4 37. c7 b3 38. a5 b2 39. a6) 33. c5 { [%eval 0.0] } 33... Kd1 { [%eval 0.0] } 34. Bc1 { [%eval 0.0] } 34... Kxc1 { [%eval 0.0] } 35. c6 { [%eval 0.0] } 35... Kd2 { [%eval 0.0] } 36. c7 { [%eval 0.0] } 36... Ke3?? { (0.00 → Mate in 22) Checkmate is now unavoidable. Kc3 was best. } { [%eval #22] } (36... Kc3 37. c8=K Kd3 38. Kd8 Ke3 39. Ke7 Kf4 40. Kd7 Ke4 41. Ke7 Kd4 42. Kd7 Ke4) 37. c8=R?? { (Mate in 22 → 0.00) Lost forced checkmate sequence. c8=Q was best. } { [%eval 0.0] } (37. c8=Q Ke2 38. Qh8 Kf3 39. Qa1 Kg4 40. Qb2 Kh5 41. Qb4 axb4 42. a5 b3 43. a6 b2) 37... Ke4 { [%eval 0.0] } 38. Rb8 { [%eval 0.0] } 38... Ke5 { [%eval 0.0] } 39. Rb4 { [%eval 0.0] } 39... axb4 { [%eval 0.0] } 40. a5 { [%eval 0.0] } 40... Kd6?? { (0.00 → Mate in 9) Checkmate is now unavoidable. b3 was best. } { [%eval #9] } (40... b3 41. a6 b2 42. a7 b1=K 43. a8=R Kc2 44. Rb8 Kd2 45. Rc8 Ke2 46. Rc7 Kf4 47. Rc6) 41. a6 { [%eval #9] } 41... Kc6 { [%eval #8] } 42. a7 { [%eval #8] } 42... Kb7 { [%eval #1] } 43. a8=N { [%eval #1] } 43... Kxa8# { Game ends by variant rule. } 1-0